Super Mario Maker - BiSiPi - NICKtendo DS - 09-11-2015
Build it! Share it! Play it!
Got Super Mario Maker? Built stages you want to share? Dump your Course IDs here! Of course, feel free to discuss about the game, comment on stages, whatever as long as it's relevant to Super Mario Maker and doesn't violate the forum rules, obviously.
Keep in mind that not everyone knows all the unlocks, like Mystery Mushrooms or sample stages. Spoiler tag that shit up!
I'll put links to post containing level IDs in this post. If you've got new levels to share, update your post. You can make a new post to let people know you made new stuff, but don't make more post than necessary (i.e. don't make a post for every single level if you could've make one for a bulk. Obvious exceptions are levels that took forever to build and polish).
Alrighty then, here's what I uploaded so far:
My profile on Super Mario Maker Bookmark
Mario Series:
Mystery of the Arcade: 7862-0000-0012-263F (Mario Bros.)
World 1-1 (Lost Levels): ACCF-0000-0011-CCD3 (Super Mario Bros. 2 JP)
The Lost Levels W1-2: FA49-0000-00D8-138B (Super Mario Bros. 2 JP) CHECK
Super Mario Bros. 2 W1-1: 692E-0000-00D7-A0FF (Super Mario Bros. 2 USA) CHECK
Super Mario Bros 2. W1-3: 491E-0000-0126-2D34 (Super Mario Bros. 2 USA) CHECK (update)
World 6-5 (Ice Maze): 709A-0000-0072-7D3C (Super Mario Bros. 3)
Super Mario Land W1-1: C7BE-0000-00DB-AE6F (Super Mario Land) CHECK
Super Mario Land W1-3: BD36-0000-00DB-BF4B (Super Mario Land) CHECK
Switch Palace Tour: EA53-0000-00D7-9C29 (Super Mario World) CHECK
Chocolate Fortress: 0D04-0000-00D7-3434 (Super Mario World) CHECK
Make Eggs, Throw Eggs: 17C0-0000-006A-42DE (Yoshi's Island)
New Super Mario Bros. W1-1: AEAB-0000-00D8-3132 (New Super Mario Bros. for DS) CHECK
New Super Mario Bros. W1-2: D883-0000-00D9-4EE9 (New Super Mario Bros. for DS) CHECK
New Super Mario Bros. 2 DLC2-3: 4556-0000-00D9-56CE (New Super Mario Bros. 2 DLC) CHECK
Wario's Woods: C620-0000-0045-93A9
Mega Man Series:
Metal Man: 6E88-0000-001F-D922 (Mega Man II for NES)
Stone Man: 7422-0000-0089-409F (Mega Man V for NES)
Tornado Man: 0611-0000-0042-E9B3 (Mega Man 9)
Alex Kidd Series:
Alex Kidd - Mt. Eternal: FF6C-0000-00D7-B096 (Alex Kidd in Miracle World) CHECK
Alex Kidd - Castle Radaxian: CE0B-0000-005E-8871 (Alex Kidd in Miracle World)
Others:
Green Greens: 96C5-0000-0033-227B (Kirby's Dreamland)
Pridemoor Keep: D7D2-0000-004F-DAE6 (Shovel Knight)
Wart's Inside Story: 4F8A-0000-0012-47A6
-A giant Wart sprite is in the way! The only way to get past him is through him! Traverse his bizarre anatomy!
Spin Jump for a Boo-st!: B12C-0000-0014-A8E1
-The Boo's are wearing Spiny helmets, so you can spin jump off of them! Use them to reach for the goal!
Super Bouncy Cat: 3050-0000-0016-530A
-Based on 1-2 (Crate Craze) and 1-3 (Jam the Jellyfish's Domain) from my game Super Bouncy Cat! There's a Neko sprite and short tune at the end!
A House Between Worlds: 27C3-0000-00D8-2991 CHECK
-A tricky mansion that is said to be the link between the world of the living and the world of the Munchers.
That Flippin' Fortress!: 5978-0000-0022-BB41
-Enter a pipe and the whole level flips upside-down!
Para-Bowser's Flying Fortress: BB1A-0000-00D7-4C7B CHECK
-Confront Para-Bowser in the upper most fortress and reach the heavens.
Bone Chilling Castle: BC68-0000-0163-255A
-A fast scrolling, icy castle, guarded by a cannon-mounted Big Dry Bones. Both cold-hearted and muy caliente.
