Maryo Buddahs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Maryo Buddahs (/thread-2713.html) Pages:
1
2
|
Maryo Buddahs - arün - 10-21-2008 lolsup. I'm somewhat new to this stuff (I've been doing it on and off) and I'm not the greatest, but at least I try. Now look. RE: Maryo Buddahs - A.J. Nitro - 10-21-2008 Funny style, but nice. Also add Mario with blue overalls. RE: Maryo Buddahs - Gold - 10-21-2008 wow, looks pretty rad Edit: I dunno, I like the red overalls, doesn't need blue if you ask me. RE: Maryo Buddahs - arün - 10-21-2008 I don't like blue overalls on my Mario Edit: I agree with Arthur. Because I do. Anywho, my current avatar is pretty much how this looked a few months ago. I made it. Then I left it alone. And then I came back to it. RE: Maryo Buddahs - CeeY - 10-21-2008 Nice cavestory style it makes the game look fun! Keep it up! RE: Maryo Buddahs - arün - 10-21-2008 Yup, Cave Story. It started off not so cavestory-ish, but it's pretty evident that's my inspiration later on. I've got a buddy who's learning C++ or # or something, he wants to try to code this. If he does, that'd be awesome. RE: Maryo Buddahs - Desert Cat - 10-21-2008 These are awesome, I would still like to see the blue overall Mario under the alternate outfit list or whatever. RE: Maryo Buddahs - Gold - 10-21-2008 I don't think those are alternate outfits so much as powers... RE: Maryo Buddahs - Geo the Fox - 10-21-2008 The style is cool, but there's juss' a few stylistic choices that bug me... Especially that bullet bill... It's juss' not right whatchoo did to him, man... Bullet Bill is cooler than that. Oh, and what's the point of making him have flames behind him? RE: Maryo Buddahs - arün - 10-22-2008 That's not bullet bill, it's bullet bob. If the level were to be real, once a bullet bob flies by, as they are nuclear powered and illegal in 3 different countries, they set anything flammable...on fire. Also, SWR is pretty awesome. I use Sakuya. RE: Maryo Buddahs - PrettyNier - 10-22-2008 Love it. Though; If you're looking for this to be made into a game in any form then I'd recommend increasing the 'view size' or resolution to either 256x192 or 320x240; 256x192 at the minimum Using a viewsize that small is unpractical RE: Maryo Buddahs - GDKN - 10-22-2008 cape maro. i'd lik to see that RE: Maryo Buddahs - Geo the Fox - 10-22-2008 (10-22-2008, 12:28 AM)EmThree Wrote: That's not bullet bill, it's bullet bob. If the level were to be real, once a bullet bob flies by, as they are nuclear powered and illegal in 3 different countries, they set anything flammable...on fire. That's... uh... interesting. You should prolly make it into a game, then. Also, oh hey another touhou fan. We should totally play some time. Totally. RE: Maryo Buddahs - arün - 10-22-2008 Yeah, totally. I noticed that the screen size was really limited in the mock up and it would make it hard for the player as some jumps would be tricky. This one is based off of GBA screen size. I'm no major touhou fan, I've only played a few of them, but sure! Also, I"ve been wondering how I would animate the legs, I'm kind of stumped there. I want to create a walk sequence, but it is awkward with 1 px legs. RE: Maryo Buddahs - Geo the Fox - 10-22-2008 Do something similar to Cave Story, I'd suggest. Those sprites have small/thin limbs too, for the most part. Or change the legs. If you could make it work, just make the walk/run sequence two-three frames. |