The Fighter's Resource [Program] (Updated 4/26/17) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://www.vg-resource.com/forum-138.html) +---- Thread: The Fighter's Resource [Program] (Updated 4/26/17) (/thread-25022.html) |
RE: The Fighter's Resource [Program] (Updated 4/26/17) - TomGuycott - 05-05-2017 Spritalities are a quarter circle back, then immediately press forward and then throw. The parallax problem I'm still figuring out, it's more trial and error than it should be. RE: The Fighter's Resource [Program] (Updated 4/26/17) - Chris2Balls [:B] - 05-05-2017 Wow, C2B's spritality was cool!! I'll try some others out! Good luck with that RE: The Fighter's Resource [Program] (Updated 4/26/17) - TomGuycott - 05-05-2017 Also, when you said projectiles couldn't be avoided, is it the attacks getting stuck on players? I might have a solution to that that I didn't before. Also, as for reflecting projectiles, I may have finally figureod out how to do it and including it as part of the "Backpedal" system. However, it is going to need a lot more work. It's also possible to have certain attacks reflect projectiles away (Gilbert's hammer head comes to mind). However, the complicated thing comes into play here: An attack overlapping another attack is called an "offset" in the program. There's options to get Projectiles to cancel each other out when they are offset, but the caveat is that ANY attack frame can cancel out a projectile as a result. I'm working hard on how to deal with it, but I'm close. RE: The Fighter's Resource [Program] (Updated 4/26/17) - Benny The Miraj - 05-08-2017 Say, I got a question. I'm tempted to make my newer version of Benny into a few sprites, but he's kind of a big character. How large are the character sprites allowed to be? RE: The Fighter's Resource [Program] (Updated 4/26/17) - TomGuycott - 05-08-2017 Here's the two most important posts about guidelines: https://www.vg-resource.com/thread-25044.html https://www.vg-resource.com/thread-25064.html The general idea is to make a character that fits well in a 64 x 64 box. RE: The Fighter's Resource [Program] (Updated 4/26/17) - Benny The Miraj - 05-08-2017 From what I've read, it sounds like a gigantic ten-foot long rat might be better off as an assist or a background character. RE: The Fighter's Resource [Program] (Updated 4/26/17) - TomGuycott - 05-08-2017 I'd start by spriting something and seeing how it looks. If it's oversized, it would probably be better as a background character or an assist. |