Bowser's Intense Castle: 98A4-0000-00D7-3159 CHECK
-An original castle stage inspired by The Lost Levels. There are 3 power-ups available, but can you pull it off without getting hit?
Grindervine Mansion: 025B-0000-0042-E908
-Make your way through the mansion on a moving vine, but be careful not to touch that Grinder! Or any hazard for that matter.
Pirahna Plant POW Puzzle Palace: 1F40-0000-0042-E952
-POW Blocks. Know when to throw them, know when to handle them with care.
Furious Wiggler's Stronghold: 4B85-0000-0042-EA1E
-A giant Wiggler on a track! Ride it! Don't lose it or fall!
Clouds and Pirahna Plants: 1397-0000-0043-FADB
-A tough moving platform challenge where you ride clouds and avoid Pirahna Plants. Cloud riding Pirahna Plants!
Super Bouncy Cat 2: 073F-0000-0046-32F8
-Based on 2-1 (Entrance of the Passage) and 2-2 (Wayweaver's Next)) from my game Super Bouncy Cat! There's a Princess Princess sprite and short tune at the end!
Thwomp Stomp: A395-0000-0046-E3F8
-Spin jump endlessly on Thwomps! Difficulty level: Rock Hard!!!
Super Bouncy Cat 3: E5D8-0000-006A-41CD
-Based on 3-3 (Kip's Skip) and 5-1 (Paradise City on the Moon) from my game Super Bouncy Cat! There's a Mao sprite and Bouncy Cat victory jingle at the end!
Peach's Daring Escape: 24B3-0000-00D7-0CD6 CHECK
-Peach breaks out of Bowser's Castle! Attack Bowser from behind and find your way to the exit! Or is it the entrance?
That cloud looks like a Mario!: B571-0000-00D7-2DBF CHECK
-A sky themed level. The many platforms below provide second chances, but it's still challenging.
Fight the Bite! Pirahna Jungle!: 1958-0000-0076-4D9C
-My entry for Super Beard Bros.' theme "Spinning Pirahnas". Spin jump all the way from start to finish on Pirahna Plants. Stationary, in pipes, jumping and even ones piggyback riding Buzzy Beetles!
Fishline Lake: 2EFE-0000-00D7-2765 CHECK
-An underwater course with fish swimming in set paths. What secrets can you find?
Unstable Dimensional Rift: 96C0-0000-0089-4259
-Switch between realms and physics to traverse this mysterious zone.
Sunless Shrooms: B909-0000-00D9-1325 CHECK
-Go deep down where the sunlight can't reach, a field with lots of mushrooms.
Steelnerve Skyway: 3C14-0000-008E-212B
-Traverse the iron platforms high in the sky. Don't look down! Look ahead instead, because you don't want to bump into a sawblade by accident.
Squary Booxes: F44D-0000-00D7-12F7 CHECK
-A series of Stretch-infested levitating boxes. A fairly long, challenging level with some room for error.
Bowser's Moving Arena: D05D-0000-0091-FAB1
-A boss stage! Survive Bowser's assault until the arena reaches the exit pipe. Bowser Jr. will join the party halfway.
Cartilage Cavern: A9CF-0000-00AE-A684
-A level with skulls and bones. Fairly short, but sweet.
Dangerous Work Environment: 446E-0000-00D7-2A19 CHECK
-My most factory-ish level yet! Enter the massive building and prepare yourself for lifts, belts and grinders. There's a secret area on top of the building with a special power-up.
Bowser's Boiling Base: B3BC-0000-00D8-6E94 CHECK
-Another hard Bowser's Castle stage. Behold the front gate opening! Fancy! Then, face some of Mario's toughest trails.
Stumped by Thwomps: EE61-0000-00DA-412A CHECK
-Puzzle action with Thwomps. Lure them away to advance. It starts off fairly straight forward, but once you reach the castle area, it gets increasingly complex. Can you figure it out?
Fight the Bite 2: Plant-forms: 866E-0000-00E5-99E9 CHECK
-The sequel to Fight the Bite: Pirahna Jungle. It's longer than FtB1, but has checkpoints to make up for it. It mixes moving platforms with Pirahna Plants. Don't forget to Spin Jump and don't fall down!
Levitating Relic: D6F1-0000-00F5-585D CHECK
-Navigate the ruins inside the floating island and even the underside of the island itself! If you can get your hands on a Cape Feather, you'll be able to reach certain shortcuts and secret areas!
