Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - crueldude100 - 03-07-2017 (11-22-2016, 03:14 PM)gdkchan Wrote: I've been working on a new tool to view/export and (at some point) import models from/to all the 3ds Pokémon model formats. It is already better than Ohana3DS in some parts (more accurate rendering, material animation support for Sun/Moon, more smooth animations, and other issues are fixed aswell). Is it possible to import custom textures or models in the new build? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Demonslayerx8 - 03-08-2017 (03-06-2017, 10:25 AM)TehSe7en Wrote:(03-06-2017, 10:14 AM)gdkchan Wrote:(03-06-2017, 03:31 AM)TehSe7en Wrote: I'd say the best next step would be to export the animations from SPICA as SMD, 3DSMax really doesn't like DAEWhile I do plan to add a option to export the animations as SMD aswell, SMD doesn't support Scale animation so some animations wouldn't look totally correct with it (through most animations doesn't change Scales, I think...) Thanks for the build, i couldnt get it working at all no matter what was hoping it would have MBN support for some of the pokemon models in sm4sh3ds, but nope, but its still useful RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 03-08-2017 (03-08-2017, 04:42 AM)Demonslayerx8 Wrote:(03-06-2017, 10:25 AM)TehSe7en Wrote:(03-06-2017, 10:14 AM)gdkchan Wrote: While I do plan to add a option to export the animations as SMD aswell, SMD doesn't support Scale animation so some animations wouldn't look totally correct with it (through most animations doesn't change Scales, I think...) ^^ No problem! There's a new build, I'll try to upload that one later today RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - crueldude100 - 03-08-2017 (03-08-2017, 07:31 AM)TehSe7en Wrote:(03-08-2017, 04:42 AM)Demonslayerx8 Wrote:(03-06-2017, 10:25 AM)TehSe7en Wrote: You're awesome! That's all haha, yeah smd doesn't support scaling, which is easily recreated with simple enough animations, alternatively, fbx, which is very versatile as well and works regardless of which program you use, unlike smd, which either requires wallworms's crude implementation of an smd script (which still handles vertex welding and smoothing groups poorly) or a very old 3dsmax version that has smd plugins (which work flawlessly) What's new in the new build? :o RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Charmaleizard - 03-08-2017 Are the player models for sun/moon assembled in parts, rather than one full model? I am hoping to see player models put up on the site and was hoping to contribute to it myself. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 03-08-2017 (03-08-2017, 02:37 PM)Charmaleizard Wrote: Are the player models for sun/moon assembled in parts, rather than one full model? I am hoping to see player models put up on the site and was hoping to contribute to it myself. Yes they are in parts. I believe on the front page, you can find all the models that RTB uploaded on MegaFile. In Cinema 4D I've put them all together and made it customizable. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 03-08-2017 (03-08-2017, 12:58 PM)crueldude100 Wrote:(03-08-2017, 07:31 AM)TehSe7en Wrote:(03-08-2017, 04:42 AM)Demonslayerx8 Wrote: Thanks for the build, i couldnt get it working at all no matter what It says so on the github page, it's something about the shaders being somewhat reworked and fixed Code: Fix shader generation issue when previous color was used on Alpha (fix Lunala stars, maybe others aswell) Here it is anyways! SPICA from 2017-03-08 https://drive.google.com/uc?id=0BwZMeX3tE_2_VlJ3LTR6bVpRQVk (03-08-2017, 03:33 PM)magikstar Wrote:(03-08-2017, 02:37 PM)Charmaleizard Wrote: Are the player models for sun/moon assembled in parts, rather than one full model? I am hoping to see player models put up on the site and was hoping to contribute to it myself. How'd you get the skin colors to work? Did you just adjust the brightness and applied a tint to the whole texture? Or did you use the alpha channel and overlayed that on top of the diffuse texture? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 03-08-2017 (03-08-2017, 04:13 PM)TehSe7en Wrote:(03-08-2017, 12:58 PM)crueldude100 Wrote:(03-08-2017, 07:31 AM)TehSe7en Wrote: ^^ No problem! There's a new build, I'll try to upload that one later today RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 03-10-2017 (03-08-2017, 06:38 PM)magikstar Wrote:(03-08-2017, 04:13 PM)TehSe7en Wrote:(03-08-2017, 12:58 PM)crueldude100 Wrote: What's new in the new build? :o Yeah I guess that works, not as easy as I thought, but it gets the job done RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 03-10-2017 (03-10-2017, 06:41 AM)TehSe7en Wrote:Yea I've got a bunch of edited textures and I even created eye expressions and looking left and right. I can send them to you so you don't have to go and edit them all yourself.(03-08-2017, 06:38 PM)magikstar Wrote:(03-08-2017, 04:13 PM)TehSe7en Wrote: It says so on the github page, it's something about the shaders being somewhat reworked and fixed RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 03-10-2017 (03-10-2017, 02:26 PM)magikstar Wrote:That would be awesome!(03-10-2017, 06:41 AM)TehSe7en Wrote:Yea I've got a bunch of edited textures and I even created eye expressions and looking left and right. I can send them to you so you don't have to go and edit them all yourself.(03-08-2017, 06:38 PM)magikstar Wrote: Awesome Video RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 03-10-2017 (03-10-2017, 04:02 PM)TehSe7en Wrote:The character rig(03-10-2017, 02:26 PM)magikstar Wrote:That would be awesome!(03-10-2017, 06:41 AM)TehSe7en Wrote:Yea I've got a bunch of edited textures and I even created eye expressions and looking left and right. I can send them to you so you don't have to go and edit them all yourself. Open the .rar file and go to the complete folder and then the tex folder. That's where all the textures are. The character.fbx has all the parts merged together. Also, if you have C4D, you can open the rid I've created. It's not finished yet though. Also you might have to mess with the UV's for some of the textures. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 03-13-2017 If anyone is having trouble with the rig I uploaded, email me at [email protected] so I can try and fix it. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - FreezShocka - 03-16-2017 Any help on how to use the rigs for Maya? After downloading a whole file and attempting to upload the parts folder to Maya, it says it cannot be read or something of the like. Do I have to pick certain files or edit them before uploading? I only do animation, so if there is major editing involved I won't be able to use these. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - DarkI - 03-17-2017 (03-06-2017, 06:56 AM)TehSe7en Wrote:(03-06-2017, 05:21 AM)magikstar Wrote:(03-06-2017, 03:31 AM)TehSe7en Wrote: Yeah I had to use some workarounds, I did export the animations using SPICA to DAE and used a software called Neosis to convert to FBX, from there I can import the models exported as SMD to Max and just update the animation using FBX (it doesn't crash this way, it still does crash if I import the DAE directly), it's a not so clever trick, but it works! hehe, thanks for everything tho, both SPICA and Ohana3ds are excelent programs! I'd say the best next step would be to export the animations from SPICA as SMD, 3DSMax really doesn't like DAE, FBX is ok tho, but since I usually work with the Source engine, and SMD is such a versatile format, it's mostly my go to format for both models and animations. It just so happened that I didn't know how to get the DAE files to work with 3DSMax, so for that solgaleo I used a very old Ohana3ds version, but even with the latest commit the animations are still somewhat jerkyWhere do you find SPICA? How were you able to get the effect on rayquaza? I can't seem to figure out that step. Also is anyone able to help on finding like the character animations? Specifically the player animations? |