Pokemon G/S/C Devamp Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Pokemon G/S/C Devamp Project (/thread-11696.html) |
RE: Pokemon G/S/C Devamp Project - maarten - 03-10-2010 @solink your jirachi is better then me only there is makes also someone that a deoxys sprite but i have a mawile crystal have grey RE: Pokemon G/S/C Devamp Project - Teddy The Elite - 03-16-2010 Behind it's head looks kinda strange. How it's completely one shade. RE: Pokemon G/S/C Devamp Project - MM4ever - 03-21-2010 How is this for Hippopotas? RE: Pokemon G/S/C Devamp Project - Alpha Six - 03-21-2010 It's bad and out of style. RE: Pokemon G/S/C Devamp Project - MM4ever - 03-21-2010 Is this any better? RE: Pokemon G/S/C Devamp Project - Neslug - 03-23-2010 It is, but it could use to be just a tiny bit smaller (evolutions have to be bigger after all) and the shading needs work. sum birdies from hoenn I like how my Wingull turned out, but I didn't have that much freedom with Pelipper thanks to the size limit. However, I think I shaded both okay enough. RE: Pokemon G/S/C Devamp Project - Vic - 03-23-2010 don't know if these fit the style, but I tried my best ... I think I overdid the AA a bit on the outline, though. Also, the palette I'm using, extracted those from one of the sheets. I don't know if those are all of colors used ingame, but I guess it's enough to do some sprites RE: Pokemon G/S/C Devamp Project - Neslug - 03-23-2010 Yeah the AA is a little overdone (it's usually only used on the pixels most top-left of a part of the outline), but otherwise it's pretty much spot-on. RE: Pokemon G/S/C Devamp Project - Vic - 03-23-2010 Tried to fix the AA on Slakoth and did Vigoroth I fail at doing natural looking poses, so I somewhat copied the pose from HGSS RE: Pokemon G/S/C Devamp Project - Sengir - 03-23-2010 Whenever I see Vic post in a spriting thread I get hard. This was no exception. (Though Vigoroth's jaw looks a might mechanical) RE: Pokemon G/S/C Devamp Project - Neslug - 03-23-2010 Vigoroth's chest could use a little bit of white highlighting. Two random ones. RE: Pokemon G/S/C Devamp Project - Neslug - 03-24-2010 Harble-garble, doublepostan with doublesprites. RE: Pokemon G/S/C Devamp Project - Sengir - 03-24-2010 I think Porygon-Z's eye could be a bit bigger and the babies look amazingly accurate compared to GSC's babies (where they look very inflated) RE: Pokemon G/S/C Devamp Project - Neslug - 03-24-2010 Hmm I'll see if I can improve the eye. And speaking of eyes... Spiritomb with the correct colour limit. EDIT: Let's throw in a Relicanth because I like it. RE: Pokemon G/S/C Devamp Project - MM4ever - 03-25-2010 I remade hippopotas? Its smaller and have better shading. |