Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Carpaccio - 11-24-2016 (11-23-2016, 03:58 PM)Carpaccio Wrote: All right I've located the Protagonist battle models. As expected they're all in pieces due to customization possibilities. However, the 'body' models fail to load in the posted modified Ohana3DS. I've got the male right here just in case anyone wants to have a look. Just wanted to make sure this was seen, as it's vital to get these parts to assemble the player battle models. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - fridge225 - 11-24-2016 (11-24-2016, 12:27 AM)Lilothestitch Wrote: Isn't getting the ROM illegal? Maybe? I don't know about all the legalities. But I think owning the game and then downloading it again makes it not count as illegal. or something? Either way I don't see it as a big deal if you only use the ROM to get models and not for playing. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - MundMs - 11-24-2016 Please someoe can tell me how I can get the textures to work in Autodesk Maya without fiddling around with every model? :/ I did an OBJ of Bulbasaur and then imported into Maya, but the UVs seem off. Is there something I am missing? thanks a lot! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - fridge225 - 11-24-2016 (11-24-2016, 05:06 AM)MundMs Wrote: Please someoe can tell me how I can get the textures to work in Autodesk Maya without fiddling around with every model? :/ This problem was brought up earlier in the thread. The game scales the UV's horizontally by 2 and mirrors the texture in game. You will need to do something for each model for it to work. You will either need too;
RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - MundMs - 11-24-2016 (11-24-2016, 09:01 AM)fridge225 Wrote:Thanks you so much!(11-24-2016, 05:06 AM)MundMs Wrote: Please someoe can tell me how I can get the textures to work in Autodesk Maya without fiddling around with every model? :/ Do you also happen to know, how I can import the animations into maya? I guess smd is not supported. Also, where can I find the T-pose skelet? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Chaze - 11-24-2016 (11-22-2016, 03:14 PM)gdkchan Wrote: I've been working on a new tool to view/export and (at some point) import models from/to all the 3ds Pokémon model formats. It is already better than Ohana3DS in some parts (more accurate rendering, material animation support for Sun/Moon, more smooth animations, and other issues are fixed aswell). Can I ask a question? Why you handcode all of the form both Ohana and SPICA instead using the VS built in form designer ? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - gdkchan - 11-24-2016 (11-24-2016, 06:53 PM)Chaze Wrote:(11-22-2016, 03:14 PM)gdkchan Wrote: I've been working on a new tool to view/export and (at some point) import models from/to all the 3ds Pokémon model formats. It is already better than Ohana3DS in some parts (more accurate rendering, material animation support for Sun/Moon, more smooth animations, and other issues are fixed aswell). I do use the designer. If you're asking why I write custom controls its because I don't like the system default ones. I also don't like bright UI cause they get uncomfortable to look at after some time, so I prefer the dark ones. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Carpaccio - 11-24-2016 Anyone figure out why the player battle model's bodies won't load in the posted build at all? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Chaofanatic - 11-25-2016 Does anyone have the high res battle model for the generic team skull grunts? I'd really appreciate it if someone could toss me it! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Carpaccio - 11-25-2016 Hey RTB, how come there's no model in the Pokemon folder for "Cell" Zygarde? I can't find it anywhere else either. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 11-25-2016 (11-25-2016, 03:11 PM)Carpaccio Wrote: Hey RTB, how come there's no model in the Pokemon folder for "Cell" Zygarde? I can't find it anywhere else either.That's probably because there simply isn't a model for it. There's only the 10%, regular, Perfect, and two blank Zygardes in the game's files. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Carpaccio - 11-25-2016 Oh...well that's weird? Does it not appear in-game at all? I was expecting it to show up at some point...Also wasn't the "Ash-Greninja" supposed to appear at some point as well? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Hallow - 11-26-2016 (11-25-2016, 09:32 PM)Carpaccio Wrote: Oh...well that's weird? Does it not appear in-game at all? I was expecting it to show up at some point...Also wasn't the "Ash-Greninja" supposed to appear at some point as well? It's a collectible in-game and is just a sprite, I wish it had a model it's pretty cute, and Ash-Greninja is only given to you in the demo and is transferable to the full game. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - CyanideNoodles - 11-26-2016 Do these have the animations as well? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - nobody231 - 11-26-2016 I've been trying to open the GARC files of this game, but GARCTool and GARC UnPacker don't work. I read that there's an updated GARC unpacker in previous pages, but I can't find it at all. Can anyone point me to the right place to look? |