World's Tallest Igloo: FC5E-0000-00FB-1E00 CHECK
-A tower made of ice and snow. The first floor required out-of-the-box thinking. The second floor has moving floors and hazards. The third floor has you bouncing on enemies to reach the top. There are secrets here and there.
Grand Garden: E536-000-00FB-3C3D CHECK
-Explore the vast, floral field with various routes and secrets. Don't bother cheating by looking at the preview (though you can always download the course). Easier compared to most of my courses.
Value Valley: 001B-0000-00FC-0807 CHECK
-A course with the same level of challenge as Bowser's Intense Castle, it's tricky but fair platforming. Keep your mind on the objective and don't let yourself get bedazzled by the glittering gold.
Bowser's Death Star: 1873-0000-00FD-F71D
-For Super Beard Bros.' Star Wars theme. Bowser built a not-so moon-sized planet destroying space station. It's up to you to destroy it and save the Mario Galaxy from this tiny terror.
Volatile Venus Flytraps: E6B1-0000-00FE-D47D CHECK
-An explosive breed of Pirahna Plant is plaguing the Mushroom Kingdom. Bounce your way across and don't get blown up! (Or fall down, get stung, get eaten, etc.)
Spine Mine: C01F-0000-0101-1A76 CHECK
-More bone-themed goodness. There are bonelifts, but not a single track in sight. It's the right amount of gimmick.
Bouncy Cat Zero: 08C7-0000-0126-A16D CHECK
-Themed after my Bouncy Cat games, but a brand new course instead of a recreation which scale didn't translate that well. Play as Monster Hunter's Felyne standing in for Neko and bounce your way to victory. Contains the Bumpers from the latest update. They're green, like Neko's innertube!
Bowser's Airport: A790-0000-0127-393F CHECK
-A massive course, like Peach's Daring Escape. This is the castle where Bowser keeps his Airships. Drop Cannons to reach certain areas and board the fleet above! There are many dead ends (don't worry, it's not trollish), but also equally many secrets. One of them has the only Fire Flower spawn point, which might be a key to a shortcut at the end.
Titan's Gore: 5A4D-0000-015E-525E CHECK
-For Super Beard Bros.' Kaizo Mario theme. It'll take a couple of tries, but you'll get there eventually. Maybe. An unnerving hard course accompanied by only a heartbeat and your cries of death. You're inside a titan by the way.
Spine Stadium: 5BF1-0000-0164-5133 CHECK
-The sequel to Spine Mine. Another bone-themed level with multiple paths to take. You can choose to go straight at the start or explore that area to uncover its secrets. Your exploration will be rewarded with a satisfying, somewhat easier path, though it probably isn't the fastest.
Nick's Metroid Course: 857F-0000-0183-228A
-Samus recieves a distress call from a planet in the Mario Galaxy, but perhaps it's a false alarm. One could mistake a Blooper for a Metroid. Komaytos on the other hand, definitely not Metroids.
-You can use Samus' Gunship to recover the Varia Suit. You'll be able to restore it in other areas as well, like a Save Station (which doesn't save). There are three 1-ups and a Zero Suit hidden throughout the course, so there's stuff to find other than the exit.
Downtown Showdown: 97DC-0000-0189-86B5 CHECK
-Jump from rooftop to rooftop and conquer the city of... I don't know... Undisclosed Ville? You can enter some buildings and there's a short sewer part. It's everything you'd expect from a city themed course.
Magic Carpet Mountain: 9A7D-0000-019A-4AA1 CHECK
-Carefully make your way down the mountain by riding platforms made of Winged ?-Blocks and discover various secrets by thinking outside of the box, like on top of it for example. It's a long way down, but you might be able to figure out the shortcut and if you do, please consider exploring the mountain afterwards.
Mario & Spiketop: 6437-0000-01A8-FD23
-A short puzzle course where you have to guide a lone Spiketop to the end in order to reach the goal.
Chase the Fire Dragon!: 12BB-0000-01A8-30EA CHECK
-An auto scrolling level where a chain of Winged Lava Bubbles tries to get in your way. There are 3 phases, separated by Checkpoints:
Phase 1: An auto scrolling platform segment where you have to avoid the Fire Dragon.
Phase 2: A mini boss fight in the Dragon's Lair. You don't fight it directly. You need to blast open a path to the exit while avoiding the Fire Dragon.
