Searching, and failing. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Searching, and failing. (/thread-562.html) |
Searching, and failing. - Crazy Lou - 06-01-2008 I'm trying to find the right spritesheet to edit for my character, named none other than Crazy Lou. I'm having no luck in finding the right sheet, so could someone make some suggestions? Here's a picture of him. I suppose it also would help mentioning that he uses a sword... >.> Feel free to post some suggestions. Thanks. RE: Searching, and failing. - mozzy - 06-01-2008 Or you can make your own? RE: Searching, and failing. - Crazy Lou - 06-01-2008 Yeah... The only reason I'm asking for suggestions as to a sheet to edit are so I can actually gain some experience with spriting before trying something from scratch RE: Searching, and failing. - Zeph - 06-01-2008 You learn more failing at a custom than succeeding at editing. Only thing to lose is your self confidence. RE: Searching, and failing. - Maxpphire - 06-01-2008 Guilty Gear. Depending on the type of sword you could go with many of the characters and the sprites are big enough to handle editing easily. However it isn't easy to find Guilty Gear sprites but they are great for a beginner. RE: Searching, and failing. - Crazy Lou - 06-01-2008 I was thinking... well, smaller sprites. Unless, of course, I found the wrong Guilty Gear sprites. In that case... I see what you meant by hard to find. RE: Searching, and failing. - Maxpphire - 06-01-2008 Guilty Gear XX Slash sprites are rather big. I'd start off on bigger sprites if you are just beginning. Gradually work your way down to smaller sprites then down to being able to do custom sprites. I plan on ripping the sprites soon. I might take a break from Melty Blood to do so. RE: Searching, and failing. - GrooveMan.exe - 06-02-2008 Guilty Gear is way too freaking large. Producing sheets in that style take far longer than need be, and look odd next to pretty much anything else that isn't the same level of XBOX HUEG. As someone who works entirely from bases, I think I have a few good suggestions... http://sdb.drshnaps.com/sheets/Media/Other/Other/Beet.png - Weaponless, but has a ton of poses. Small size. http://sdb.drshnaps.com/sheets/Misc/Misc/Castlevania/SomaCruz.png - Teeny-tiny, but a cool style, and a lot of poses and weaponry at your disposal. http://sdb.drshnaps.com/sheets/Nintendo/FireEmblem/FE6/DieckMerc.gif - Small, colourful, but can be a little hard to splace with other sprites in the style. http://sdb.drshnaps.com/sheets/Media/Other/Other/Mikagami.png - Medium-large, and can be a little muddled in places, but sone badass poses. http://sdb.drshnaps.com/sheets/Media/Other/Other/Haru.gif - Medium, MORE SWORDS THAN YOUR BRAIN KNOWS HOW TO DEAL WITH. I don't like this style too much, but it could work for your needs. http://sdb.drshnaps.com/sheets/Misc/Square/KH/Riku.png - Medium, a complex style to edit, mostly because you run the risk of everything looking puffy. http://sdb.drshnaps.com/sheets/Capcom/MegaMan/Zero/SageHarpuia.png - Small-Medium, a pretty cliche style these days; although it was really popular a few years ago. Good if you want the 'robotic' look. http://sdb.drshnaps.com/sheets/Media/Other/Other/SK-Yoh.gif - Small-Meduim. Simple, but easy to edit. Might go well with caslevania sheets, with some effort. http://sdb.drshnaps.com/sheets/Misc/Misc/NarikiriDungeon/FrioSwordsman.gif - Meduim. Tales of the World has a silly number of swordsmen available. Take your pick. And those are just GBA bases. There are plent more in SNES, DS, and Genesis games. Look harder. D=< RE: Searching, and failing. - Crazy Lou - 06-02-2008 Thanks. I've actually done a CV edit before (Of Hugh, from Circle of the Moon) but it's very small. RE: Searching, and failing. - theguy - 06-02-2008 The very first sprite sheet I made was custom, honestly you'll get better much quicker doing small customs, just using what you see from professional sheets... RE: Searching, and failing. - triptych - 06-02-2008 tomster785 Wrote:The very first sprite sheet I made was custom, honestly you'll get better much quicker doing small customs, just using what you see from professional sheets... This coming from someone who hasn't improved even one bit since he started spriting. Honestly, when I started spriting, I did a mix between HEAVY edits, and small customs. Starting with just edits isn't a bad idea at all, if you want to become a good custom pixel artist, stick with edits until you have a decent grasp on contrast and being able to get detail into sprites like that, and then slowly move into customs. Don't try to rush into customs unless you REALLY want to though, most people I know stayed with edits for a year or two before they got to the point they're at now. RE: Searching, and failing. - theguy - 06-02-2008 No! Not one bit. RE: Searching, and failing. - triptych - 06-02-2008 tomster785 Wrote:No! Not one bit.Hey, at least you finally admitted it. Now all you have to do is IMPROVE~ RE: Searching, and failing. - Yoder - 06-02-2008 That first image hardly qualifies as a sprite. Even when you do venture into doing custom work, stick with an established style. It takes a good amount of time (or incredible natural talewnt) to develop your own style. RE: Searching, and failing. - triptych - 06-02-2008 Yes, because practicing other styles in an attempt to try and gain some knowledge on how to do something so you can use that in your other pixels is BLASPHEMY! You MUST stick with the style you used in your first sprite FOREVER!!!!!!!!! |