Ripping Questions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ripping Questions (/thread-15341.html) |
RE: How I Rip Sprite? - Kosheh - 03-09-2009 (03-09-2009, 02:26 PM)Ridleymaster Wrote: I just found the same program today on Sprite database and they say that you'll need Tile Molester to use a lot of the files. There are other programs there that might be able to help but to me that you kinda have to you some of them as a team.Yeah, but what good is Tile Molester if the game's data is compressed <_< RE: How I Rip Sprite? - Superliger - 03-09-2009 Tahaxan can decompress the files you save. Everything from the game shows up but I haven't figuered it out on tilemole or ggd yet. RE: How I Rip Sprite? - Agneya - 03-10-2009 LOL I HOPE THIS IS NOT ANNYOYIN BUT PLZ TELL ME WHAT THE HECK DO I DO I have VBA AND HAT RIPPING RIPPING THING U GAVE IT HAS ONE FILE VBA.DMG what is it????? HOW DO I USE IT???? respond plz RE: How I Rip Sprite? - Omegakyogre - 03-10-2009 I hope that's an alt. And a troll. On the off-chance it isn't, .dmg files only work on Macintosh computers. RE: How I Rip Sprite? - Superliger - 03-10-2009 Does anybody know how to use .bin sprite files? RE: How I Rip Sprite? - Barubary - 03-10-2009 (03-09-2009, 09:54 AM)Kosheh Wrote: help me how i rip sprite!!!!!!!!!!!!!!I've tried to tilerip from this game some time ago, and I have to say that i'd love to be able to tilerip everything from this game. This is because I then would have to have a working decompressor for the 'flag-0x11 files' (which is also the only compression used in MM Starforce 3). These kind of files are LZ77/LZSS compressed, but use some kind of slightly altered algorithm, rendering the decompression algorithm(s) inside Tahaxan useless for those files. Some of the .t-files inside NPotN2 use this compression, including the character files. The maps are easy; the .n-file is the palette, the .m file contains the graphics in tiles of 32x32. I'd advise using TiledGGD, with the tile size set to its proper value[/plug]. You cannot view these files properly in Tahaxan, since it can only handle tiles of 8x8. (03-10-2009, 10:37 AM)Ridleymaster Wrote: Does anybody know how to use .bin sprite files?.bin files can be any format (there're sometimes even different formats within the same game), so you'll have to be more specific than that ;] RE: How I Rip Sprite? - Superliger - 03-10-2009 not sure if I can? I opened the gam with that Tahaxan thing and 99% of it is .bin files. RE: How I Rip Sprite? - Barubary - 03-10-2009 (03-10-2009, 12:52 PM)Ridleymaster Wrote: not sure if I can? I opened the gam with that Tahaxan thing and 99% of it is .bin files.For one, naming the game would help ;] (or supplying an example file) RE: How I Rip Sprite? - Superliger - 03-10-2009 I was able to figure it out why tilemole woudn't open them correctly they were compressed so I had to decompress them and they all work. Thanks to all who have helped me . RE: How I Rip Sprite? - $uperLugia95 - 03-10-2009 I GOTTA bookmark this!! RE: Spriting/Ripping Questions? - windscar - 03-11-2009 I'd like to rip all of the buildings and map- iles of Pokémon Ranger Batonnage. What is the best method for this? RE: How I Rip Sprite? - Superliger - 03-11-2009 I need a bit more help with tilemole. How do I get big objects to line up right? For example I have a part of a tail on the top row and a part of a head at the bottem row. Also how do I get the right colors on the sprites if I don't know what the right colors are? Does anybody know how to use GGD? RE: Spriting/Ripping Questions? - Seth - 03-11-2009 (03-11-2009, 02:07 AM)windscar Wrote: I'd like to rip all of the buildings and map- iles of Pokémon Ranger Batonnage. What is the best method for this?Disabling layers and Screen Getting (alt+impr pant petsis). What would be the best form for shading a "combat game" sprite type? RE: Spriting/Ripping Questions? - Androu1 - 03-12-2009 I'm having problems. I wanna rip the stuff from a PSX game but the only way to actually do it is using AnimGet. I would have to delete all of the background and such, but it doesn't matter. The problem is, AnimGet slows my PC down to the point that it makes it freeze. Is there any alternate tool I can use for this or something? RE: Spriting/Ripping Questions? - Seth - 03-12-2009 Screencaptures and Paint. What would be the best form for shading a "combat game" sprite type? |