Phase 3: Another autoscrolling segment. This is the Dragon's Nest. Winged Lava Bubbles (a.k.a. the Baby Dragons) emerge from pipes, trying to get in your way.
Daisy's Daring Escape: 6437-0000-01A8-FD23 CHECK
-A sequel to Peach's Daring Escape. This time Daisy got kidnapped! Escape from a new, harder castle set during the night instead of day! Like before, there's more than one escape route, along with many secrets! Can Daisy make her way out!?
Click here for the levels of:
Uncle Drew
TomGuycott
megamario1234
Dolphman
Mr. Yoshbert
Zac
Dunkelschwamm
Omega
Jermungandr
Ark Kuvis
GaryCXJk
Hiynastrike
Phantom Killah
Gussprint
Sportoise
ZeldaClassicEXPERT
Midday-Mew
Additional Showcase:
Crash landing on Zebes by Shadow: EE26-0000-003C-D758
Muy Cooliente by Shadow (by me at his place): DB13-0000-0098-8091
Deep-fry Dungeon by Shadow (by me at his place): EBBB-0000-009C-44DB
RE: Super Mario Maker - BiSiPi - Kosheh - 09-11-2015
That's...kind of a silly thread title ("Build, Share, Play!" would've been fine), but I was wondering when someone was going to make a level-sharing thread.
I haven't picked up my copy yet but I'm looking forward to trying out all the levels posted here! I can't create worth noodles, so Cinemarella and I have worked out a system: She'll create levels and I'll play them.
I'd like to think I'm pretty good at platformers, so come at me nerds :V
EDIT: fuck kaizo levels though
i hate kaizo levels that require physics abuse
I don't mind HARD levels, but physics abuse is just Silly And Dum
RE: Super Mario Maker - BiSiPi - [robo9] - 09-11-2015
Bississippi, the 51st state.
I'm a little bit iffy on picking up a copy. The price is a bit too steep for me, especially since I don't have WiFi anymore
RE: Super Mario Maker - BiSiPi - NICKtendo DS - 09-11-2015
(09-11-2015, 11:54 AM)Kosheh Wrote: That's...kind of a silly thread title ("Build, Share, Play!" would've been fine), ...
It's a reference to Vsauce2's BiDiPi (Build it, Draw it, Play it) on YouTube.
RE: Super Mario Maker - BiSiPi - NICKtendo DS - 09-12-2015
Got a medal for getting 50 stars, so my upload limit has been upped to 20. I have added 4 new levels to the OP (making a total of 12).
As for Course IDs posted by you guys, I'll be linking your post in the OP, kinda like the Love Thread. So if you already made a post with Course IDs and have new ones, update that post. You can always make a new post to let everyone know you made new stuff, with or without Course ID (as long as it's also in your first Course ID post).
RE: Super Mario Maker - BiSiPi - Dolphman - 09-12-2015
I'm having way too much fun with it. Some of the user levels I've tried included some troll levels, which will get annoying if there's too many.
BTW how does everything unlock? My game received the patch as I started it, then Played it for almost three hours and nothing.
RE: Super Mario Maker - BiSiPi - NICKtendo DS - 09-12-2015
(09-12-2015, 05:01 AM)Dolphman Wrote: I'm having way too much fun with it. Some of the user levels I've tried included some troll levels, which will get annoying if there's too many.
BTW how does everything unlock? My game received the patch as I started it, then Played it for almost three hours and nothing.
From what I understand is that you have to be active in editor mode for 15 minutes per batch. Maybe you have to reset the game after you get notified that next time course elements will be available, I don't know. I was done time travelling just before I got the news of the update.
Also, I insta-skip any level that contains:
Deathtraps from the start (i.e. enemies falling just above your head)
Traps that don't kill you, but get you stuck, like a pit barricaded by hidden blocks.
1-block wide mazes (it's a pain in the ass to jump into those openings from the side)
Lakitu spam (or enemy spam in general, but Lakitus are the worst)
Every ?-Block with random enemies (it can be done in a clever way, but 99% of the times, it's absolutely not)
I'm also not a fan of Star spam stages (the ones that require zero skill to complete), way too easy levels (including levels that are nothing more than a flat surface) and every result of the tutorial stage ever. I don't skip them, because Mystery Suits are more important.
EDIT:
4 new stages added to OP: 2 original and 2 remakes.
