ShadeDBZ's Opaque Hole of Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: ShadeDBZ's Opaque Hole of Rips (/thread-19198.html) |
RE: ShadeDBZ's Opaque Hole of Rips - Shade - 10-03-2012 Welp, I was worried about Nam being somewhat incomplete. I've been having a few issues with my emulator lately. I already had noticed the the others were incomplete and have fixed them a while ago, I just haven't uploaded them yet. I'll try and figure out what's wrong with VBA so I can get Nam fixed up! P.S. Yes, I use Animget. RE: ShadeDBZ's Opaque Hole of Rips - Garamonde - 10-03-2012 Have you tried getting the latest version? You can't import your old savestates into it but it may run better I dunno. RE: ShadeDBZ's Opaque Hole of Rips - Previous - 10-03-2012 Check that you have no frame skip enabled and follow Mighty Jetters' advice of pausing and frame-forwarding. Animget may miss frames when two frames are drawn between two checks. Since computer programs don't really run parallel, but have to take turns. RE: ShadeDBZ's Opaque Hole of Rips - Shade - 11-29-2012 Hello, it's almost been two months since there was any activity here, yikes. I'm pretty sure I fixed everything that had issues. GBA Dragonball: Advanced Adventure Updated I couldn't find any pieces cut off of the "Desert/Wilderness" sheet. One new one too. NEW Backgrounds RE: ShadeDBZ's Opaque Hole of Rips - Ton - 11-30-2012 Got it all up. RE: ShadeDBZ's Opaque Hole of Rips - Shade - 12-01-2012 Have another sheet for you guys. GBA DB: Advanced Adventure ENEMIES RE: ShadeDBZ's Opaque Hole of Rips - Shade - 12-02-2012 GBA DB: Advanced Adventure BACKGROUNDS RE: ShadeDBZ's Opaque Hole of Rips - Shade - 12-15-2012 Hey guys, new rips coming at ya'. DS I think I'm in love with Tinke. Oh, about the unused mugs of Sasuke, I played through the entire game and they weren't anywhere. When I looked in Tinke the Sasuke palette didn't cooperate with them much and the end result on the sheet is the best it can do. If you feel I should remove them then that's fine. If anyone could help me with that, it would be appreciated. RE: ShadeDBZ's Opaque Hole of Rips - Shade - 12-22-2012 From the game above. RE: ShadeDBZ's Opaque Hole of Rips - Ton - 12-23-2012 Up! RE: ShadeDBZ's Opaque Hole of Rips - Shade - 03-13-2013 *Angels sing out in immaculate chorus "UPDATE!"* DS Mario Kart DS Courses Updated I also added a missing frame to one of Mr. C's sheets but I don't really care for recognition or anything considering that it wasn't that hard to get. There's a few hazards I want to upload at some point this week. I should also be getting plenty of textures ripped during this week so be watching for that! RE: ShadeDBZ's Opaque Hole of Rips - Garamonde - 03-13-2013 *angels also sing "AMAZING!"* btw, how do you rip these courses? are they the actual in-race courses? I thought that DS map viewers weren't good? RE: ShadeDBZ's Opaque Hole of Rips - Shade - 03-13-2013 (03-13-2013, 09:11 PM)Mighty Jetters Wrote: *angels also sing "AMAZING!"*The map viewer is fine in my opinion, not always reliable but neither is any other emulator's. It can usually display the maps perfectly for this game but when it can't, I just open the game in Tinke! RE: ShadeDBZ's Opaque Hole of Rips - Garamonde - 03-13-2013 aah right, forgot that popular games like this most likely work with Tinke too. very good rips, young sir. RE: ShadeDBZ's Opaque Hole of Rips - Garamonde - 03-21-2013 is there a reason that the Monty Mole frame you ripped has different coloring? |