Pokémon GO models and sounds - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Pokémon GO models and sounds (/thread-29514.html) |
Pokémon GO models and sounds - DecaTilde - 07-09-2016 I know the servers are down now, but sometime when they're back up, I'd like to request models and sound ripped from Pokémon GO. RE: Pokémon GO models and sounds - xHighx - 07-09-2016 The servers are very touchy, if it says they are down you just have to keep trying to reconnect. I've been looking into the files for this game and I wasn't able to find where they were stored on the device. You can find the apk file very easily on google. I changed the file extension to a .zip and went from there. It appears this game uses the Unity platform. A lot of the game files are a file type of " .file " and .resource with some being assets.split# files. I was able to find the trainer mesh files but I haven't had any luck finding the pokemon files. I guess the next step would be to figure out how to merge/join the assests.split files or try to figure out where the files are stored on the device. Maybe someone with more skill will be able to figure this out, I'm still kind of a newb with this stuff xD RE: Pokémon GO models and sounds - Filler - 07-09-2016 Apparently, Pokemon GO is a Unity game. So I dunno if that helps rips, or not. RE: Pokémon GO models and sounds - Shade - 07-09-2016 (07-09-2016, 04:37 PM)xHighx Wrote: I guess the next step would be to figure out how to merge/join the assests.split files or try to figure out where the files are stored on the device.You can use HxD's concatenate function to join the split asset files. RE: Pokémon GO models and sounds - xHighx - 07-09-2016 (07-09-2016, 06:50 PM)Shade Wrote:(07-09-2016, 04:37 PM)xHighx Wrote: I guess the next step would be to figure out how to merge/join the assests.split files or try to figure out where the files are stored on the device.You can use HxD's concatenate function to join the split asset files. Nice! I didn't know about this. I was able to join the split files with that program but there were no pokemon files or any pokemon mesh files. The avatar mesh file uses one material without maps for each individual customizeable feature like hair color. eye color, etc. There are material files for the hair color, eye color, etc., but they are individual files with no way to arrange them to one large material. RE: Pokémon GO models and sounds - videofindersTV - 07-10-2016 I hope this game gets ripped soon! RE: Pokémon GO models and sounds - Pingus! - 07-10-2016 oh my gosh its unity? easiest thing to rip RE: Pokémon GO models and sounds - Lilothestitch - 07-10-2016 Will it have Generation 2, 3, 4, 5, and 6 Pokémon in Pokémon GO? RE: Pokémon GO models and sounds - The 100 Mega Shock! - 07-10-2016 At some unspecified point in the future, probably. RE: Pokémon GO models and sounds - Pingus! - 07-10-2016 some data is probably store on servers, example the pokemon meshes. in the actual files thugh, the ipa has the move sounds in there RE: Pokémon GO models and sounds - xHighx - 07-10-2016 (07-10-2016, 08:37 AM)Anex Wrote: some data is probably store on servers, example the pokemon meshes. in the actual files thugh, the ipa has the move sounds in there That's what it looks like. I was able to find every mesh file for the game except the pokemon. Wont be able to do anything with the trainer mesh without having the script the game uses to compile the mesh material from the custom choices. So this game is basically not rippable as it stands now. RE: Pokémon GO models and sounds - Canyon_SKR - 07-17-2016 Wouldn´t it be possible to run the game using emulators such as "Bluestack"s and then rip models usng "3D Ripper DX" or "NinjaRipper"? RE: Pokémon GO models and sounds - SuperTVGRFan18496 - 07-17-2016 (07-17-2016, 01:46 AM)Canyon_SKR Wrote: Wouldn´t it be possible to run the game using emulators such as "Bluestack"s and then rip models usng "3D Ripper DX" or "NinjaRipper"? no is powered by Unity RE: Pokémon GO models and sounds - Canyon_SKR - 07-17-2016 (07-17-2016, 03:25 AM)SuperTVGRFan18496 Wrote:(07-17-2016, 01:46 AM)Canyon_SKR Wrote: Wouldn´t it be possible to run the game using emulators such as "Bluestack"s and then rip models usng "3D Ripper DX" or "NinjaRipper"? Isn´t Unity just a game engine the game is built on? Can´t the game itself be emulated using an emulator? According to this article it is practicly possible to run Pokemon GO on PC using the emulator Bluestacks: http://www.pcgamer.com/pokemon-go-pc-guide/ Does anyone know whether "3D Ripper DX" is able to rip models from the emulator Bluestacks? RE: Pokémon GO models and sounds - xHighx - 07-23-2016 I tried to use Bluestacks wirth some of the rippers mentioned but I couldn't get any of them to work since most of those rippers are designed to rip stuff from the targeted program, which is Bluestacks. You would have to figure out a way to tell it to target the game instead of Bluestacks. There have been several posts about ripping with Bluestacks but I dont think anyone has successfully done it yet. I also tried using Bluestacks with several different root programs to explore the file system but I didn't find anything that I wasn't able to access without a root. There are a lot of files in this game that are relatively small and I cant read and I doubt they contain model data. The only way to rip these would be to figure out how to capture the models as they are pulled from the server or rendered. On a side note, this site has a lot of the models ripped from Pokemon X/Y |