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THE FIGHTERS RESOURCE - Official Thread - Printable Version

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RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 06-17-2012

yes; still, the graphics need to convey the range or else it won't look right. Actually, 3 or 4 pixels longer should do the job. Don't forget that quick animations can deform the limb to be a little longer and retract it in the next frame.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012

The farthest range part of the smack reaches to the end of the box. Should I move the character back to add more room for the attack?


RE: THE FIGHTERS RESOURCE - Official Thread - Crappy Blue Luigi - 06-17-2012

yes, that's what you have to do to get more range.

i think gors stated before that position within the 64x64 box isn't important, since animations can be lined-up in programming, so the only thing you have to worry about is your sprite actually fitting inside the 64x64 box.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012

Oh, that makes sense. I'll work on punch 2's range, and I'll fix the glove in punch 1 later

[Image: xPBwR.gif]
Better?


RE: THE FIGHTERS RESOURCE - Official Thread - Yo-Yo Boy - 06-17-2012

[Image: RHXGq.gif]
And once more, I have no idea what I'm doing.


RE: THE FIGHTERS RESOURCE - Official Thread - Crappy Blue Luigi - 06-17-2012

whatever you're doing, please keep doing it

i think you'll come out with a really funny character


RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-17-2012

make my IDLE animation

[Image: scaled.php?server=205&filename=61356558.gif&res=landing]


RE: THE FIGHTERS RESOURCE - Official Thread - [robo9] - 06-18-2012



Don't mind me, Im just trying to do cut scenes while I iron out some kinks in the gameplay.

Placeholders gone wild


RE: THE FIGHTERS RESOURCE - Official Thread - Lexou Duck - 06-18-2012

dazz looks like he's airhumping


also comic sans


RE: THE FIGHTERS RESOURCE - Official Thread - NICKtendo DS - 06-18-2012

(06-18-2012, 06:46 AM)Lexou Duck Wrote: dazz looks like he's airhumping

That's my fault, actually. Must have been used as a placeholder.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-18-2012

By the way, who's in charge of the effects?
Burn, Freeze, general hit ""sparks"" (I'm not sure how to explain it), etc.
I'm not implying I would like to do them, I'm just curious if it's assigned to anyone.


RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 06-18-2012

I did some placeholder effects, as well as explosions. But you're all free to make them.


RE: THE FIGHTERS RESOURCE - Official Thread - Yo-Yo Boy - 06-18-2012

[Image: w2IPr.gif]
I couldn't come up with any better ideas.
Edit: Forgot to mention that this is my block/guard.


RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 06-18-2012

Honestly, the faces could be a bit cleaner, specifically the angry-looking ones. Also, the wings aren't very wing-like.


RE: THE FIGHTERS RESOURCE - Official Thread - Cshad - 06-18-2012

It's a totem pole, they're kinda supposta look like that