Rhythm Heaven! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Rhythm Heaven! (/thread-5516.html) Pages:
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Rhythm Heaven! - Shawn - 04-08-2009 Space Soccer Business Card im ripping it and you should be too O_O so lets rip together. i dont have a list of games but uhh they all have their own folder within the rom and although named incorrectly, the actual graphics should contain the name RE: Rhythm Heaven! - Mageker - 04-08-2009 How are you ripping this? I'd like to join. RE: Rhythm Heaven! - Shawn - 04-08-2009 i used tahaxan with a plugin that kosheh made for me. ill upload the plguin if anyones willing to help RE: Rhythm Heaven! - Mageker - 04-08-2009 Yeah, upload it please. I'd like to help out with this game. RE: Rhythm Heaven! - Shawn - 04-08-2009 http://shawnpwns.anet-hosting.com/heaven/RHYTHMHEAVEN.xml I don't get it but uhh.. yeah! RE: Rhythm Heaven! - Dazz - 04-09-2009 This game is awesome, I love it. Looking forward to more rips from you guys RE: Rhythm Heaven! - Shawn - 04-09-2009 even though no ones helping anyway i wanna say im gonna do love lab so no one steal it ]: RE: Rhythm Heaven! - Mageker - 04-09-2009 Well, I wanted to help, but I still don't understand very well how to use tahaxan with this game... so I guess I'll have to quit. RE: Rhythm Heaven! - Kosheh - 04-09-2009 yarr, I wrote the plugin -w- you're welcome tSR So I guess this means I have to explain everything. 1) Get Tahaxan. Tahaxan's made for its user-friendliness (read: spriters) 2) Upon opening it there's a "plugins" folder. Stick RHYTHMHEAVEN.XML in there. Tahaxan recognizes the game by its ID and enables rippage to commence. 3) In Tahaxan, once RH is open start by opening up the grapharc directory. Then, choose any stage from the list. In any of its subfolders (or sub-sub) typically it'll be broken down like this name.NANR <-Nintendo Animation Resource. controls animations on-screen. It pretty much tells the sprites what to do. name.NCBR_LZ <- "CB" stands for "character background". In RH, this is pretty much all the foreground animations. Compressed; this is why you're using Tahaxan. name.NCLR <- "CoLor": Just the palette. name.NCER <- not quite sure what this does again - it does something for the character layer. name_bg.NCGR_LZ <- "Character Graphic". By now you've probably realized the two are backwards. This is the background image. name_bg.NSCR_LZ <- "Screen Coordinate". This tells the NCGR how to display. you'll also have some folders: "prologue" - the intro, not the training part. off the top of my head, this contains an NCBR of moving characters in the intro sometimes and the game's name, and an NCGR of...well, the game's intro screen "epilogue" is the ending scenes. Easy because there are no NCBR files. training parts sometimes have an extra folder. "v#" are just the different variations of the game you'll see in Remixes and "part 2"'s you'll see ingame. "LZ" signifies LZSS compression, but Tahaxan - and my plugin - take care of that for you. Continuing, when opening a file in Tahaxan, the order is usually NSCR -> NCGR -> NCLR [screen cords] -> [graphic] -> [palette] but sometimes you won't always have the luxury of the screen coords So this means backgrounds are easy to rip Characters, however will be much trickier, but I'll explain it as best I can. When you click an NSCR, it tells the program the tilewidth and tile height of each image. Yay! When you click NCBR -> NCLR, it can't guess the tile height or width, so you have to input it yourself...and usually you have a ridiculously high number. You'll need a calculator for this part. Most character images in Rhythm Heaven come in three sizes: Small (16 pixels wide) [e.g. Idol's hands] Medium (32 pixels wide) [e.g. Idol's head] Large (64 pixels wide) [e.g. Idol's legs] Divide the absurdly huge number it asks for by any of these three numbers. Then input it in Tahaxan when prompted like: 16x???? You'll notice when doing certain sheets some parts will appear squashed or stretched. It's easiest to do the math with the three different numbers (16, 32, 64) and then save all three sheets that you obtain with this method, then separating the sheets according to what came out clearest. whew shawn you better rip the idol game next - "ami" as it is in the game's filestructure EDIT: might wanna warn you, sometimes Tahaxan will just get cranky and crash on you. don't say i didn't warn you. RE: Rhythm Heaven! - Shawn - 04-09-2009 Business Card also got wips of fan club and love lab http://img6.imageshack.us/img6/8978/fanclub.png http://img16.imageshack.us/img16/9328/lovelab.png wacky stuff! RE: Rhythm Heaven! - Dazz - 04-10-2009 Nice work! Also, mind making a section tag? RE: Rhythm Heaven! - nave8 - 05-15-2009 (04-09-2009, 09:16 PM)Champion Shawn Wrote: Business Card put them on the site! RE: Rhythm Heaven! - Omega - 05-15-2009 I really wish I could help, but DS emulator runs really slow on my computer. it literally takes half a minute for it to go to 1 frame RE: Rhythm Heaven! - Dazz - 05-18-2009 (05-15-2009, 07:21 PM)nave8 Wrote:(04-09-2009, 09:16 PM)Champion Shawn Wrote: Business Card http://spriters-resource.com/ds/rhythmheaven/index.html fan and fun lab are incomplete so I can't put them up. RE: Rhythm Heaven! - Shadowth117 - 05-18-2009 (05-15-2009, 08:13 PM)Omega Wrote: I really wish I could help, but DS emulator runs really slow on my computer. Yeah, but they're not ripping from an emulator. Tahaxan is an NDS file viewer and extractor. It should run fine on your computer as long as it has more than 8 MB of RAM. If your computer doesn't have more than that than its probably older than you. |