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Magma Dragoon's Submissions MK-II - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Magma Dragoon's Submissions MK-II (/thread-25529.html) |
RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 04-30-2018 Saurian General ![]() That's all for lizards. Right now there's basically two enemies and three bosses left. Yes, this game has very little enemy variety. RE: Magma Dragoon's Submissions MK-II - Ton - 04-30-2018 The designs in this are pretty good, even if the sprites aren't. RE: Magma Dragoon's Submissions MK-II - Dolphman - 04-30-2018 You really saved me the trouble from ripping them. I pretty much gave up after the Saurian enemies and the sewer blob slug thing. (Only appears on hard difficulty) RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 04-30-2018 (04-30-2018, 09:06 AM)Ton Wrote: The designs in this are pretty good, even if the sprites aren't. The sprites are actually well done, I think. What kills this game is the gameplay. (04-30-2018, 09:56 AM)Dolphman Wrote: You really saved me the trouble from ripping them. I pretty much gave up after the Saurian enemies and the sewer blob slug thing. (Only appears on hard difficulty) Wow, didn't knew there was such an enemy (I'm playing this on Cakewalk since it's the only way this game can be mildly enjoyable). RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 04-30-2018 Slime ![]() Well, there it is. RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 05-01-2018 Abominable Snow Turtle ![]() Turtle Trooper ![]() Title Screen ![]() Only mechs and the final boss left now. RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 05-02-2018 Mech Turtle ![]() So, the penultimate boss is actually amde of multiple parts, like a Metal Slug boss. I'll be skipping it for now since the method I'm using (disdabling background + animget) isn't the best one for this type of thing. Anyone fancy tile-ripping it with yy-chr: ![]() RE: Magma Dragoon's Submissions MK-II - Dolphman - 05-03-2018 Trying the program right now. Though I'm confused with how it works as the data is in some weird RGB palettes. Edit: Says I need a savestate, which I don't have. ^^; Edit 2: Phew! That's all the parts in the data. I'm sure you'll be able to get the palette for it. ![]() RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 05-03-2018 Dark Shell ![]() (05-03-2018, 01:49 AM)Dolphman Wrote: Trying the program right now. Though I'm confused with how it works as the data is in some weird RGB palettes. Thanks for the help, I'll see if I can replace the palette on them! RE: Magma Dragoon's Submissions MK-II - Superjustinbros - 05-03-2018 Really nice effort, Dolphman! Looks like that required lots of time and patience on your part. RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 05-03-2018 Giant Mech Turtle ![]() That's all enemies ripped! RE: Magma Dragoon's Submissions MK-II - Ton - 05-03-2018 Nice work! RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 05-04-2018 Moving on. Dogaltes ![]() No idea why I didn't update this one before. Maybe I'll update the Brachion Eye sheet as well. RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 06-02-2018 Title and Cutscenes ![]() Maybe we could do a TurboGrafx ripping project in the future. RE: Magma Dragoon's Submissions MK-II - Magma MK-II - 07-28-2018 α-Gray ![]() Enemies ![]() Gradius-style minigame hidden on a dating sim. |