Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - Euden - 11-04-2016 (11-01-2016, 02:09 PM)Chaze Wrote:(11-01-2016, 01:41 PM)gdkchan Wrote:(11-01-2016, 01:20 PM)Chaze Wrote: Cool!Tested with a Pokémon and seems to be working Could you describe you got the animations? I'm new, would love to use the models and animations in a project but do not know how or where to get them :/ RE: Pokémon X/Y/OR/AS Model Ripping Project - waielal - 11-04-2016 (11-04-2016, 04:07 AM)Trikeboy Wrote:(10-31-2016, 03:38 PM)crueldude100 Wrote: So I got the textures fixed http://i.imgur.com/lQKnltK.png It's pretty easy. The hair for example consists of three information: 1) the white shaded texture 2) the highlight texture 3) and the base color. If you are writing a shader the math behind this is simply: Code: ResultImage = WhiteShadedTexture + HighlightTexture + BaseColor - 1; In Photoshop your first layer is a layer with the base color. Then you "Linear Burn" the white shaded texture and "Linear Dogde (Add)" the highlight texture: The skin behaves nearly the same, but you don't have a highlight texture. Instead you sometimes have a mask texture. The mask tells which areas need to be modified (white) and which you have to leave as it is (black); With a mask the math is: Code: ResultImage = MaskTexture * (WhiteShadedTexture + BaseColor - 1) + (MaskTexture - 1) * WhiteShadedTexture; Without a mask simply: Code: ResultImage = WhiteShadedTexture + BaseColor - 1; In Photoshop you precede as above. You "Linear Burn" the white shaded texture with the base color and apply the mask: RE: Pokémon X/Y/OR/AS Model Ripping Project - Trikeboy - 11-06-2016 (11-04-2016, 07:17 PM)waielal Wrote:(11-04-2016, 04:07 AM)Trikeboy Wrote:(10-31-2016, 03:38 PM)crueldude100 Wrote: So I got the textures fixed http://i.imgur.com/lQKnltK.png Thank you for that but it is the base colors I'm trying to find RE: Pokémon X/Y/OR/AS Model Ripping Project - Fallenleader - 11-06-2016 Does anyone have a more recent offset list for X/Y and OR/AS? I used to have a list telling me where things were (e.g. a/0/1/2 - insert content type here e.g. "pokemon models" or "pokemon sprites"), but I seem to have lost that and cannot find it. It would take a while to extract and dig through to find overworld characters, pokemon models, etc, etc, and my old lists were actually quite outdated as well. Any help is appreciated. I mainly need map models, NPC and PC models (I may wait for S/M to be released BC their models are closer to in battle ones rather than chibi like versions), and pokemon offsets, since that is what I am after. Edit: Found them. https://gist.github.com/nallar/367a195712dc9cfc6f6c RE: Pokémon X/Y/OR/AS Model Ripping Project - crueldude100 - 11-07-2016 (11-04-2016, 04:07 AM)Trikeboy Wrote:(10-31-2016, 03:38 PM)crueldude100 Wrote:(10-31-2016, 07:36 AM)Deep Weeb Wrote: Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones) I used the recolor tool in paintdotnet to color the hair. For the skin texture the same thing but for the eyelid textures I had to crop out the eyes and use plugins etc till I got it looking right. RE: Pokémon X/Y/OR/AS Model Ripping Project - Deep Weeb - 11-07-2016 I've noticed that some characters, like trainers and even the protagonist themselves can look sideways in the game, but there's nothing about that in the textures. Lass: Ace Trainer: Protagonists: (also, the protags seem to have move expressions, perhaps those weren't included in the demo?) Maybe there's some hidden pupils textures? RE: Pokémon X/Y/OR/AS Model Ripping Project - Chaze - 11-07-2016 (11-07-2016, 10:52 AM)Deep Weeb Wrote: I've noticed that some characters, like trainers and even the protagonist themselves can look sideways in the game, but there's nothing about that in the textures.Maybe some material animations. I really wanna know how it works, and it can be ripped/extracted too ? RE: Pokémon X/Y/OR/AS Model Ripping Project - //X-Gluon// - 11-08-2016 I'm sorry for butting in, but...somebody leaked the complete ROM of Pokemon Moon. I'm not going to provide the link to it, of course. All I'm saying is...should we start ripping models from the ROM now that it's available, or should we wait until Sun & Moon are actually released first before we start doing so? Just saying. RE: Pokémon X/Y/OR/AS Model Ripping Project - Yunpol - 11-08-2016 (11-08-2016, 11:33 AM)//X-Gluon// Wrote: I'm sorry for butting in, but...somebody leaked the complete ROM of Pokemon Moon. I'm not going to provide the link to it, of course. In my honest opinion, I think it's best we wait until the actual game is released, so that we don't get into any sort of trouble. Besides, it's only 10 days until the games are out. RE: Pokémon X/Y/OR/AS Model Ripping Project - Deep Weeb - 11-08-2016 (11-08-2016, 11:52 AM)Yunpol Wrote:(11-08-2016, 11:33 AM)//X-Gluon// Wrote: I'm sorry for butting in, but...somebody leaked the complete ROM of Pokemon Moon. I'm not going to provide the link to it, of course. I think that only the things that have been already confirmed officially should be ripped. RE: Pokémon X/Y/OR/AS Model Ripping Project - Chaze - 11-08-2016 I hope this isn't against the Rules.... RE: Pokémon X/Y/OR/AS Model Ripping Project - //X-Gluon// - 11-08-2016 (11-08-2016, 01:13 PM)Deep Weeb Wrote:Very well. That's the reaction I expected.(11-08-2016, 11:52 AM)Yunpol Wrote:(11-08-2016, 11:33 AM)//X-Gluon// Wrote: I'm sorry for butting in, but...somebody leaked the complete ROM of Pokemon Moon. I'm not going to provide the link to it, of course. RE: Pokémon X/Y/OR/AS Model Ripping Project - N1AF - 11-08-2016 Interesting to note for animators that a few of the main characters now have proper mouth bone controls, rather than just sprites! RE: Pokémon X/Y/OR/AS Model Ripping Project - Chaze - 11-08-2016 (11-08-2016, 07:32 PM)N1AF Wrote: Interesting to note for animators that a few of the main characters now have proper mouth bone controls, rather than just sprites!It's from demo or the leaked one? RE: Pokémon X/Y/OR/AS Model Ripping Project - N1AF - 11-08-2016 (11-08-2016, 07:42 PM)Chaze Wrote:(11-08-2016, 07:32 PM)N1AF Wrote: Interesting to note for animators that a few of the main characters now have proper mouth bone controls, rather than just sprites!It's from demo or the leaked one? Full version, demo didn't have the battle models packed in, just overworld ones. I'm just observing though, not releasing. They're out there if you want a nosy yourself. |