RE: Super Mario Maker - BiSiPi - DioShiba - 09-12-2015
COURSES:
Best Know Your Mario Maker Skill: 118B-0000-0026-DDF5
SMB Castle: Dark Souls Edition: 3FB1-0000-0032-5441
Castle: Dark Souls PtD Edition: 6DCA-0000-00DA-B40E
Denim Denim Denim!: 1451-000-002F-F53B
Special Zone Tubular Remix 2.0: B4D5-0000-0048-9F13
Spooky Scary Skeletons: D8A1-0000-003A-D6F9
Mario Meets Grand Theft Auto: 7628-0000-0057-F1DB
Under the Sea: CB6F-000-0071-FBB9
Bowser Vs. Mario World 1-1: 418D-0000-006A-0186
World +-1: B968-0000-0097-463E
Don't Touch The Stars: 0F5A-0000-00AD-4CF5
Bowser takes over Mario's House: D689-0000-00B3-F98B
Castle: Dark Souls PtD Edition: 6DCA-0000-00DA-B40E
EXPERIMENTAL LEVELS:
Super PinMario (Get High Score): 0244-0000-012A-38C1 (Course Description: http://www.vg-resource.com/thread-27752-post-605868.html#pid605868)
Some of the courses that these guys make are actually fun as hell.
RE: Super Mario Maker - BiSiPi - NICKtendo DS - 09-12-2015
You're missing a 0 in the second part of the ID. Added to OP and gave the stage a try. I barely made it, thanks to the hits I could take at the end.
That No-Mushroom area though.
The spring disappears if it's off screen, but luckily the jump was still possible.
RE: Super Mario Maker - BiSiPi - DioShiba - 09-12-2015
(09-12-2015, 07:01 PM)NICKtendo DS Wrote: You're missing a 0 in the second part of the ID. Added to OP and gave the stage a try. I barely made it, thanks to the hits I could take at the end.
That No-Mushroom area though.
The spring disappears if it's off screen, but luckily the jump was still possible.
Oops, my bad there =P. I'll add it to the initial post.
Quite honestly, I noticed this when I was testing the course.
If I hadn't placed the brick to where it was now, then my original design would have had it a block higher thus making it impossible for small mario to get up there. So it was either moving it to that position or making a frustrating part where people would have to start the level over if they screwed up.
On another note: If you want an extra challenge, beat the course as Dr. Mario.
Also, I got to admit this is the most fun I've had with a mario game for quite some time.
Trying to beat some of the other player's courses out there are just absolutely brutal.
RE: Super Mario Maker - BiSiPi - TomGuycott - 09-12-2015
Koopa Castle's Wyrmguard (640C-0000-0028-5F27)
Dynasty Warriors Goomba
(1EEB-0000-003A-1D63)
Vehement Battle Royale (EXPERT) (FE73-0000-0046-A7FF)
Prototype Thwomp Golem (0694-0000-0050-C431)
Cerberus Chomp (F23D-0000-0050-F73C)
Now that I am Metal Mario (51B9-0000-0051-62E5) referencing this.
Three-Headed Thwomp Golem (A6A9-0000-006D-8A8B)
Easy Peesy Lemon Squeezy (6928-0000-0076-FFDA)
Piggyback Panic! (DBD4-0000-007B-9AAB)
Bowser's Buzzy Beetle Bowling (855F-0000-0084-381B)
RE: Super Mario Maker - BiSiPi - megamario1234 - 09-13-2015
If anyone is looking for levels to play, check mines out if you like.
***********************
Levels
***********************
Level Name: It's a Secret to Everybody
ID; 1287-0000-0028-F48E
-A couple of quotes borrowed from The Legend of Zelda with added enemies, and obstacles.
Level Name: Long Ground Castle
ID; F951-0000-001C-1FDC
-A long level with a ground and castle theme in Super Mario World (Some of the obstacles require to spin jump on top of the enemies to pass through the level).
Level Name: Bramble Scramble (DK Country 2)
ID; 47DE-0000-0036-3FC4
-A level that is very similar to the one of the hardest levels in Donkey Kong Country 2 with spikes (A cloud is used for the flying mechanic similar to the flying bird in Donkey Kong Country 2).
Level Name: Cursed Clock Tower Castlev. DoS
ID; 8DCE-0000-0042-4B48
-A Metroidvania level using similar mechanics from the Cursed Clock Tower in Castlevania Dawn of Sorrow (Spinning fire blocks used in similar to the the spinning needles, flying Bob-omb's like flying medusa heads, and rotating platforms like a clockwise gear from Castlevania Dawn of Sorrow. Note: If there is a big Thwomp in a room, look for a POW block to destroy them).
