Peardian's custom models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Models / Textures (https://www.vg-resource.com/forum-128.html) +--- Thread: Peardian's custom models (/thread-28926.html) Pages:
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Peardian's custom models - Peardian - 03-14-2016 We have a custom model forum now? Cool! I guess I'll put my stuff here, since now I tend to just upload them without saying much. I've made a lot so far, so I'll just show the thumbnails for most of them. Even if the models are already complete and uploaded, I'm looking forward to hearing feedback on them. Unless otherwise stated, all of the models are in the style of Super Smash Bros. Brawl. Yaridovich http://www.models-resource.com/custom_edited/mariocustoms/model/3949/ This is the first model I made after taking a professional 3D modeling class. The first version was a bit lacking in detail, so I went and added things like a proper belt. If I were to do another revision, I would change his feet and collar, but I'm not quite ready for that. Fun fact: I used an isometric camera and his SMRPG sprite to make sure the proportions were correct. Axem Rangers http://www.models-resource.com/custom_edited/mariocustoms/model/4436/ It's five models in one! Their hands are the part I'm most proud of, and their feet are the least. If I were to edit them, (a daunting task for sure) I would give them better legs and more flexible feet. Also wrists. Like with Yaridovich, I tried to stay as close to their sprites as possible. The Blade & Breaker Beam Cannon http://www.models-resource.com/custom_edited/mariocustoms/model/4805/ This one took me a couple of months to make. The bricks, rough metal, and sky came from Subspace Emissary to give it an authentic Brawl look. My big inspiration for the design was to make it look like an old castle had been converted into an airship, with the towers being re-purposed into things like thrusters. If I were to change one thing about the design, I would want to make the middle and back portions look more cohesive from a side view. Vivian http://www.models-resource.com/custom_edited/mariocustoms/model/5215/ This model was intended to be lower-poly than the others, like an Assist Trophy rather than a full-fledged fighter. The one part of her that I'm not fully satisfied with is her mouth, which gave me a lot of trouble. It probably would have looked better if I hadn't tried to give her a poseable mouth, but then she wouldn't be able to talk. I referenced Brawl's Mario's hands when making hers for an idea of how to do the topology. Bowyer & Aero http://www.models-resource.com/custom_edited/mariocustoms/model/5297/ Getting the hair to look good was one of the hardest parts. Note that I have updated the eyes since making the renders and haven't bothered to re-render. He has proper eyelids now. The lip texture was inspired by Petey Piranha and the Subspace Emissary enemy, Bucculus. The button colors I made for GameCube controllers are based on how I imagined his boss fight would function. Drill Bit Family http://www.models-resource.com/custom_edited/mariocustoms/model/5298/ I didn't even fully grasp what their design was supposed to look like until I started working on this model. They're a lot cuter than I imagined! Their model is meant to be very low-poly, since there are meant to be a lot of them in the background. Their torso is rigged in such a way that they can do the odd wiggling movement shown in their sprites. Terrapin http://www.models-resource.com/custom_edited/mariocustoms/model/5471/ This model is an edit of Brawl's Koopa Troopa, which is why the hands and feet are how they are. Even though he is quite low-poly, I tried to use specular maps to bring out the details. Treasure Box & Pandorite http://www.models-resource.com/custom_edited/mariocustoms/model/5478/ This is actually a model that I made revamped. The base wood texture comes from the Rumble Falls stage, and the base metal comes from one of the Metroid stages. I am very pleased with how the box came out. The Pandorite, on the other hand... I can't help but feel it looks a bit silly. Bowser's Keep Stage http://www.models-resource.com/custom_edited/mariocustoms/model/6875/ A complete stage! This is what Terrapin was made for, though I also managed to sneak in the Treasure Box, too. The skybox textures came from Brawl, the Kinklink model is an edit of New Super Mario Bros. Wii's Chain Chomp, and the Bowser statue on the edge of the room was made using the snow Bowser statue in Super Mario Galaxy 2. My only regret with this stage is that I greatly overshot the polygon limit. Curse those spikes... Mack http://www.models-resource.com/custom_edited/mariocustoms/model/5788/ Figuring out his design based on his sprite was a challenge in itself, and I think the interpretation I used lead to me having a lot of fun in making him. Part of the process involved me thinking up a Super Mario Galaxy boss fight with him in it, which is why some of the metal is greatly beveled. If this were a high-poly model, I would have modeled the engravings on the crossbars rather than just painting them on. Once you get a good look at how the model is designed, it might change the way you look at Mack's sprites. Kebako & The Calamarites http://www.models-resource.com/custom_edited/wayforwardcustoms/model/6314/ The model started out as a joke, much like the "game" the characters come from, which is why I used Pit's and Meta Knight's wings. I've already updated her model three times, and I'm still not entirely satisfied with her 2D mouth. If I were to make yet another edit, I'd give her a fully-modeled lips rather than just