Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-06-2014 (10-06-2014, 10:52 AM)TGE Wrote:Only specific people have those files, though, it's not something that just anyone can get their hands on currently.(10-05-2014, 01:16 PM)Random Talking Bush Wrote:SSB was dumped though, so yeah.(10-05-2014, 03:09 AM)afrokid Wrote: I am amazed that you can actually rip these from the 3DS. But I am surprised that no one has asked for the 3 that started it all. Bulbasaur, Squirtle and Charmander.It's almost certainly going to have the 7.0+ encryption on it just like Super Smash Bros. for 3DS has, which means that I probably won't be able to get at those anytime soon... RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-06-2014 Can someone send me the .bch files for all of the Pokemon models? RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-06-2014 You wouldn't have much luck my friend. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-06-2014 (10-06-2014, 01:43 PM)nateismyname Wrote: You wouldn't have much luck my friend. Okay. RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-06-2014 The reason would mostly be you need a toolset. DS has Tinke SNES Has VSNES GBA Has VBA(Awesome tile viewer) Wii Has Dolphin. 3DS has...None really. I imagine they ARE Some but considering that 3DS Ripping started like two months ago they wouldn't be a very reliable toolset I imagine. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Lilothestitch - 10-06-2014 (10-06-2014, 01:54 PM)nateismyname Wrote: The reason would mostly be you need a toolset. Did you say it started two months ago? RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-06-2014 Indeed I did. Maybe longer. But making a toolset that can easily rip from the 3DS's file system take time. like ALL the consoles before it. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-06-2014 (10-06-2014, 01:42 PM)Lilothestitch Wrote: Can someone send me the .bch files for all of the Pokemon models? (09-29-2014, 02:17 PM)Random Talking Bush Wrote: I think it's best to wait until I get my script done, I'll supply the model files directly for anyone interested in helping out. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Mystie - 10-06-2014 I know this doesn't export the models with their rigging or weighting, but I still find it cool nonetheless: http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/page-12#post-5119500 RE: Pokémon X/Y Model Ripping Project (Preliminary) - eureka - 10-06-2014 Indeed. So do we have a toolset yet? RE: Pokémon X/Y Model Ripping Project (Preliminary) - Random Talking Bush - 10-06-2014 (10-06-2014, 03:39 PM)Mystie Wrote: I know this doesn't export the models with their rigging or weighting, but I still find it cool nonetheless: http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/page-12#post-5119500Yeah, the model format itself is actually pretty easy to figure out. If you're going for the rigging information, though, it's pretty ridiculous. Several things just don't add up... Or if they are, it's not obvious. RE: Pokémon X/Y Model Ripping Project (Preliminary) - TGE - 10-06-2014 (10-06-2014, 03:42 PM)Random Talking Bush Wrote:Mind providing a sample file and some basic documentation?(10-06-2014, 03:39 PM)Mystie Wrote: I know this doesn't export the models with their rigging or weighting, but I still find it cool nonetheless: http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/page-12#post-5119500Yeah, the model format itself is actually pretty easy to figure out. I've been studying reverse engineering for quite a while and I'd like to attempt parsing it for practice (because you said it's relatively simple). RE: Pokémon X/Y Model Ripping Project (Preliminary) - Kaphotics - 10-06-2014 (10-06-2014, 03:47 PM)TGE Wrote: Mind providing a sample file and some basic documentation? Sharing ROM content is against this site's rules There are existing converters which you can try to replicate (bch2obj & bch2png, python and go and c# languages) once you have a valid BCH file. If you follow along the source code (and its comments) you can get a feel as to how the converter works; from there you can try to expand/port code as needed. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Mystie - 10-06-2014 (10-06-2014, 06:19 PM)Kaphotics Wrote:(10-06-2014, 03:47 PM)TGE Wrote: Mind providing a sample file and some basic documentation? Funny, I thought this was The VG Resource, not Xentax. RE: Pokémon X/Y Model Ripping Project (Preliminary) - Garamonde - 10-06-2014 (10-06-2014, 06:19 PM)Kaphotics Wrote: Sharing ROM content is against this site's rules Whole ROMs, sure, but it's not against the rules to post up a file or two for others to take a look at the format(s) in question, though. That's how a lot of cases like this get solved (and content gets up on the site), after all. |