Mortimers Amateur Spriting Attempt - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mortimers Amateur Spriting Attempt (/thread-19640.html) Pages:
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Mortimers Amateur Spriting Attempt - Mortimer - 02-25-2012 Well I've only ever done some very rough sprites for the likes of an RPG, so needless to say advice would be appreciated. In an idea for a crossover tactical RPG I've been tinkering at editing some current sprites, this one was originally ripped by Lemon from Pokemon Ranger and was an edited attempt to recreate Street Fighters Ryu in this sprite form. RE: Mortimers Amateur Spriting Attempt - Butler - 02-26-2012 Try making the end of the bandana wave in the wind, a well as trying to make it red like in Street Fighter, other than that i can't think of anything wrong with it. RE: Mortimers Amateur Spriting Attempt - Mortimer - 02-26-2012 Hows that? I also seem to get odd white flecks here and there upon saving my png. RE: Mortimers Amateur Spriting Attempt - Hoeloe - 02-26-2012 The odd white flecks seem to me like you've got pixels with very low alpha values on them, and you're saving with transparency disabled. RE: Mortimers Amateur Spriting Attempt - Butler - 02-27-2012 That's better. You planning on making any other street fighter characters in that way? I'd love to see what you could do trying to make a Chun Li and Blanka in that form. RE: Mortimers Amateur Spriting Attempt - Cobalt Blue - 02-27-2012 it would be a good idea to actually post the originals prite from where you are editing this from, so we can actually guide you towards making the sprites resemble the style RE: Mortimers Amateur Spriting Attempt - Mortimer - 02-27-2012 (02-27-2012, 03:19 PM)JoeButler Wrote: That's better. You planning on making any other street fighter characters in that way? I'd love to see what you could do trying to make a Chun Li and Blanka in that form. Well maybe, I'm not entirely happy with the scale, don't feel like I can make 'smaller characters' than Ryu in this style ... so I may look for a different base sprite or maybe try and create a larger version myself. (02-27-2012, 10:07 PM)Meta Wrote: it would be a good idea to actually post the originals prite from where you are editing this from, so we can actually guide you towards making the sprites resemble the style Well, the two sprites I worked off of where these. (just quickly cut and pasted them together from their main sheets). RE: Mortimers Amateur Spriting Attempt - Mortimer - 03-01-2012 I tried to put Ryu into more of a fighting stance, but my attempts at deviating from the base I worked off of seems to have gone abit messy. RE: Mortimers Amateur Spriting Attempt - Butler - 03-01-2012 The pose isn't that bad, but you shouldn't make sprites in the .jpg format, .png or .gif are what you should save sprites in. Try remaking this in .png/ .gif and we will be able to give you better advice. RE: Mortimers Amateur Spriting Attempt - Mortimer - 03-02-2012 I have no idea why I did that. RE: Mortimers Amateur Spriting Attempt - Mortimer - 03-04-2012 Well I wanted to experiment with making a slightly larger template for characters ... though it looks quite peculiar to me, I suppose part of that is the "legoman" parts that so far give me a naked beergutted quadriplegic. RE: Mortimers Amateur Spriting Attempt - Hoeloe - 03-04-2012 The arms are far too short, and the far arm is too far out from his body to look natural. RE: Mortimers Amateur Spriting Attempt - StarSock64 - 03-04-2012 The head is running at an angle the ear and body are running straight horizontal. They gotta match up. RE: Mortimers Amateur Spriting Attempt - Mortimer - 03-04-2012 (03-04-2012, 07:41 AM)Hoeloe Wrote: The arms are far too short, and the far arm is too far out from his body to look natural. The arms are supposed to be 'join points' but that wasn't very apparent, tried to curve the far shoulder abit closer in. (03-04-2012, 03:05 PM)StarSock64 Wrote: The head is running at an angle Couldn't figure how to do the ear, but tried altering the angle of the body somewhat. Added in 'green' join points where different parts are supposed to meet. Also changed shape of the head, shortened the torso, lowered the eyes. Anyway to take a zoomed in shot of my work for better pixel placement? I normally work in x400 zoom but it saves the image at its 100% size. Now I look at it here I think I need to lower the pecs and bellybutton on the torso. RE: Mortimers Amateur Spriting Attempt - Mortimer - 03-07-2012 Ugh ... arms and legs are the bane of me, any help? |