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Hyrule Warriors Model Help - Printable Version

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Hyrule Warriors Model Help - supersmashball - 07-29-2015

So I used RTB's extraction script on the models and,
the only way to join them together is with a 64bit OS.
I have a 32bit OS.
Could someone join these together for me? Shy - Sheik Model.


RE: Hyrule Warriors Model Help - Demonslayerx8 - 07-30-2015

there's a script for Noesis that does all of that for ya.

I dont have the link on me sadly.. but ill edit my post if i find it.


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

I hope I find it soon, too.
I really want this on tMR.
Any info on the textures?


RE: Hyrule Warriors Model Help - Demonslayerx8 - 07-30-2015

here's the python script for noesis.. put it in the python folder within noesis, then reload it.

textures gets extracted when u export the model.


RE: Hyrule Warriors Model Help - Random Talking Bush - 07-30-2015

Sheik's one of the many characters that has broken polygons, so you'll have to wait until I am able to figure out how to fix that. Just letting you know.


RE: Hyrule Warriors Model Help - Demonslayerx8 - 07-30-2015

what the main man said himself.. most chars has broken polygon's, so just be careful!!!

and how's the script coming along rtb? for stages that is (just somewhat curious)


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

Nope, doesn't work. I just get this:
[Image: 2zriNL.png]
Does it depend on version?
Also, which ones work?


RE: Hyrule Warriors Model Help - Demonslayerx8 - 07-30-2015

hmm... dunno... mines the latest and works fine.

here's sheik in FBX format and textures r in PNG


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

Thanks a lot!
Also, could you upload your version of Noesis for me?
Can't find it anywhere.
EDIT: That's just hilarious. It's 'Pin the tail on the Sheik.'. But gone wrong.


RE: Hyrule Warriors Model Help - Demonslayerx8 - 07-30-2015

yeah sure, i dont see y not


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

Yeah, I had ver40.999. That's probably why, then.
Thank you very much. I shall most likely post progress.

I may have progress. I had Postman Link, but, the sign had a slit through it...
Also, is this Impa correct?
[Image: IvuCyg.png]


RE: Hyrule Warriors Model Help - Random Talking Bush - 07-30-2015

(07-30-2015, 12:30 AM)Demonslayerx8 Wrote: what the main man said himself.. most chars has broken polygon's, so just be careful!!!

and how's the script coming along rtb? for stages that is (just somewhat curious)
Still no luck, but I'm looking into figuring out why certain models (like Ganondorf and Zant) don't import at all first, then I'll look into stage parts afterwards (but before I fix the "cloth" crap, I feel as if I'm so close yet so far with that).

On that note, I'll upload the QuickBMS scripts of mine to decompress the .GZ files and extract the .GTX files from the .G1Ts when I do, after I figure out why some files don't work and after setting up all of the texture formats, so you shouldn't need to worry about using Noesis afterwards.


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

Yeah, just tested stages, still error. (like you said!)
But, does my Impa model look right?
All Link models' hats are at his bottom and it looks like he's got a tail!
Hilarious!


RE: Hyrule Warriors Model Help - Random Talking Bush - 07-30-2015

(07-30-2015, 01:37 AM)supersmashball Wrote: Yeah, just tested stages, still error. (like you said!)
But, does my Impa model look right?
All Link models' hats are at his bottom and it looks like he's got a tail!
Hilarious!
Impa's broken, too, her hair strand and belt feathers are both missing.

And yeah, characters with "jiggle" polygons like Link's hat, Darunia's hair (spikes?) and Cia's self-explanatory are all pulled to the center for whatever reason.


RE: Hyrule Warriors Model Help - supersmashball - 07-30-2015

How about.....
[Image: 0whewf.png]