Dazz's Namco X Capcom Rip Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Dazz's Namco X Capcom Rip Project (/thread-456.html) |
Dazz's Namco X Capcom Rip Project - Dazz - 05-29-2008 Basically, I plan to rip the sprites from Namco X Capcom for the PS2. I can easily rip the game on my own, and I don't actually need anyone to help me out in the ripping process of it all; However, what I do need is help with names. As I have the memory of a goose and the research power of a monkey typing the words to a Shakespeare novel, I can't remember character names worth a penny. I will post 24 sprites at a time, and what I need is for people to name the 24 characters on the sheet. If they are original characters made for the game, finding the name would help, but if you can't find one, then I'll leave them blank until the end in which I'll make up decent names for them LAST OF THE NEEDED NAMES HERE COMPLETED SHEETS: [Characters] [Enemies] [CG] RE: Dazz's Namco X Capcom Rip Project - GrooveMan.exe - 05-29-2008 9 appears to be KOS-MOS, but that's about all I recognise, sorry. Oh wait, 17 is Charade from Soul Calibur. 19 might be Ivy, but the colours are wrong... RE: Dazz's Namco X Capcom Rip Project - PrettyNier - 05-29-2008 GrooveMan.exe Wrote:9 appears to be KOS-MOS, but that's about all I recognise, sorry. 9 is definitely KOS-MOS. 7 is Shion, 8 is Momo, 9 is KOS-MOS and 10 - 13 are various Gnosis from the game Xenosaga. RE: Dazz's Namco X Capcom Rip Project - Dazz - 05-29-2008 Which of them uses a bow? RE: Dazz's Namco X Capcom Rip Project - PrettyNier - 05-29-2008 Momo uses a crossbow, If I recall correctly. Shion has a giant red arm thing and KOS-MOS uses guns and swords and stuff. RE: Dazz's Namco X Capcom Rip Project - Deathbringer - 05-29-2008 14 - Kagekiyo 18 - Stahn Aileron 19 - Rutee Katrea 23 - Gilgamesh RE: Dazz's Namco X Capcom Rip Project - Angelglory - 05-29-2008 EDIT: Just going to add names here so it's easier to find from now on 1-24 done 25-48 done 49-72 done 73 Benjamin Daikubo Hikozaemon 74 Pistol Daimyo 75 Black Bravo 76 Jin Kazama 77 Heihachi Mishima 78 King 79 Felicia 80 Armor King 81 Jack 82 Flackannon 83 Devil Kazuya 84 Mokujin 85 Klonoa 86 Guntz 87 Moo 88 Armored Moo (silver) 89 Armored Moo (gold) 90 Joka 91 Janga 92 Demitri Maximoff 93 Morrigan Aensland 94 Lilith 95 Hsien-Ko 96 Fong Ling RE: Dazz's Namco X Capcom Rip Project - m.vit - 05-29-2008 24 is part of one of Gilgamesh's attack 16 is Wayahime RE: Dazz's Namco X Capcom Rip Project - Dazz - 05-29-2008 Posted a couple CG sheets on the first post. Check 'em out. I'll get started on the first 24 sheets in a couple days after I get files ready etc. Thanks for the names guys! RE: Dazz's Namco X Capcom Rip Project - m.vit - 05-29-2008 Nice! Hey Dazz, any plans on ripping the fields and isometric sprites? RE: Dazz's Namco X Capcom Rip Project - Dazz - 05-29-2008 The Isometric part of the game is actually 3D models, so no to that one. The rest I'm looking into with fields, but hold no promises as I can't seem to work out the palette for the battle backdrops. RE: Dazz's Namco X Capcom Rip Project - m.vit - 05-29-2008 Actually, the 3d is the isometric field, not the isometric characters, looks like so RE: Dazz's Namco X Capcom Rip Project - Dazz - 05-29-2008 I'll look into it. Edit: I've located the isometric sprites in the data, but once again, palettes... I can't find them. RE: Dazz's Namco X Capcom Rip Project - SmithyGCN - 05-30-2008 21 is actually an enemy from Tales of Destiny I think. Let me check real fast. Back. I was right. Its name is "Hell Master". RE: Dazz's Namco X Capcom Rip Project - Dazz - 05-30-2008 Updated the first post to include icons, marked the big image with what I've finished from that batch, and put up some more sheets |