Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Charmaleizard - 03-27-2017 (03-25-2017, 11:57 PM)DarkI Wrote:(03-23-2017, 09:26 PM)Charmaleizard Wrote: So, I'm still quite new to this...I tried to load a render of the greninja, bulbasaur, venusaur, etc. models in ohana3ds, and a majority of models have irises that are layered on top (above eyelids). How do I fix that texturing? Thanks for the help! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Charmaleizard - 03-28-2017 (03-27-2017, 05:31 PM)Lilothestitch Wrote: I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them. The models in the folder are in .gr with .ad textures. How are they opened? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Lilothestitch - 03-28-2017 (03-28-2017, 12:55 PM)Charmaleizard Wrote:(03-27-2017, 05:31 PM)Lilothestitch Wrote: I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them. You can just open them with Ohana 3DS rebirth. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - faba123 - 03-30-2017 Hello, I would like to request the Faba model from pokemon sun and moon. Awesome rips so far by the way! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TheGamedawg - 03-30-2017 How is the XY ripping project coming? It's been quite a while since I've seen any progress. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - FreezShocka - 04-02-2017 I'll request Shaymin/Shaymin-Sky! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Charmaleizard - 04-03-2017 (03-30-2017, 08:20 AM)TheGamedawg Wrote: How is the XY ripping project coming? It's been quite a while since I've seen any progress. I've noticed that as well, and was hoping to contribute by finishing off the few that haven't yet been done, starting from gastly (#092) and up from there. Since I am still new, I won't be able to do so quickly, and certainly not on my own. I don't necessarily want to be working/figuring out a model that someone else is working on, and I'm wondering if contributors could "call" uploads? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 04-03-2017 (04-03-2017, 10:55 PM)Charmaleizard Wrote: I've noticed that as well, and was hoping to contribute by finishing off the few that haven't yet been done, starting from gastly (#092) and up from there. Since I am still new, I won't be able to do so quickly, and certainly not on my own. I don't necessarily want to be working/figuring out a model that someone else is working on, and I'm wondering if contributors could "call" uploads?I'm already working on getting the rest of the 1st-Gen Pokémon extracted, so don't worry about those. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 04-04-2017 I'm gonna work on 4th gen next month. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - FreezShocka - 04-04-2017 Can anyone help? I'm not exactly sure which files to use for Maya from these Pokemon Rig Folders. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Charmaleizard - 04-05-2017 1. SPICA and I aren't getting along. it gives me an error any time I try to open a file - "Object reference not set to instance of an object" 2. Why are all the sun/moon battle BG in one bin? How can I unload the bin? Ohana and SPICA aren't liking me here. EDIT: For reference, I am talking about the unpacked romfs I unpacked. I can open the file containing the models, and inside is one bin. The bin should contain all the BGs, but I can't unpack it. Ohana also gives me an error about trying to upload too many models when I try to open it. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - THElectrolith - 04-08-2017 Hi, everyone. I've been trying to actually get the models correctly textured in 3DS Max. Still, I don't understand how to texture eyes, mouths and body at the same time. I tried with separate materials, but nothing to do.. I've seen some of you could do it, like that super cool Solgaleo with the starry texture on his head, and I just would like to understand how you do that. Thanks in advance RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - gdkchan - 04-08-2017 For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few. Example: If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 04-09-2017 (04-08-2017, 11:09 AM)gdkchan Wrote: For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few. I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - gdkchan - 04-11-2017 (04-09-2017, 04:47 PM)TehSe7en Wrote:Unfortunately I only know where the player animation for OR/AS are located. TBH I don't even know where the parts of the player models are on Sun/Moon (I found the ones on the demo, but never bothered to check on the final game). That said I do plan to do a deep search on the game files to see if I can find interesting stuff and new formats to implement (and maybe the player animations), but I need to develop the tools for such tasks first (because extracting the archives one by one blindly is a pain IMO). On a side note, the issue about SPICA dae models crashing 3dsmax should be fixed now.(04-08-2017, 11:09 AM)gdkchan Wrote: For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few. |