textures. The Flying Krock http://www.models-resource.com/custom_edited/donkeykongcustoms/model/6608/ I made this as part of a burst of inspiration for a new stage idea. Just about the entire model was made in a single day, though it took me weeks to texture everything. Just for fun, I even recreated the entire cockpit from DKC2's final boss stage. The bananas scattered throughout the ship were made using the giant bananas in Donkey Kong Country Returns. I tried to keep the design as accurate as possible to the original by using the high-resolution renders found in the official Player's Guide. Antasma http://www.models-resource.com/custom_edited/mariocustoms/model/7585/ The biggest challenge was finding a way to shape his eyepiece so that it looked accurate from both the front and the sides. Well, that, and his hair in general. I originally modeled out his nightmare form's cape completely, so that the individual flaps could dangle when he hangs upside-down, but I had to scrap that idea and just use a single texture instead. Dream Stone & Dark Stone http://www.models-resource.com/custom_edited/mariocustoms/model/7586/ These stones were made alongside Antasma. The designs are based off of the official artwork, which helpfully gives the structure of the gem. While an official model of the Dream Stone does exist in Dream Team, and I usually avoid making models if an official version already exists, it was easy enough to make so I didn't mind. DK Coin http://www.models-resource.com/custom_edited/donkeykongcustoms/model/7782/ I referenced both the game's sprites and the official artwork to get the design just right. I'm not completely sure if the width is good, but the great thing about the model is that the thickness can easily be scaled up. I also included my first attempt at a "modern" HD texture set, inspired by Sonic Generations. Brycen Jet http://www.models-resource.com/custom_edited/pokemoncustoms/model/7816/ This obscure thing comes from the PokeStar Studios in Pokemon Black 2 / White 2. I found the wings to be very wide, so I added a folding mechanism to the design. The cockpit is inspired by the technology often seen in Pokemon movies as well as the type of seats seen in sporty cars. Butter Building (Kirby Fighters Deluxe Recreation) http://www.models-resource.com/custom_edited/kirbycustoms/model/7944/ I tried recreating the stage from the game using graphics from the original Kirby's Adventure. While the stage in Kirby Fighters is not truly cylindrical, it is meant to look like one, so that is what I recreated. I used screenshots from the game to try and get the new colors (shadows mainly) as accurate as possible, since I don't have access to the game's textures. Orb User Family http://www.models-resource.com/custom_edited/mariocustoms/model/8130/ This is another model that I created before. Unlike with the Treasure Box, I remade this one from scratch. Since this is one of my favorite enemies in the game, I couldn't help but create three different designs for it. One is the "classic" design, based directly on the sprites and official artwork. Second is the "modern" design, inspired by Super Mario Galaxy. The third is based on the types of enemy designs seen in Subspace Emissary. The orbs are meant to always face the viewer. Super Carrot http://www.models-resource.com/custom_edited/mariocustoms/model/8638/ The design is inspired by how this Super Mario Land 2 power-up might look in Super Mario 3D World. I was originally going to try making the leaves look like real carrot leaves, but instead I went with a more stylistic design that is a cross between bunny ears and feathers, which hint at the item's functionality. I also included "HD" textures that give it an appearance closer to what you'd expect in 3D World. Can you find the secret pattern hidden in the design? Superstar Saga Blocks http://www.models-resource.com/custom_edited/mariocustoms/model/8720/ I made the textures for the screens on the blocks large enough so that each individual pixel can be seen. Like with the carrot, I included "HD" textures with nice, flat, saturated colors. If I were to change one thing, I would slightly increase the polygon count of the metal spouts on top. Heavy Mole http://www.models-resource.com/custom_edited/kirbycustoms/model/9760/ The hardest part was designing his mouth in a way that made sense. In the end, I had to cheat a bit, where blades flip around inside where they can't be seen. Because of how complex this guy is to animate, I even included a little guide in the zip. This is also my first time using a normal map, which helps give the rotating belt some depth. The "DX" version was inspired by the harder versions of bosses found in Kirby Triple Deluxe. Meanwhile, the Colors version was primarily inspired by Big Chaser in Sonic Colors. Why a Sonic-themed version? Because cool robots. Heart Drive http://www.models-resource.com/custom_edited/wayforwardcustoms/model/10247/ This isn't Nintendo-related, but I just really like the Mighty Switch Force games. I added in some details based on real floppy disks, though they are rather subtle. You probably won't notice that the hub on the back is fully modeled unless the light was shining just right. Metal-Head Donkey Kong http://www.models-resource.com/custom_edited/donkeykongcustoms/model/11291/ Yes, from the DKC TV show. It was a joke that I couldn't resist. It was made specifically for the purpose of being ported into Brawl over Donkey Kong's model, so the proportions don't match the TV show's design. The hands and feet are directly taken from Donkey Kong to ensure that the bones worked correctly. Because of this, there are no extra bones for