Pokemon Zero Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Pokemon Zero Sprites (/thread-6835.html) |
RE: Pokemon Zero Sprites - Alpha Six - 06-25-2009 Looks good, but Muk's slime probably shouldn't be flat on the overworld sprite; it's supposed to be at a slight angle. Make it look more like there's a bit more of a top view. RE: Pokemon Zero Sprites - cranky_cunt2acca03e - 06-25-2009 since when was ursaring a total fucking pussy master??? now thast a fucking ursaring also arcanine looks atrocious but lapras and muk are great RE: Pokemon Zero Sprites - LeleleleMAXIMUM - 06-25-2009 Fuck yeah, chad. RE: Pokemon Zero Sprites - Vipershark - 06-25-2009 (06-25-2009, 09:21 AM)EpicWes Wrote: Well, I changed the flaps on both sides. I also made some overworlds.Ursaring is much better now but the arms n your overworld are extremely long :p RE: Pokemon Zero Sprites - Wes - 06-25-2009 (06-25-2009, 10:28 AM)amber_dawn_firebaugh Wrote: since when was ursaring a total fucking pussy master???Theres supposed to be a standing still pose, as well as an in-battle ready to fight pose. I haven't drawn the ready to fight yet, but it would probably look something like that. RE: Pokemon Zero Sprites - Davy Jones - 06-26-2009 Muk looks great, but Arcanine's forelegs are too rigid, there is no bend. Lapras... his fins are really too small, I can't imagine how this pokemon would move. RE: Pokemon Zero Sprites - Boo - 06-26-2009 There's two poses for over 300 Pokemon. Wow, I thought there was just going to be one, that will take along time.. RE: Pokemon Zero Sprites - PlasmaMan - 06-26-2009 Correction, 23 sprites for 300 pokemon, not including special attacks. RE: Pokemon Zero Sprites - Zabi - 06-26-2009 Didn't Tyvon say something about different pokemon sizes? (you know, like growing when reaching higher levels). That would be like 5 times more sprites for each pokemon. Anyway, I also want to contribute to this project because I love the whole concept. I gave a shot at Larvitar, and I think it turned out decent. The colors are about to change, when an official palette is there. Any suggestions/criticism? RE: Pokemon Zero Sprites - Alpha Six - 06-26-2009 Larvitar looks great, but its face looks a bit misplaced. I can't put my finger on it. (06-26-2009, 12:04 PM)PlasmaMan Wrote: Correction, 23 sprites for 300 pokemon, not including special attacks.23+ POSES for 300 pokemon. Framerates make the number like, 7x higher. RE: Pokemon Zero Sprites - Vipershark - 06-26-2009 it's because you can see larvitar's far eye either angle his entire body towards us or get rid of the far eye RE: Pokemon Zero Sprites - cranky_cunt2acca03e - 06-28-2009 (06-25-2009, 11:20 AM)EpicWes Wrote: Theres supposed to be a standing still pose, as well as an in-battle ready to fight pose. I haven't drawn the ready to fight yet, but it would probably look something like that. ursaring is always ready to fuck shit up always RE: Pokemon Zero Sprites - Raytheon - 07-03-2009 will work on more a bit later RE: Pokemon Zero Sprites - Alpha Six - 07-03-2009 I think the eyes might be too close together. RE: Pokemon Zero Sprites - King of Bad Posters - 07-04-2009 head is a little small too |