M&L3 Kong - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: M&L3 Kong (/thread-4541.html) Pages:
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M&L3 Kong - Shouty - 02-22-2009 The walking poses are still in the works. I may make more Kongs. Edit: RE: M&L3 Kong - OSM - 02-22-2009 That's actually not too shabby, but his arms look like balls. RE: M&L3 Kong - Croshi - 02-22-2009 That's really good! His arms just need to look less... ballish. RE: M&L3 Kong - Heinze - 02-22-2009 Donkey kong 64 was the first game i played... Thank you man.. I was waiting for one Kong here... Make a Diddy kong please =B RE: M&L3 Kong - Marth - 02-22-2009 Arms are to ball like, that seems to be the flaw with any M&L Kong in any of the three styles. But this is pretty awsome, also head is to stiff. maybe have him blink? RE: M&L3 Kong - Ragnarök - 02-22-2009 Arms need more dynamic motion, and the left foot and right arm need to be synchronous, not left and left. RE: M&L3 Kong - Shouty - 02-22-2009 I've been getting a lot of ball-talk from this topic. I don't really understand why that's a bad thing, it was just shaded that way to emphasize the depth of his arm. And I know about synchronizing the opposite feet and arms, that's just been giving me trouble. RE: M&L3 Kong - DarkZero - 02-22-2009 This is looking pretty good. Add just a little muscle to the legs. Just a little. Otherwise, this looks perfect. RE: M&L3 Kong - Ridge Troopa - 02-22-2009 Pretty nice. Just a few things: - There could be some blending in the wrist area. Doesn't look like the hands are connected. - The part of the face above the nostrils needs to be flat. Get rid of that little peak and make the bottom of the eyes more visible. - The mouth could be a pixel wider on each side. EDIT: Oh, and for the walking animation. It would look really good if you made it like Bowser's. Not the traditional 8-framed walk. I'm sure you know what I mean because we've discussed that about Bowser before. RE: M&L3 Kong - Shouty - 02-22-2009 I made his fur embrace his hands more, gave him elbows, and now I'm gonna completely redo the walking animation. RE: M&L3 Kong - tsr moderation staff - 02-22-2009 His arms should look more connected to his body. RE: M&L3 Kong - Star - 02-22-2009 They look connected enough to me.. On the animation though..there should be alot more stuff going on. His tie and his hair should move as he's walking. And it kinda looks like he's gliding along the ground with his arms but maybe that's just me.. Also, the fur over his hand should look more like this: http://pressthebuttons.typepad.com/photos/uncategorized/mariovsdk2.jpg It's all looking awesome so far though. Best DK yet. RE: M&L3 Kong - tsr moderation staff - 02-22-2009 What I meant is lighten the black outline that separates the arms and body. RE: M&L3 Kong - SK8xp3rt - 02-22-2009 give him some face expressions, and don't make his arms look very very less ballish, he needs the muscles RE: M&L3 Kong - Shouty - 02-24-2009 I made the fur around the arms more ragged (like in the artwork Starpower linked to.) I'm gonna start on the walking poses now. |