Non-Named (More debugging) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Non-Named (More debugging) (/thread-29415.html) |
RE: Non-Named (Engine testing phase) - Filler - 07-03-2017 Added the player's money on the HUD. The variable was already made from the game's start, but there was no visual way to see the amount in-game. The number provided is a placeholder. RE: Non-Named (Engine testing phase) - Filler - 07-03-2017 Battle scene now has the amount of character spaces in the HUD to reflect how many characters are in your party. RE: Non-Named (Engine testing phase) - Filler - 07-05-2017 While I've mostly been working on gameplay stuff. I did do some concept art. Though, they constantly change with how much I revise the game's concepts and story. For example, the original map concept has already been rendered null due to massive changes in how I wanted the map to work. (not to mention it's crudely made) I need to learn how to re-arrange concepts better. RE: Non-Named (Engine testing phase) - Filler - 07-06-2017 Sometimes while doing stuff not related to game design, I have concepts and thoughts of ideas that would work in game design. Anyways, I thought of a simple system for overworld enemies based off the simple sets of flags and variables in their behavior. This would allow me to set each enemy to have various different aspects that make their movement. The first five are really simple number-based variables:
And this is how they space their movements:
RE: Non-Named (Engine testing phase) - Filler - 07-09-2017 Example of enemies hiding when scared. RE: Non-Named (Engine testing phase) - Filler - 07-13-2017 Going to try some sort of Pathfinding to see if i can get the enemies can hide in more than just the nearest raidus. RE: Non-Named (Engine testing phase) - Filler - 07-14-2017 On second thought, I might start writing up some ideas for game story again, as I had a really weird dream that might work as a concept. I'll get back to updating this thread once the ideas are in place. RE: Non-Named (Engine testing phase) - Filler - 07-16-2017 Map thing, not going to show much maps due to the fact not everything is final. Sorry if my rushed chicken scratch has some bad handwriting. Also, maps are going to be small, and loaded in zones, as it's easier to load, and is less stressful to people with potato computers. (Arrows represent loading zones) RE: Non-Named (Engine testing phase) - Filler - 07-17-2017 VERY early map design applied from the chunk of concept below. The graphics on the areas still need some major ironing out in order to not look pukey. RE: Non-Named (Engine testing phase) - Filler - 07-17-2017 Updated shopping plaza area concept art. RE: Non-Named (Engine testing phase) - Filler - 07-18-2017 Testing out faked lighting effects. It's just an overlay placed over the map that is transparent, giving an illusion of lighting. Also, I'm going to give a sneak-peak of the map made from the concept art I drew a bit ago. Since I spend way more time than I should making maps, and it'll take a bit for the final version Here's a full map picture. RE: Non-Named (Engine testing phase) - Filler - 07-20-2017 Some more polish is needed, but so far, it's looking good. RE: Non-Named (Engine testing phase) - Filler - 07-20-2017 Final time I'll be polishing up this map for awhile, as it's time to work on other maps than just letting one become over-bloated with content. Anyways, I've planned out how the dev cycle will work: -Basic engine and writing is in place -After that, maps, and sprites will be added upon -Finally, content begins form a proper state (Beta) -After that playtesting becomes a thing. I test what features seem to work well, or seem to not work. -Crashes or broken content is tested here, and should be removed. This is when bugtesting becomes a major thing. -After that, content either gets cut, or new content is added. At this point, mechanics and such will not be altered unless it's for major reasons. -At this point, the game should be able to be played from start to finish without any real issues. Possible teaser demos/videos come out at this point. -Audio design (music, sounds) are added here, so that they match the theme and design of the general game. -At this point, proof-reading is being made. Assets and code should not be altered unless it's major. -Final playtesting begins, making sure the game is as bug free as possible. -Game is released. RE: Non-Named (Engine testing phase) - Filler - 07-23-2017 So this happened after trying to load the game after a computer crash. Happily, I backed the game up daily before the crash happened, so I was lucky. The program pretty much generates an error when it loaded during that time, refusing to load the game. This is a lesson on why you should back up all the time. RE: Non-Named (Engine testing phase) - Filler - 07-23-2017 Just testing memory usage from multiple instances of the game. I know my coding skills are quite bad, but that's some nasty memory usage from a 2D game. Anyways, start writing up the game script, since I have some basic ideas of the locations mapped up. I may or may not make a blog for game coverage instead of this thread, as that'll reach out for a larger audience. |