PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html) |
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-07-2020 Hey guys, made a Patreon for the project: https://www.patreon.com/rickomax RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 02-08-2020 Thanks! Now we can finally view all the animations from Parappa the Rapper games. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 02-09-2020 Some unknown issues from psxprev i discovered: 1. Croc models don't have any UV Mappings 2. We get an error when scanning for TMD 3. Some textures on the vram pages won't show up on the model again (Nevermind. the models vram page is wrong and you can easily change it.) 4. PaRappa the Rapper & Um Jammer Lammy games at the end of an VDF animation is missing. (I don't know if thats normal.) I don't know if these issues will be fixed in time, but it's worth a shot. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-10-2020 PSXPrev 0.9.6 Added Neversoft PSX files support (missing normals and textures at the moment) Added auto limbs attachment feature to Neversoft PSX files https://github.com/rickomax/psxprev/releases/download/0.9.6/psxprev.zip RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Raccoon Sam - 02-10-2020 You're on fire, man!! Keep up the amazing work!! RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 02-10-2020 Do you think you can add N-Space game support? because the data in Rugrats: Search for Reptar uses .BIN Files. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Santikun - 02-11-2020 Does this work with pepsiman? I can't seem to get it working Code: Scan begin 02/11/2020 07:22:10 RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-11-2020 (02-11-2020, 05:23 AM)Santikun Wrote: Does this work with pepsiman? I can't seem to get it working Your iso is not a ISO-9660. Try to find the image in the Bin format and us WinBin2Iso to convert it. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Santikun - 02-11-2020 Okay, I found a working .bin, but it gives me empty models and mostly corrupt textures https://i.imgur.com/x9OR7Am.png RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-11-2020 PSXPrev 0.9.7 https://github.com/rickomax/psxprev/releases/download/0.9.7/psxprev.zip Added TMD metadata loading Added MIME-TMD loading Fixed VDF/HMD-MIME-VDF playback Fixed HMD primitive IDs Added animation type parameter (Common, vertex-diff, normal-diff, per-axis, roll-pitch-yaw and matrix) Added grid option RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Santikun - 02-12-2020 New version fixed the invisible models, but they're quite corrupt https://i.imgur.com/CcV8uXH.png RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-12-2020 https://github.com/rickomax/psxprev/releases/download/0.9.8/psxprev.zip Added "Ignore TMD Version" flag Fixed parser for older .PSX formats RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Cavan Ashton - 02-12-2020 (02-12-2020, 01:21 AM)Santikun Wrote: New version fixed the invisible models, but they're quite corruptThat seems to look like the PlayStation Logo. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Santikun - 02-13-2020 (02-12-2020, 09:02 AM)Cavan Ashton Wrote:Yeah, it does, but as you can see it's quite messed up(02-12-2020, 01:21 AM)Santikun Wrote: New version fixed the invisible models, but they're quite corruptThat seems to look like the PlayStation Logo. RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-13-2020 https://github.com/rickomax/psxprev/releases/download/0.9.8.1/psxprev.zip Added light options Added background and ambient color options Added mask color Fixed HMD vertex animation parsing |