Secret of Mana - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Secret of Mana (/thread-36987.html) |
RE: Secret of Mana - Barack Obama - 07-28-2020 Poison Needles Chest Just trying out different levels and making quicksaves before opening a chest. Reloading them and opening the chest again gives me different results (sometimes). RE: Secret of Mana - Barack Obama - 07-29-2020 Bomb Chest, WIP. RE: Secret of Mana - Barack Obama - 07-31-2020 Bomb Chest RE: Secret of Mana - Barack Obama - 08-01-2020 Emberman & Tsunami Magic Rope Riot Gas Chest RE: Secret of Mana - Barack Obama - 08-02-2020 Status Changes (WIP) RE: Secret of Mana - Barack Obama - 08-04-2020 Status Ailments & Transformations Doom Trap Chest If I am able to get all traps, I'll put them on a single sheet. Various Objects Cleaned this sheet up, its cut contents are now on "Status Ailments & Transformations" and "Magic Rope". I also fixed the treasure chest, as the move animation has only two frames. The frame with two feet is only used before and after moving. It's also funny to see that the weapon glitches are effecting the barrel animation, probably every overlay for Primm & Popoi is concerned. RE: Secret of Mana - Ton - 08-04-2020 Nice! I always love weird items and miscellaneous sheets. Good work, as usual! RE: Secret of Mana - Barack Obama - 08-05-2020 Death Effects Another cleanup, now with palettes, deleted double frames and two separated animations. RE: Secret of Mana - Barack Obama - 08-05-2020 Dark Stalker & Fiend Head, WIP: RE: Secret of Mana - Ton - 08-06-2020 A lot of enemies in this game, huh? RE: Secret of Mana - Barack Obama - 08-07-2020 Yes, but only a few of them have a large amount of frames, like the ninjas or the knights. Have some extra coof (WIP): This thing needs to wear a mask. RE: Secret of Mana - Barack Obama - 08-09-2020 https://www.almarsguides.com/retro/walkthroughs/snes/games/SecretofMana/GameGenie/ Monsters Always Leave a Chest: 6D0B-840D https://steamcommunity.com/app/637670/discussions/0/1693788202023910905/ Quote:At D03A50 is the chest table. There is one entry for each of the 84 enemy types. Each entry consists of five bytes. The first byte indicates the chance that a chest appears, in 64ths. The second byte has two nibbles. The lowest nibble is the necessary level of the Analyze spell that will disarm the trap. The highest nibble tells if you can escape the trap. The player's agility must be more than eight times that value, otherwise the trap will be triggered half the time. Bit 3 through 5 of the third byte indicates the rare item rate, in 64ths. If the top two bits equal 0, then the chest contains money. If they equal 1, then the chest contains an item. If they equal 2, the common item is money and the rare item is an item. If they equal 3, the common item is an item and the rare item is money. The fourth byte indicates the common item or money amount, and the fifth byte indicates the rare item or money amount.It seems to be a real science getting the last two traps (Shadow Zero & Stone Trap). RE: Secret of Mana - Barack Obama - 08-10-2020 Mimic Box Shadow Zero Chest Punch Glove Chest Shadow Zero showed up in the room with Kimono Wizard & Metal Crawlers before you enter the Sunken City. Chest was opened with Popoi at level 52 with 45 Agility. By the way, as soon as you start grabbing the chest, its contents are final, so you have to quicksave before touching it. Reason for this is the wheel of (mis-)fortune like in Trials of Mana where money, item, rare item and trap are rolled, but here it's invisible. Only the Stone Trap remains. RE: Secret of Mana - Ton - 08-10-2020 Huh, I didn't know they were random. Neat! RE: Secret of Mana - Barack Obama - 08-16-2020 Fierce Head & Fiend Head |