Maple Story - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Maple Story (/thread-4793.html) |
RE: Maple Story - Mageker - 03-15-2009 (03-15-2009, 05:47 PM)Boo Wrote:(03-15-2009, 05:43 PM)Mageker Wrote: @Boo: you probably won't be able to use these sprites with a program like paint that doesn't support transparent backgrounds. About sheeting them... I don't know. I use ArtGem, I don't use Paint Shop Pro... So I don't know how to sheet with that program :/ RE: Maple Story - Random Talking Bush - 03-15-2009 (03-15-2009, 05:47 PM)Boo Wrote: Well how do you sheet them. -.- Lol.1. Create a new document, with the background colour set to "Transparent". 2. Copy the sprites from the PNG files you extracted and paste it in the new document. 3. If you're doing it right, it should look like this. Notice the background grid in the parts that are semi-transparent (in this case, the scroll). 4. Save the image as a PNG, but make sure the PNG options are like this: Otherwise, it won't save the alpha channel at all. RE: Maple Story - Boo - 03-15-2009 How do I get to the png options? Edit: Or what version should I have? RE: Maple Story - Random Talking Bush - 03-15-2009 (03-15-2009, 06:27 PM)Boo Wrote: How do I get to the png options?Well, any version's probably better than mine -- I've still got PSP version 7. =P Anyway, when you go to save an image, there should be a button at the bottom-right of the window which says "Options". Set it to save as a PNG first, then click on that button. Then, click on "Run Optimizer..." in the window that pops up. Afterwards, just change the settings to the ones in the image I posted, click on OK and save the file. You should only need to go through the optimizer once -- the rest of the PNGs should automatically save with those settings, too. And, as I've said before, I'm fixing up the older sheets for you. Just work on getting the other monsters ripped. RE: Maple Story - Boo - 03-15-2009 Lol, I was using Psp 5, I will download 7. xD Yeah now when I'm using Psp 7 when I paste it as a Transparent.. it's not. It just has the black background. On Psp 5 it was Transparent. http://img7.imageshack.us/img7/2078/explantion.png RE: Maple Story - Random Talking Bush - 03-15-2009 (03-15-2009, 07:43 PM)Boo Wrote: Lol, I was using Psp 5, I will download 7. xDI know there's a way to fix that for Paint Shop Pro 7. Give me a few minutes to remember how... (EDIT: For now, click on "Masks -> Load From Alpha Channel..." for each sprite. Until I can find a way to set it up like my PSP7 (where it loads the alpha channels immediately), that should give you the transparencies.) (EDIT 2: Try saving one of those sprites using the optimizer (so you can change the setting). Then, shut down PSP7 and start it up again. I don't know if that'll work, but it's worth a shot. RE: Maple Story - Boo - 03-16-2009 Ok yeah it worked. So once I have saved it, where do I put it. In a paint program? Or what, because when I saw Magekers, when you paste it into a paint document the background turns black? RE: Maple Story - Random Talking Bush - 03-16-2009 (03-16-2009, 12:37 AM)Boo Wrote: Ok yeah it worked. So once I have saved it, where do I put it. In a paint program? Or what, because when I saw Magekers, when you paste it into a paint document the background turns black?Once you're done with it, save it as a PNG in Paint Shop Pro, not Paint. The black background shows up in Paint because it doesn't support alpha channels, and you'd have to save it to your computer if you'd want to use it. Oh, and another little tidbit: If you're putting together sprite sheets with alpha channels, don't use "Merge All (Flatten)" when you're done -- use "Merge Visible", or else you're going to lose the transparencies. RE: Maple Story - Carpaccio - 03-16-2009 Oh, duh. I never thought about making the SHEETS with transparencies. That would solve it. Too bad we didn't think of that earlier. Hopefully we can all do that from now on though. I might give this a try later. RE: Maple Story - Mageker - 03-16-2009 Malaysia monsters... RE: Maple Story - Mageker - 03-16-2009 More monsters from Singapore. RE: Maple Story - Carpaccio - 03-16-2009 I like how so many Maple Story monsters look obnoxiously cute until they're trying to murder you. RE: Maple Story - Random Talking Bush - 03-16-2009 Alright, here's the first more-than-half of corrected sprite sheets. 52 or so left to go. Mageker's: Boo's: Lemon's: * Dazz's: * (That's actually how the "death" sprites look without any transparency.) ...I'll put these sheets in the first post in a few minutes. Done. RE: Maple Story - Mageker - 03-16-2009 Woah, that's a lot of them o.o Thanks! RE: Maple Story - Random Talking Bush - 03-16-2009 There's still the following sheets that need to be fixed: Mageker's: Black Sheep Blue Elf Christmas Flyeye (Like the Flyeye, the death animation doesn't work right unless it has the alpha channels.) Christmas Jr. Wraith Coke Mushroom Coketump Coketump Lite Cow Duck Eggy Popp Elder Wraith Glutton Ghoul (Same reason as the Flyeye) Gourd Green Elf Homun (Same reason as the Flyeye) Mithril Mutae Nightghost NooNoo (Maybe. I don't know if the effects have transparencies or not.) Plowing Ox Rooster Triple Rumo (Same reason as the Flyeye) Typhon Boo's: Baby Balrog Big Puff Daddy Coke Snail 'Dile Dodo Faust Geno King Clang Kino Master Chronos Moss Snail Papulatus Pink Bean (Been, whatever) Platoon Chronos Psycho Jack Box Python Red Lizard Reinforced Mithril Mutae Roid Sakura Cellion Lemon's: Brown Dog (Just the inventory icons need to be fixed.) Fanzy Grendel Marr Reindeer (Which is actually Rudi.) Dazz's: Consumable Items Death Animation Interactive Objects Name Tags Projectile Items Single Pose NPCs Other: Brown Cat (Just the inventory icons need to be fixed.) I'll fix those ones up, then we should be good to go. |