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Wild Arms - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Wild Arms (/thread-8896.html) |
Wild Arms - Davy Jones - 09-06-2009 Playable Characters Cecilia Adlehyde ![]() Jack van Burace ![]() Hanpan ![]() Rudy Roughknight ![]() Enemies Lady Harken ![]() Alhazad ![]() Zeikfried ![]() Zeik Tuvai ![]() Zed ![]() Boomerang ![]() Luceid ![]() Belselk ![]() Mother ![]() Motherfried ![]() Enemies ![]() Friendly Characters Character Set #1 ![]() Character Set #2 ![]() Guardians ![]() Asgard/Earth Golem ![]() Animals ![]() Misc. Protowing Testflight ![]() Protowing/Gullwing Cutscene ![]() Sinking Ghost Ship Cutscene ![]() Rudy's Memories ![]() Epilogue ![]() Rolling Stones ![]() Title ![]() Protowing/Gullwing ![]() Ka Dingel Cutscenes ![]() Dark Tear Incident ![]() Tilesets Adlehyde ![]() Adlehyde (destroyed) ![]() Adlehyde Castle ![]() Adlehyde Ruin Festival ![]() Pleasing Garden ![]() Volcannon Trap ![]() Mountain Pass ![]() Mount Zenom ![]() Ka Dingel Entrance ![]() Ka Dingel ![]() Memory Temple ![]() Deserted Island ![]() Snow Ravine & Former Photosphere ![]() Ancient Arena ![]() Guardian Shrine ![]() Sweet Candy ![]() Heaven's Corridor ![]() Lolithia's Tomb ![]() Curan Abbey ![]() Sealed Library ![]() De Le Metalica ![]() Filgaia ![]() Elw Dimension ![]() Elw Pyramids ![]() Giant's Cradle ![]() Gemini's Corpse ![]() Isolated Guilds ![]() Gate Generator ![]() Gate Generator Control Chair ![]() Pandemonium ![]() Pandemonium Top ![]() Malduke - Area 11 [Traffic Area] ![]() Malduke - Area 21 [Statue Area] ![]() Malduke - Area 31 [Residential Area] ![]() Malduke - Area 41 [Mine Area] ![]() Malduke - Area 51 [Control Area] ![]() Maze of Death ![]() Photosphere ![]() Photosphere Control Chair ![]() Photosphere Control Chair (destroyed) ![]() Epitaph Sea ![]() Tripillar ![]() Wandering Isle ![]() Dead Sanctuary ![]() Dragon Shrine ![]() Tarjon Village ![]() Sacred Shrine ![]() Forest Mound ![]() Forest Prison ![]() Cage Tower ![]() Demon's Lab ![]() Milama Village ![]() Saint Centour ![]() Rosetta Town ![]() Surf Village ![]() Ship Graveyard ![]() Baskar Village & Baskar Pyramid ![]() Vassim's Lab ![]() Forgotten Ruins ![]() Ancient Altar ![]() Berry Cave ![]() The Abyss ![]() Secret Passage ![]() RE: Wild Arms - Ton - 09-06-2009 You sure are committed. RE: Wild Arms - Davy Jones - 10-13-2009 Okay, the project is dead. Everytime I view a tileset in PSX-VRAM, one area is without a palette. I really can't find this silly palette, I swear that I will rip the whole game if I find out how it works: http://img202.imageshack.us/img202/4103/waadlehyde.png http://img202.imageshack.us/img202/6263/waadlehyderuinfestival.png http://img40.imageshack.us/img40/5749/waadlehydecastle.png Even Surfer Village is concerned, the outdoors-area is unrippable. Edit: Old post from above: RE: Wild Arms - Davy Jones - 04-08-2010 Now that I know about the "hidden" palettes (thx to Deathbringer), I will revive this project with a WIP: http://img180.imageshack.us/img180/9475/wasurfervillage.png I don't have a clue about the wooden roof, the door and the stone wall, I think I have to rip the whole map as well. RE: Wild Arms - Ton - 04-08-2010 ![]() RE: Wild Arms - FelixFlywheel - 06-09-2010 I was totally gonna rip the same stuff, but decided to do a search on it first. XD. I wanna know how you were able to rip off a PS game! XP! RE: Wild Arms - Davy Jones - 06-09-2010 The tool is named PSX-VRAM =) Program: http://www.romhacking.net/utils/442/ Tutorial: http://www.sprites-inc.co.uk/forum/showthread.php?t=6300 