League of Legends - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: PC / Computer (https://www.vg-resource.com/forum-74.html) +------- Thread: League of Legends (/thread-20905.html) |
League of Legends - ArcticMIA - 07-20-2012 I wanted to get into model ripping, so I decided to start with one of my favourite games League of Legends. It'll probably take a while to rip all of the characters from this game, so I may start a project in the future. Special thanks to ApocHedgie and Random Talking Bush for helping me get started. RE: League of Legends - John2k4 - 07-20-2012 Whoa. Whoaaaaaa I just started these today too. :o So uhh.. Wanna collaborate on the project? =P So far I've got Ahri, Akali, Amumu, Anivia, and Alistar. RE: League of Legends - ArcticMIA - 07-21-2012 (07-20-2012, 07:02 PM)John2k4 Wrote: Whoa. Yeah man, that'd be awesome! RE: League of Legends - TGE - 07-22-2012 I love newbie TMR rippers But I must ask, is the model fully modeled or does it use normal maps? RE: League of Legends - alexmach1 - 07-22-2012 (07-22-2012, 07:01 AM)thegameexplorer Wrote: I love newbie TMR rippers for some reason Riot Games likes to keep their game Diffuse-based only, so no specular/normal maps RE: League of Legends - TGE - 07-23-2012 (07-22-2012, 02:10 PM)alexmach1 Wrote:I'd say, a waste of space.(07-22-2012, 07:01 AM)thegameexplorer Wrote: I love newbie TMR rippers They must be pretty high poly with so much detail. RE: League of Legends - alexmach1 - 07-23-2012 (07-23-2012, 01:00 PM)thegameexplorer Wrote: I'd say, a waste of space. actually, the most recent models have tricounts that are just under TF2's highest detail character models (<6500), and its faster and saves memory to not calculate specular or normals ingame plus, at most only 12 (5 players per team + mordekaiser's ghost) player models are present, so they can actually go to 10000 triangles and still run on decent PCs (halo reach has playermodels over 100,000 triangles O.o) RE: League of Legends - John2k4 - 07-24-2012 Mario Party 9's "HD Mario" (Title) has 5719 Tris. =P Anyways I'll be getting more of these models up later today. All the alternate skins/models slow me down. =P RE: League of Legends - Ton - 07-24-2012 (07-20-2012, 06:43 PM)ArcticMIA Wrote: I wanted to get into model ripping, so I decided to start with one of my favourite games League of Legends. It'll probably take a while to rip all of the characters from this game, so I may start a project in the future. Special thanks to ApocHedgie and Random Talking Bush for helping me get started. He looks like RE: League of Legends - Random Talking Bush - 07-24-2012 Hm, I see what you mean. I'm surprised I didn't pick up that similarity earlier. RE: League of Legends - John2k4 - 07-26-2012 RE: League of Legends - Peardian - 08-23-2012 These are some great rips! Very nice job. Until now, I had only ever heard the name of the game. Now I actually have some visuals to go with it! I've uploaded these. By the way, if you want to make a better game thumbnail, go right ahead. RE: League of Legends - valforwing - 08-24-2012 (07-24-2012, 05:36 PM)Tonberry2k Wrote: He looks like is that cid from final fantasy? RE: League of Legends - Ton - 08-26-2012 Yup. Number four. RE: League of Legends - John2k4 - 08-26-2012 Amumu, the sad mummy. |