Level Name: Shell Speedrun
ID; 1C37-0000-006A-AB95
-This is basically a shell speed run when the Red Bill Blaster will shoot out a shell. Wait for the Red Bill Blaster to shoot out the shell and jump through enemies and climb on vines especially underwater.
Level Name: Kraid's Lair (Metroid Zero Msn.)
ID; 59BD-0000-007E-746C
-A Metroidvania level which is a recreation of Kraid's Lair from Metroid Zero Mission. Both the Super Star and conveyor belt are both used for the Speed Booster mechanic from Metroid. (The boss is Bowser inside Kraid's mouth in which you have to kick the shells directly to him).
Note: There are 2 checkpoints inside the level and you have to pick the 3 correct combinations in order to get through one of the shortcut checkpoints.
Level Name: Ridley's Lair (Metroid Zero Msn)
ID; 632B-0000-0092-653A
-A Metroidvania level which is a recreation of Ridley's Lair from Metroid Zero Mission. As you progress in this stage, any path that you choose will eventually lead to a same area. Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints. (The boss is Bowser in which you have to kick shells to him under Ridley's head.)
Level Name: Rickety Race (DK Country 2)
ID; 1AF9-0000-0097-5299
-A recreation of the Rickety Race level from Donkey Kong Country 2. Fireworks sounds are added as well as riding Koopa blocks representing as the Kremlings. Jump through Grinders while on a moving blue skull platform. Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints. (Tip: Stay on the left of the blue skull platform and just jump through the Grinders and Koopas).
Level Name: Rattle Battle (DK Country 2)
ID; D291-0000-00A7-169C
-This is a recreation of the Rattle Battle Level from Donkey Kong Country 2. The Goomba's Shoe is used as the jumping Rattly. (Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints.)
Level Name: Hornet Hole (DK Country 2)
ID; 10B9-0000-00AA-E0A6
-This is a recreation of the Hornet Hole level from Donkey Kong Country 2. (Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints. )
Level Name: Toxic Tower (DK Country 2)
ID; 11F1-0000-00BC-ED64
-This is a recreation of the Toxic Tower level from Donkey Kong Country 2 which is one of the hardest levels in the game. Jump up through the tower using Goomba's Shoe (as the jumping Rattly), fly through the tower using Fire Mario and the cloud (as the flying Squawks), and jump through with the Fire Flower and Goomba's shoe (as Squitter). (Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints.) (Warning: Be quick in jumping up the platforms.)
Level Name: Zero Virus Stage 1 (Megaman X5)
ID; 719F-0000-00C6-C9DC
-This is a recreation of the Zero Virus Stage 1 from Megaman X5. This stage is also a reference to the Quickman stage in Megaman 2 (The lasers represent the bill blasters and cannons). (Note: Two shortcut checkpoints are added and choose one of the 3 combinations to get through one of the shortcut checkpoints.)
RE: Super Mario Maker - BiSiPi - Dolphman - 09-13-2015
A Very Keen Adventure
1A1F-0000-002C-4781
Pretty much the best I could do remaking the first level from Commander Keen: Marooned on Mars. Damn height limit.
New level: Apogee Plains
E715-0000-003B-963C
Tanks N Jets
E828-0000-0043-2FEA
New: Woah!
E2EE-0000-0075-5508
Ashley's Zany Sewer Quest
DF09-0000-00B7-E7AE
Scuba Hazard
1219-0000-00D7-9AA3
Nobody calls me chicken!
2F3D-0000-00F2-4FB9
RE: Super Mario Maker - BiSiPi - NICKtendo DS - 09-13-2015
Uploaded another retro course remix and 2 original courses:
"Icy 4-1 (Super Mario Bros.)", "Ride the ?-Blocks" and "Para-Bowser's Flying Fortress".
I'm particularly proud of the Flying Fortress. It has a unique boss fight, with Bowser and for the most part nothing else, no stacks at least. I was planning on remaking the special tower stage from Super Mario Bros. 3's Sky Land, but decided to make an original course.
IDs in OP.
RE: Super Mario Maker - BiSiPi - DioShiba - 09-13-2015
Uploaded a few new levels and added in two videos of those said levels.
|