things like the toast in his head. Speaking of which, the texture on the toast comes from Mario Kart 8. Crocodile Isle http://www.models-resource.com/custom_edited/donkeykongcustoms/model/12474/ This is what the Flying Krock was made for, but it took me two years to complete it. I know it's not perfect, and it could be better in a few places, I'm just tired of working on it. Many of the textures came from Brawl, and some of them come from DKC2 itself. I tried to make each section of the island accurately reflect the individual maps of each area, again using the Player's Guide's high-resolution renders. I also scattered sprites from the game around the island to create little scenes that look like they came from the game. I even put some collectibles around the island as little easter eggs. The entire island is made to scale with what an island would be. See those cypress trees in the swamp down there? Each one is about 30 meters tall. One-Way Wall http://www.models-resource.com/custom_edited/mariocustoms/model/13004/ Based on the version seen in the New Super Mario Bros. U theme. I made the model high-poly, giving it some nice beveling around all of the edges. Since the design doesn't make much sense in three-dimensional space, I added some metal bits on the back and side to make it slightly more plausible. That's all I've made to date. RE: Peardian's custom models - Filler - 03-15-2016 Nice models! What tools do you use to make them? RE: Peardian's custom models - Ton - 03-15-2016 Your stuff really blows me away. RE: Peardian's custom models - Pik - 03-16-2016 Good as usual man. RE: Peardian's custom models - Raccoon Sam - 03-17-2016 i love these and i love you 5/5 RE: Peardian's custom models - Ton - 04-04-2016 Just saw the new ones. Mokura is awesome. Your April fools gag cracked me up. RE: Peardian's custom models - Peardian - 04-04-2016 @Fillerthefreak: I used Cinema 4D for modeling and Macromedia Fireworks MX 2004 for the textures. It might be a bit apparent in some places, but almost all of the textures are made of vectors, excluding things like Brawl edits and rough texturing. I'm sure there might be better workflows out there, but I don't yet see a need to change it. @Ton & Pik: Thanks! I put a lot of effort into making these models look as authentic as possible. @Raccoon Sam: Mad Mallet & Family http://www.models-resource.com/custom_edited/mariocustoms/model/13816/ I actually made this back in December 2012, right after I made Drill Bit, but I never posted it before because I thought I would be using it for something. That plan didn't work out, so here it is. Like Drill Bit, the model is meant to be very low-poly. Mokura http://www.models-resource.com/custom_edited/mariocustoms/model/13817/ As Ton mentioned, this model spawned from an April Fool's Day joke I did. Because making a lump of flat cloud images isn't very fun, I decided to make it useful by making it an edit of Spaak, the cloud enemy from Subspace Emissary. The bubbly look of its mouth is inspired by the poison gas effect generated by Mokura during Bowser's Poison Gas attack. I figure that, if anything, this model would make for a neat little Brawl mod or something. RE: Peardian's custom models - Peardian - 04-22-2016 Another Super Mario RPG enemy coming your way! This is the model I was planning to make back in March and is likely the reason I thought of Mokura when April hit. Octolot & Octovader http://www.models-resource.com/custom_edited/mariocustoms/model/14045/ This is another one of my favorite enemies in SMRPG. I tried to focus on modeling to the design rather than adding details purely through textures, and I think it really shows in the brow and face. Part of the design was inspired by the Octolings from Splatoon, particularly the tentacles. By the way, the bat wings on the shells are just renders of Kebako's wing. RE: Peardian's custom models - Ton - 04-23-2016 This was such a bizarre enemy. Great work! RE: Peardian's custom models - TheWalshinator - 04-24-2016 Wow, I didn't know it was you who made all of that stuff, props dude RE: Peardian's custom models - Carpaccio - 04-26-2016 Loving all this. I can only dream of the day you decide to make Smithy to complete the set. RE: Peardian's custom models - AkumaTh - 04-26-2016 All your work is just amazing. Its like you ripped them from a game that doesn't exist. High quality stuff. RE: Peardian's custom models - Peardian - 05-29-2016 Here comes another one! Frog Switch http://www.models-resource.com/custom_edited/wariocustoms/model/15055/ This thing comes from Wario Land 4, one of my favorite Wario games. Only after starting on it did I realize it was basically just a frog sitting on a cylinder, but I completed it nonetheless. I gave it a texture like lapis lazuli, metal support rods, and a rougher bomb to seem more like an ancient artifact. I made the Frog Blocks too, because why not? The "off" state is inspired by similar blocks in Wario Land: Shake It! / The Shake Dimension. Admittedly, it is a bit difficult to look at when viewed from a diagonal angle like this. RE: Peardian's custom models - Ton - 05-31-2016 This is so awesome! And cute! RE: Peardian's custom models - Peardian - 06-25-2016 I forgot to post this earlier: Jewel Piece Box http://www.models-resource.com/custom_edited/wariocustoms/model/15259/ For this Wario Land 4 prop, I tried to keep the model as simple as possible. Over half of the polygons are in the face on the front. After making the Frog Statue, I learned that the Golden Diva's mask (which appears on the box) is based on masks from Noh theater, so some of the details in this model come from real-life ko-omote and okame masks. |