Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Final Fantasy 6 rips - daemoth - 06-01-2013 I skipped evil toot and disaster on purpose, cause they didnt seem to have something unique. Evil toot uses the phantom pc fighting stance, and disaster, comdemned side face. Unless i missed something? My fault for meteor, i will update spell effects 2 as sonn as i can. RE: Final Fantasy 6 rips - Ton - 06-01-2013 I think Evil Toot's ghost sprite is in a unique pose, or at least has a unique palette. RE: Final Fantasy 6 rips - daemoth - 06-01-2013 alrighty then. I also noticed Overcast is messed up. Btw, that spell is awesome, i never saw it in game before. RE: Final Fantasy 6 rips - Ton - 06-01-2013 It is really cool. I wish more bosses made use of it. RE: Final Fantasy 6 rips - Ton - 06-01-2013 Atma Weapon's gears spinning. of course nothing can be easy, so it has to be recolored to both creatures' palettes. RE: Final Fantasy 6 rips - daemoth - 06-01-2013 (06-01-2013, 03:23 PM)Tonberry2k Wrote:Ill check in the memory if i can find the gear individually. Also, i still have the instruction booklet ( a little bit worn out) and the map ( really worn out). And i could get my hand on a scanner... Does tsr take that kind of thing? RE: Final Fantasy 6 rips - Ton - 06-01-2013 While cool, no we don't. We deal in pixels only. RE: Final Fantasy 6 rips - Ton - 06-02-2013 Do any of the summons have unique spell effects? RE: Final Fantasy 6 rips - daemoth - 06-03-2013 Indeed, 3/4 of them does. I'll check it out. RE: Final Fantasy 6 rips - Ton - 06-03-2013 Every time I think we're close it's like we remember something else. Haha. RE: Final Fantasy 6 rips - daemoth - 06-03-2013 (06-03-2013, 08:51 AM)Tonberry2k Wrote: Every time I think we're close it's like we remember something else. Haha.Soon, my friend, soon Updated Spell Effects 2 ( Added Meteor, theres a lot more than a thought to the background animation, and i think its the same to starlet background, with a different palette of course.) Updated Enemy Effect( Disaster, Evil Toot, Overcast, FlareStar) Btw, do you have a savestate in front of atmaweapon by any chance? Edit: I have counted the number of esper that i thought had unique anim and i come up to 17, different sheet or i reorganize the esper one? RE: Final Fantasy 6 rips - Ton - 06-03-2013 I have a battle during the Atma Weapon fight. Is that ok? And I would put the Esper effects on their own sheet. RE: Final Fantasy 6 rips - daemoth - 06-03-2013 (06-03-2013, 01:05 PM)Tonberry2k Wrote: I have a battle during the Atma Weapon fight. Is that ok? Yup, as long as you have the gears spinning. RE: Final Fantasy 6 rips - Ton - 06-03-2013 Hmm, I wonder if the savestate for the NG+ version can be renamed to work with the regular version? I'll have to check when I get home. RE: Final Fantasy 6 rips - daemoth - 06-04-2013 Huh... i was ripping the Golem blocking hand and part of the weapons were loaded. Personnaly, i never saw those sprite... Ive enlarged the two of them in the top corner. Maybe it was suppose to be used when you block with cards? |