(Another) Zelda Ripping Project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: (Another) Zelda Ripping Project! (/thread-28564.html) |
RE: (Another) Zelda Ripping Project! - Nemesisbg23 - 03-31-2017 Where is Links Model in BOTW i cant find it anywhere can someone help ? RE: (Another) Zelda Ripping Project! - Random Talking Bush - 03-31-2017 (03-29-2017, 07:53 PM)cherry89 Wrote: Good afternoon, why do they look like this, textures 3ds max 2015 ?. Can you tell me what I did wrong?Well, judging by how the textures look a bit garbled, are you sure you converted those correctly? (03-31-2017, 09:05 AM)Nemesisbg23 Wrote: Where is Links Model in BOTW i cant find it anywhere can someone help ?Already answered that earlier. (03-14-2017, 10:59 AM)Random Talking Bush Wrote:(03-14-2017, 10:22 AM)Nepfan Wrote: Well got throught the whole model folder, looked at all the armor, and hylian body, and nothing, found his hair on some armor set but thats allIt's in Pack\TitleBG.pack, which is a SARC file and can be extracted with Uwizard. RE: (Another) Zelda Ripping Project! - Nemesisbg23 - 03-31-2017 (03-31-2017, 09:39 AM)Random Talking Bush Wrote:aaahhh didnt see that Thanks(03-29-2017, 07:53 PM)cherry89 Wrote: Good afternoon, why do they look like this, textures 3ds max 2015 ?. Can you tell me what I did wrong?Well, judging by how the textures look a bit garbled, are you sure you converted those correctly? RE: (Another) Zelda Ripping Project! - AmazonValkyrie - 03-31-2017 (03-23-2017, 03:06 AM)sorapapu Wrote: I absolutely can't wait for Riji and the other Gerudo models, hopefully in dae or/and smd format. I am itching for the same, especially Urbosa! I'm about ready to dump my own game files to get them, if they don't pop up to download soon lol. Super disappointed that there have been no found models for Zelda's blue & gold Hylia gown. It would be perfect for a model import in Smash 4. RE: (Another) Zelda Ripping Project! - Trikeboy - 03-31-2017 (03-31-2017, 07:45 PM)AmazonValkyrie Wrote:(03-23-2017, 03:06 AM)sorapapu Wrote: I absolutely can't wait for Riji and the other Gerudo models, hopefully in dae or/and smd format. Riju, Urbosa and Rhondson are in the upload queue One problem with non unique NPCs is the game code works out the skin color so most of the characters have white skin textures. RE: (Another) Zelda Ripping Project! - Draco Rex - 04-01-2017 (03-25-2017, 05:52 AM)Trikeboy Wrote:Hey, since some else asked on a later page of this thread... could i possibly PM you for certain models from BotW? Just curious, since you seem to got them all set. If not, how much longer do you think the models will take to be available on the main modeler's resource site?(03-25-2017, 01:30 AM)digivee Wrote: Something I've noticed is that I get two "layers" when the models imported RE: (Another) Zelda Ripping Project! - sutinoer - 04-02-2017 @HasenFX I hope this help https://youtu.be/gzVH93YVv8Y RE: (Another) Zelda Ripping Project! - Carpaccio - 04-02-2017 Can anyone tell me which files hold the Sheikah Slate, and the pedestal it's inserted into? I can't seem to find it. Also can someone supply me with the unpacked files from TitleBG.pack? I can't seem to extract it properly. RE: (Another) Zelda Ripping Project! - zSydor - 04-02-2017 (04-02-2017, 05:29 PM)Carpaccio Wrote: Can anyone tell me which files hold the Sheikah Slate, and the pedestal it's inserted into? I can't seem to find it. Also can someone supply me with the unpacked files from TitleBG.pack? I can't seem to extract it properly. Here, btw the pedestal is Obj_DRCStoneStand_First if i remember correctly (03-20-2017, 08:56 PM)zSydor Wrote: Ok finnaly i found the sheikah slate, it's named "Item_Conductor or Item_ConductorDemo" RE: (Another) Zelda Ripping Project! - Random Talking Bush - 04-02-2017 Had to go back and update the BFRES script again because I'm an idiot. Code: Fixed UV mapping for models with type 519 (Riju's model in BotW, for example). If the normals/speculars UV mapping layer looked way too large and buggered up, it should be working fine now. RE: (Another) Zelda Ripping Project! - AmazonValkyrie - 04-03-2017 (03-31-2017, 09:46 PM)Trikeboy Wrote:(03-31-2017, 07:45 PM)AmazonValkyrie Wrote:(03-23-2017, 03:06 AM)sorapapu Wrote: I absolutely can't wait for Riji and the other Gerudo models, hopefully in dae or/and smd format. Yay!! So they'll just appear in the models section of the site when they're ready to download? Sorry, I'm a newbie here, so I figured I'd ask. Anyhow, I don't mind about the textures. I'd wanna use them as Smash Bros model imports anyhow, so the textures would have to be fixed anyway RE: (Another) Zelda Ripping Project! - Grizzly - 04-03-2017 I can't find link's eyes or hair. Please help. RE: (Another) Zelda Ripping Project! - thatrs - 04-04-2017 Link's hair is located in the Armor_Default sbfres file in the Model folder of the v33 Update files. As for the eyes they should be included on the base model. RE: (Another) Zelda Ripping Project! - Trikeboy - 04-04-2017 (04-03-2017, 11:50 AM)Grizzly Wrote: I can't find link's eyes or hair. Please help. Eyes might be found between the character's feet where the root bone is. RE: (Another) Zelda Ripping Project! - Trikeboy - 04-05-2017 (04-04-2017, 12:21 PM)HaseFX Wrote: If someone know please ! I import my model with the 3DMax script, i take the Link.bfres ( he is in a file with dds textures ) and when i import it he doesn't have the texture on him, some screenshots bellow. Please, save me xD. two questions, 1. When you imported the bfres, did you make sure the dds option was selected? 2. Have you checked to make sure the texture files actually have textures? It might be an idea to convert them into png files. I use XnConvert to convert them all with one click. |