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I've done it once before and I'm doing it again! - Printable Version

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I've done it once before and I'm doing it again! - SmithyGCN - 09-21-2014

Seems like it's becoming tradition for me to do a Final Destination pixel art when the next Smash Bros. is on the horizon.
Let's see if I stick to it or not. There are probably some errors (point them out to me so I can correct them). This thing is going to be harder than the last one as a LOT of it is animating.

[Image: kyrCJQp.gif]


RE: I've done it once before and I'm doing it again! - desgardes - 09-21-2014

YES YES YES YES


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-22-2014

Updated. This will be updated again later on today.

[Image: 1lHMJz3.gif]


RE: I've done it once before and I'm doing it again! - Ton - 09-22-2014

Smithy, I'll never get tired of your stuff.


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-22-2014

More progress!

[Image: ofEyDL2.gif]


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-22-2014

Double post for another update:

[Image: 95Ls3lW.gif]


RE: I've done it once before and I'm doing it again! - Gors - 09-22-2014

The hexagon's perspective (the smaller inside one) doesn't match with the outer hexagon. I don't know about the perspective slants either but well


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-22-2014

Ah, okay, is this better?

[Image: hqYP3FE.gif]


RE: I've done it once before and I'm doing it again! - Gors - 09-23-2014

the upper diagonal of the inside hexagon is still too long even in perspective


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-23-2014

All right, I fixed it. Does it look better now?

[Image: IvxFeq7.gif]


RE: I've done it once before and I'm doing it again! - Gors - 09-23-2014

Here, this should explain you better

when making artificial things, such as buildings, straight stuff like concrete or metal stuff, don't be afraid to use the lines to your favor. Since you are making the level with a considerable perspective slant, use these imaginary lines to help you drawing the hexagons.

[Image: 24b6b35c1511f5c3a67dc0fe48561fa9.png]

the right one is my edit, notice that the hexagon's angles match with the perspective lines better than yours.


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-23-2014

All right. Hopefully I've fixed the angle issue using your edit as a guide.

[Image: ATpaKhE.gif]

Not sure if it's good or not. Also, that purple crystal on the right side is bugging me. Even after looking at a reference image, I still feel it's not quite up to par with the rest of the image. Also, I've left the right side of the platform completely bare because it animates in the game. I'll be trying to animate that to the best of my abilities.

EDIT: Fixed a few minor things about the centerpiece of the floor.


RE: I've done it once before and I'm doing it again! - SmithyGCN - 09-28-2014

Well, I've tried to do it right. This should animate much the same way as it does in game.

[Image: 7bqWkE4.gif]

Took me a while. As always, criticism is appreciated.
EDIT: I know I have to blend the two sides better. That I'm going to get on right away.

Annnnd more blending.

[Image: X0YFP6I.gif]


RE: I've done it once before and I'm doing it again! - Gors - 09-29-2014

There is a frame that juts out from the rest, as it was stuttering. I suggest reworking that frame, or adding an inbetween.


RE: I've done it once before and I'm doing it again! - Kelvin - 09-29-2014

Is this the new FD, or is it your design? Because, dang, is it creepy! Also, I think the stuttery movement of the, um, tar(?) kinda adds to the creepy, unnatural vibe.