Marth - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Marth (/thread-4607.html) |
RE: Marth - Locked Achievement - 06-03-2010 Urk... Wretched. Why did you even upload this tragedy? Especially in that state? RE: Marth - triptych - 06-03-2010 it's not even that bad what the dicks are you talking about seriously it just feels really lacking right now so of course it's not going to look great i mean like there should be some delay(a few extra frames) on each extreme of the turn where he slows down and everything kind of catches up etc etc i suck at explaining im sure someone else can explain it better RE: Marth - Gold - 06-03-2010 I kinda feel like one of his feet should move a little bit or something along those lines? RE: Marth - Lexou Duck - 06-03-2010 What is the problem with the sword ? It moves VERY unnaturally. May I suggest moving the point of it a bit less and the hand a bit more. RE: Marth - Ton - 06-03-2010 The big problem is that his head and feet are pinned down. They have to move too for it to look natural. RE: Marth - D2S-Speed - 06-04-2010 Make him bounce a little while he rocks back and forth. RE: Marth - Tarvonas - 06-04-2010 Are we talking about Sploder's sprites or Ran's animation? The bounce looks really nice in Ran's. If that's the one we're working on, could you just post the sprites for the animation? For little touch-ups and what-not. RE: Marth - triptych - 06-04-2010 oh wow ran posted one yeah i like that one better but the bounce looks more like he's just cranking out squats though that's an easy fix RE: Marth - Alpha Six - 06-04-2010 I think that we should combine aspects of both Ran's and Sploder's. RE: Marth - Kitsu - 06-04-2010 Well, I don't think I was able to improve it that much. I also couldn't figure out how to make his head move (other than having it turn a bit, or something). Anyway, yeah, Ran's looks much better, but it still doesn't make me think of Marth, but maybe Roy, mainly because I don't really remember Marth ever moving like that. But it still looks better right now. EDIT: Oh wow, in FE11, he really doesn't turn nearly as much as what I have... http://www.feplanet.net/sprites-archive-battle-animations/11/3155 RE: Marth - Iceman404 - 06-04-2010 I think you should start over. Instead of making him sway his hips like that, you should make him bob Up and Down like Ran's example. RE: Marth - Kitsu - 06-04-2010 Something like this: yes/no? I really don't want to have him bob up and down; it just seems to be too much for him, and not very "dignified." EDIT:Though, if everyone really wants bobbing up and down, I can move on the the running anim and let Ran take the idle pose, if Ran doesn't mind. RE: Marth - Ton - 06-04-2010 The difference is that hi shoulders in the FE11 (?) sprite are going up and down. In the one we have they're rotating back and forth. RE: Marth - Ran Master 27 - 06-04-2010 I just used this as a source. Although the angle sucked, I couldn't find a better source to animate off of. So yeah. As for his FE11, it looks okay, but he would like too static, and . And I agree with the bobbin, but a more natural idle stance requires at least 1 pixel of up and down to animate a breathing like nature or rhythmic stance. RE: Marth - Ran Master 27 - 06-19-2010 Updated, Tried the cape. Not sure too sure if I could do anymore on the Idle. Changed the face back. IMO it looks better. |