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3DS Ripping Catch-All Thread - Printable Version

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RE: 3DS Ripping Catch-All Thread - Ploaj - 11-01-2014

Here you go!
[Image: M8x5WaH.png]
Straight from Dream Team's files :p

(I'll get her dream overworld sprites up soon. Regular overworld eventually.)


RE: 3DS Ripping Catch-All Thread - justcamtro - 11-01-2014

(11-01-2014, 11:14 AM)Ploaj Wrote: Here you go!
[Image: M8x5WaH.png]
Straight from Dream Team's files :p

(I'll get her dream overworld sprites up soon. Regular overworld eventually.)

So wait, Dream Team have some BiS Sprites? I wonder why....~


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-01-2014

I uploaded a few overworlds, but I forgot to add Teawater to the credits Ouch!'
Could someone fix that for me?


RE: 3DS Ripping Catch-All Thread - MrYoshbert - 11-01-2014

(11-01-2014, 12:03 PM)xX-CamTro-Xx Wrote:
(11-01-2014, 11:14 AM)Ploaj Wrote: Here you go!
[Image: M8x5WaH.png]
Straight from Dream Team's files :p

(I'll get her dream overworld sprites up soon. Regular overworld eventually.)

So wait, Dream Team have some BiS Sprites? I wonder why....~

Placeholder sprites, I bet.


RE: 3DS Ripping Catch-All Thread - puggsoy - 11-01-2014

(11-01-2014, 12:26 PM)Ploaj Wrote: I uploaded a few overworlds, but I forgot to add Teawater to the credits Ouch!'
Could someone fix that for me?

I've done a few (the ones I can see in "Recently Uploaded Sheets" on the homepage) but I don't want to have to check through all the overworld sprites to see which the rest are. Could you say which ones specifically I still need to add him to?


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-01-2014

Oh of course.
It's just the new uploaded ones.
You can see them here: http://www.spriters-resource.com/uploads.php

Thank you Smile


RE: 3DS Ripping Catch-All Thread - Random Talking Bush - 11-01-2014

They're all labelled accordingly now. Smile


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-01-2014

Thanks!.. but I sorta did it again Ouch!
I remembered on the first sheet, but forgot again on these 3.
http://www.spriters-resource.com/3ds/marioluigidreamteam/sheet/63824/
http://www.spriters-resource.com/3ds/marioluigidreamteam/sheet/63823/
http://www.spriters-resource.com/3ds/marioluigidreamteam/sheet/63822/

And uh, I never played Dream Team. And I know little about Mario and Luigi in general, so if anyone that's played it notices any problems in the sheets, or the names of the attacks, let me know. I couldn't find any info on the Ice Flower one, so I just called it Ice Flower. A similar case to the barrel and spring. I used the names from Bowser's inside Story.

Edit:
Actually, I just noticed the canon's sprite looks kinda stretched and out of style. Would that attack happen to be unused?


RE: 3DS Ripping Catch-All Thread - puggsoy - 11-01-2014

Fixed Smile


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-02-2014

I redumped the 3DS version of Adventure Time: HIKWYSOG.
Turns out, it does use the same format, albeit with a different, but simpler, compression.

It also looks like I was right; the 3ds sprites are higher quality.
I haven't figure out how to assemble them yet, though. It looks ever trickier than Shantae and Regular Show.
But that means that when it's figured out, that's 3 new 3DS games we can get sprites from Big Grin


RE: 3DS Ripping Catch-All Thread - Mystie - 11-04-2014

Gericom just released the source for the first build of Every File Explorer: http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/page-15#post-5146258

Now if only I knew how to compile it...


RE: 3DS Ripping Catch-All Thread - Manki - 11-04-2014

^Yes(made a post on how to compile on gba temp)

The tool works great:
[Image: 21170op.jpg]


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-04-2014

I got some of the frame data figured out!
That means I can rip a few individual images. There is still a lot I need to figure out, though.

Here is a comparison of Beemo from the 3ds and ds version.
(3ds is the first one)
[Image: EqINbDm.png]
It's hard to tell at a glance because of how small he is, but zooming in will show that the 3ds version has less texture limitations, which gives it a less compressed look.
It will be more apparent on the larger sprites I'm sure.


RE: 3DS Ripping Catch-All Thread - Random Talking Bush - 11-04-2014

(11-04-2014, 09:09 PM)Ploaj Wrote: I got some of the frame data figured out!
That means I can rip a few individual images. There is still a lot I need to figure out, though.

Here is a comparison of Beemo from the 3ds and ds version.
(3ds is the first one)
[Image: EqINbDm.png]
It's hard to tell at a glance because of how small he is, but zooming in will show that the 3ds version has less texture limitations, which gives it a less compressed look.
It will be more apparent on the larger sprites I'm sure.

Even from a distance I can tell that those 3DS sprites look much better! Tongue

(EDIT: Merged the post in question, new page after all.)


RE: 3DS Ripping Catch-All Thread - Ploaj - 11-05-2014

Alright, new progress.

This file format is the wackiest thing ever in some places.
Many files have unique things to account for and no indication of what they are.
I've managed to extract a few sets of frames from some animations, but there is still a crazy amount of things that I need to figure out.

Here is a better comparison of the sprites.
[Image: 52262.png]
[Image: Yf6igNn.png]