Phantoon (Metroid Zero Mission Style) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Phantoon (Metroid Zero Mission Style) (/thread-357.html) |
Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-26-2008 Sorry for making another thread so soon. Can I get some comments/criticism on this one too? Also, please let me know if it's alright to post this on the submissions board. (referred a LOT to the Phantoon sprite hosted at tsgk.captainn.net, so the poses are in pretty much the same order. I made all the poses that were on that sheet, but I'm not sure if he has any poses that aren't there.) Thanks in advance, --Ray EDIT: Should probably say, the eye is pretty different intentionally. I wanted to change a few things about him the same way the designers of MZM changed Ridley/Kraid's design slightly. It's nothing major, but it makes it stand out a little more IMO. RE: Phantoon (Metroid Zero Mission Style) - Moochy - 05-26-2008 wow thats pretty good. nearly perfect if you ask me. RE: Phantoon (Metroid Zero Mission Style) - Miles07 - 05-26-2008 Noice!!! MZM is your realm, Ray! RE: Phantoon (Metroid Zero Mission Style) - Ton - 05-26-2008 NEVER apologize for churning out great sprite sheets so soon! Awesome work! RE: Phantoon (Metroid Zero Mission Style) - Zeph - 05-27-2008 much better than the ship, though still rather messy in places. RE: Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-27-2008 Thanks all! I'll submit unless there's anything needing changed. On that note, Zeph: where is it messy? Is it just the shading in general or somewhere specific? --Ray RE: Phantoon (Metroid Zero Mission Style) - Olimar - 05-27-2008 Looks amazing! How long did it take you to make that? RE: Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-27-2008 Thanks. I reckon it took around two hours, maybe a little under. --Ray RE: Phantoon (Metroid Zero Mission Style) - Zeph - 05-27-2008 The shading in general. A lot of anti-aliasing and banding issues, though not as bad as the ship. The dome on the top looks very sketchy, if you want that, then you definitely don't want it mirrored. I think it would look better more dithered like the original, also look at how much texturing the original has compared to yours. RE: Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-28-2008 Ahh, thanks. I'll keep that in mind when I make my next spritesheet. --Ray RE: Phantoon (Metroid Zero Mission Style) - Saguchi - 05-28-2008 Seams pretty good. Though I wonder... Meh, nevermind. That is pretty good. I wonder what you plan on spriting next. RE: Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-28-2008 Saguchi Wrote:Seams pretty good. Though I wonder... Thanks! But is there something wrong? =/ As for what I was gonna sprite next, I was thinking of attempting Draygon, so I can make a version of the golden statue from Super Metroid, though I'm not sure yet. Ooh, maybe Torizo, or the Mother Brain's body. I won't be starting anything for a while, though 'til I'm over this lolFlu. Thanks again for your comments, everyone. Will post this in Submissions at some point if no one objects. --Ray RE: Phantoon (Metroid Zero Mission Style) - Cshad - 05-28-2008 Youve got a coupe problems; The orignal sprite you were using for referecne seems to have had markings on the side of its head shaped by the shading Arms should be shorter The head shouldnt really be dithered, the surface was smoother in your reference RE: Phantoon (Metroid Zero Mission Style) - RayJT9 - 05-29-2008 Taking on board what everyone has said (apart from the arms needing shortened - they're the right length as far as I can tell,) I've made this comparison thing: Is this better? Do any more things need to change? Thanks in advance. --Ray RE: Phantoon (Metroid Zero Mission Style) - Josiah - 05-29-2008 Ah, the contrast makes an amazing difference. Also, well done on the shading. I salute thee, Ray. |