Quote:Short Explanation in own words: Additionally, some other stuff: epsxe 1.7 with all preferences (use 1.6 if you want to change discs): http://npshare.de/files/b5b987bf/PSX%20Emus.rar http://min.us/mbH1D2O I recommend Snagit 8 for taking pics, it's one of the best screen capture programs in existence and very comfortable (Input: Region, Output: Catalogue). Just hit a predefined key and mark the area you want to capture, the program will take a screen of it. RE: Wild Arms - FelixFlywheel - 06-09-2010 Thanks so much! Now, I'm totally gonna rip the magic from Final Fantasy Tactics to use on Rpgmaker! ^________^ (wish me luck!) RE: Wild Arms - FelixFlywheel - 06-09-2010 Oh, quick question. I use PSXfin playstation emulator. Well... It has a setting where you can view that scrambly pallete of all the tiles... I can screenshot that, but I wondering if BMPs will work with that proggie. I was able to drag it in and view it, and change the colors like that guide had shown, but finding the right colors is hard ![]() ![]() ![]() RE: Wild Arms - Davy Jones - 06-10-2010 I'm not sure if I understand you right, but PSX-VRAM works with savestates and not with bmps. I've also never heard of this PSXfin emulator and can't say anything about that. ![]() look at clut 0, 485/487/389/345, and so on , most of PSX-games are using this 0-grid. FelixFlywhee Wrote:I'm totally gonna rip the magic from Final Fantasy Tactics to use on Rpgmaker!I'm using RM2k3, don't expext too much from these PSX-games. Most of these animations look only good because they work very well with alpha transparency and fluid appearing/disappearing animations. RE: Wild Arms - FelixFlywheel - 06-10-2010 PSXfin has been the best emulator I ever used. It's a lot faster than ePSXe when it comes saving/loading states. It does it instantly, and doesn't stop for a bit and make a skippy sound like ePSXe (maybe that's just me?) , and it has a button that shows the graphic sheet thing that's all scrambly looking. Hmm... I has lots and lots to learn, that's for sure! x__x ![]() Maybe I'm doing something wrong then, but if this is so, then I'll have to find a tool that converts the savestates from PSXfin to the ePSXe format, because I do all my games on PSXfin. -.- ![]() http://i48.tinypic.com/2ef87xc.png Here's a screenshot of that emulator showing the graphic sheet. It shows it with the F11 key. So if I snapshot this graphic sheet, it couldn't be used on the PSX-VRAM? x__x; I love this emulator so much ![]() ![]() RE: Wild Arms - Davy Jones - 06-10-2010 mh, this looks familiar. Are you sure you can't use the controls from PSX-VRAM on this window? RE: Wild Arms - FelixFlywheel - 06-17-2010 Late reply. XD!! Nope, I couldn't, it would look very glitchy still, and there would be a bunch of lines going through all the graphics. Like a TV screen or something, only vertically. I guess that's why it has to be a save state file. XD Luckily, I figured all that out + being able to convert save files to epsxe.... Now, if only there was a way to rip sound effects. ![]() RE: Wild Arms - Davy Jones - 06-18-2010 Quote:Luckily, I figured all that out + being able to convert save files to epsxe....Could you explain it in a short sentence? Maybe it's helpful for other people =) Quote:Now, if only there was a way to rip sound effects.There is a program named PSound, I've ripped some sound effects from Thrill Kill with that. RE: Wild Arms - Davy Jones - 02-27-2011 *uses MAX Revive on this thread ![]() Just grabbed a few quicksaves and ripped all the chars & objects from it. |