Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - raidenpkmnjourney - 12-24-2016 (12-24-2016, 02:59 AM)Chaze Wrote:(12-22-2016, 03:31 PM)raidenpkmnjourney Wrote: Good! Now I have human characters models with animations fully exportable...oh holy Bush, from now on can u also post pokemon with their animations? I mean, in .smd format or .bin Thanks! I downloaded all the folders a few days ago but for some unknown reason I missed the ones from SunMoon that I actually needed B) RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 12-26-2016 hey can some one upload the map models? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Darkliger01 - 12-28-2016 Hey. Didn't someone here mention that they converted the Z-Crystals - the ones you receive through the Trial Captains (except Mina) and Kahunas? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Serena - 01-01-2017 Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 01-01-2017 (01-01-2017, 07:15 PM)Serena Wrote: Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon?Already told you, the modulated cries for the Amie/Refresh CANNOT be ripped. What's on The Sounds Resource is all that can be done. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Serena - 01-01-2017 (01-01-2017, 09:07 PM)Random Talking Bush Wrote:(01-01-2017, 07:15 PM)Serena Wrote: Uh...did somebody didn't upload the cries with aime in X/Y/OR/AS and refresh in Sun/Moon?Already told you, the modulated cries for the Amie/Refresh CANNOT be ripped. What's on The Sounds Resource is all that can be done. SO...that alright. Then okay, fine. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Corinnax3 - 01-01-2017 Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites I am making a Pokemon MMORPG in C++ (VS13) and i'm using Pokemon Models from this site(models-resource is mentioned on this project for sure). My problem is that i need to do all Pokemon-Animations manually in 3DS-Max. It works fine but it takes so much time to do that for every single Pokemon. So, is there any way to get the original animations too? It would be so amazing. Thanks in advance, also thanks to the owner of this site. My project would'nt exist without models-resource. :p RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Corinnax3 - 01-06-2017 No ideas? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - JohnTravolski - 01-06-2017 (01-01-2017, 10:06 PM)Corinnax3 Wrote: Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites I am also very interested in obtaining the original animations. Hopefully somebody knows how to do it. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - crueldude100 - 01-07-2017 (01-01-2017, 10:06 PM)Corinnax3 Wrote: Hey guys, sorry if my question was already replied in this thread, but i literally can't search on 100+ sites Head to the first page of this thread, there should be a link that'll lead you to all the pokemon models and animations. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - CyanideNoodles - 01-07-2017 Do you plan on uploading buildings and normal textures? Of x/y oras or sumo? I wanted to get a rip of them and make a level out of them. Can't find recent pokemon textures anywhere. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - JohnTravolski - 01-07-2017 (01-07-2017, 08:31 AM)crueldude100 Wrote: Head to the first page of this thread, there should be a link that'll lead you to all the pokemon models and animations. I see, thank you for that; I didn't realize that animations were included since that wasn't made clear by the first post. But I'm not sure how to make use of the BIN files to actually animate a model. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 01-08-2017 (01-07-2017, 11:11 PM)JohnTravolski Wrote: I see, thank you for that; I didn't realize that animations were included since that wasn't made clear by the first post. But I'm not sure how to make use of the BIN files to actually animate a model.Import both the model and animation BIN files using Ohana3DS, and then export the animations as SMDs. Then just import one of the models on the site already, and then one of the animations afterwards. As long as they're exported correctly, it'll work (and yes, the X/Y/OR/AS models should be compatible with 'em, too), but you might need to rotate the root bone afterwards. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 01-08-2017 Hey RTB, Can you upload the map files onto your mega? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Megurine - 01-08-2017 Hi guys, after many hours of try I have finaly success to import mesh AND animation on 3dsmax and UnrealEngine4 ! My actual pipeline (surelly not perfect) : Requirements : UE4, 3dsmax 2012 (not more) and 3DMax SMD Plug-in -Download .bin from Mega -Import mesh/text/anim on Ohana (rebirth.V) -Export mesh on SMD -Export animation on SMD -Open the mesh.SMD on 3dsmax and export it on .FBX -Open the animation.SMD on 3dsmax and export it on .FBX -Import mesh.FBX in UE4 -Import animation.FBX in UE4 and select existant skeletal (the mesh) -Enjoy But I dont really get the good UV on my mesh then when I want to add the materials (textures) on the mesh that give me this shit : Someone can help me for that ? TY ! |