.data file (Shantae and the Pirate's Curse) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: .data file (Shantae and the Pirate's Curse) (/thread-27476.html) Pages:
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.data file (Shantae and the Pirate's Curse) - TeridaxXD001 - 07-21-2015 Anyone know how to extract a .data file? And looking at a hex editor, everything inside are .vol files. RE: .data file (Shantae and the Pirate's Curse) - puggsoy - 07-21-2015 Someone might already know this, but just in case they don't can you upload it? RE: .data file (Shantae and the Pirate's Curse) - TeridaxXD001 - 07-22-2015 Here it is. I'm kind of in a hurry, so it might not be fully uploaded for a while. RE: .data file (Shantae and the Pirate's Curse) - Daxar - 07-22-2015 I'm currently working on the .data file format (from both Shantae and Mighty Switch Force HD). Suffice it to say it's complicated, hence no real results after a few days of hacking on it. Inside the (compressed) .data file is a bunch of (uncompressed) .vol files; I found a BMS script for extracting those; fairly simple. Inside the .vol files are a bunch of other files; some of them are .anim files that contain animation data for each sprite, there's a few other formats as well. Inside the .anim files are a few images, in a completely wonderful format: It looks similar to the image piecing and splicing used in other WayForward titles; it's not. Those formats were positively sane in comparison. I haven't had a TON of time to work on this yet, this was after a couple days, and I was trying to crack the rest of the .anim format before announcing I was working on it. Particularly since I'm crazy busy with school and work right now; not a lot of free time for ripping. I can give (C++) source code for what I have so far if anyone is interested; I was just working on it and didn't have anything to release yet. RE: .data file (Shantae and the Pirate's Curse) - Random Talking Bush - 07-22-2015 Wasn't Ploaj working on the format? RE: .data file (Shantae and the Pirate's Curse) - Daxar - 07-23-2015 I had PM'd him part of a .data fie before I found the BMS script; I'm not sure if he got anywhere with it or not. RE: .data file (Shantae and the Pirate's Curse) - Ploaj - 07-23-2015 Upload some of the anims. I've already figured out this format for the 3DS Shantae, maybe it's similar? And yes, it's unusually complicated for some reason :p RE: .data file (Shantae and the Pirate's Curse) - Daxar - 07-23-2015 Here: https://dl.dropboxusercontent.com/u/31816885/junk/exanimfiles.zip There's some .image files that have image data as well (pieced up similarly, I think), so I included a few of those also. RE: .data file (Shantae and the Pirate's Curse) - Daxar - 08-09-2015 Any luck with this so far, Ploaj? I haven't had a chance to look at it recently, myself. RE: .data file (Shantae and the Pirate's Curse) - Daxar - 08-29-2015 That one took a while. This format is pretty complex! Thanks to Ploaj for pointing out how source image coordinates are stored. You can download the program(s) here: https://dl.dropboxusercontent.com/u/31816885/programs/MSFHDEx.zip Firstly, there's a scooby_looney.bms BMS script (which I found over at xentax) that can be used to extract the .data file. Inside that is a bunch of .vol files, which can be extracted with the included volEx.exe. Once that's done, you'll have a bunch of different files. The .anim files you can extract with animEx.exe, I'll work on the .image format a little later. Most of the sprites and stuff of note seem to be in the .anim files, though. A few anim files crash the program, I'll take a look at those later also. (animEx extracts everything into subfolders, so extracting Bomb.anim gives you output/Bomb/[animation names] subfolders. These subfolders can be dragged into my Sprite Sheeter program for fast sheeting. Yay workflow!) I'll be uploading Mighty Switch Force! HD sheets over the next few days; there's a few Shantae sheets missing (like bosses and NPCs) that I'll likely be making/uploading soon also. RE: .data file (Shantae and the Pirate's Curse) - TeridaxXD001 - 08-29-2015 If you ever figure out .image or .wave, please let me know. RE: .data file (Shantae and the Pirate's Curse) - Daxar - 08-30-2015 Just figured out .image this morning, I'll let you know how .wave looks. I haven't worked with sound formats before (though the soundtrack is either cheap or free on virt's bandcamp iirc). RE: .data file (Shantae and the Pirate's Curse) - TeridaxXD001 - 08-30-2015 I was more looking for sound effects than music, that's why I asked. RE: .data file (Shantae and the Pirate's Curse) - Daxar - 08-30-2015 There's an imageEx.exe in the same zip file now (download again) which extracts single-image .image files. There's a couple of corner cases that the tools crash on (which I'm working on), but about 95% or so of the time they work. It's enough for me to start uploading sheets of Mighty Switch Force HD, anyway! I'm not really a sound guy (as I said before), but these .wave files *might* be uncompressed audio? I've tried importing as raw audio with various settings, and I've gotten out some super-staticky stuff with a little bit of correct voiceovers in the first second or so. I'm afraid I can't help much beyond that. RE: .data file (Shantae and the Pirate's Curse) - supersmashball - 08-30-2015 For the wave files, can I convert 'em for you? They play in any if the Nero software I have. |