![]() |
alec's models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Nintendo 64 (https://www.vg-resource.com/forum-63.html) +------- Thread: alec's models (/thread-15960.html) |
RE: alec's models - alecpike - 02-06-2011 i am going to upload hyrule feilds next and i thought this was interesting: the entire feild is made up of hexagons wich render seperately! ![]() note: i don't know what to do about the sky texture seeing how it changes throughout the day, any sugestions woud be gladly appreciated RE: alec's models - Shadowth117 - 02-06-2011 Most games use a various tricks like that for large areas so that they everything can be onscreen without lag. I know with Halo games that they usually render most of the map at once, but use lots of invisible barriers to determine when objects go into lower levels of detail. Anyways, for the sky I can't remember exactly how it worked, but unless the model really changes you may only want to rip the sky once and just include the night, dusk, and morning textures or whatever. Been a while since I played the game so I don't remember exactly how the sky worked in it. RE: alec's models - Zerox - 02-06-2011 Ah Hyrule field very cool. I've actually T-posed Mido now. I'll upload him soon. Thanks for Zelda. RE: alec's models - alecpike - 02-08-2011 despite my best efforts i just don't know what to do about the textures, so i'm submitting it the way peardian submited his models http://www.mediafire.com/?6qc623t26awk51q ![]() RE: alec's models - edsterisawesome - 02-08-2011 Hmm... I really don't know what to say other than the misspelling of Field. RE: alec's models - alecpike - 02-09-2011 (02-08-2011, 10:50 PM)edsterisawesome Wrote: Hmm... I really don't know what to say other than the misspelling of Field. ya, my spelling kind of sucks i decided to rip models from games other than mario 64 and zelda, so here is the truck from the dam in goldeneye: http://www.mediafire.com/?naleoe0w6cjjw19 RE: alec's models - Shadowth117 - 02-09-2011 I'd say I remember Goldeneye and go on to bask in notalgia, but I kind of missed the boat on that game. Still, its cool to see rips from it and I'd hope you'll do more. RE: alec's models - alecpike - 02-09-2011 here is mario's model from mario party: http://www.mediafire.com/?81npxsc2xxfhdu4 hopefully zerox can fix him to and unanimated pose soon i will upload the other characters soon as well EDIT: here is luigi too http://www.mediafire.com/?0p571ibx3k934gx RE: alec's models - Shadowth117 - 02-10-2011 You don't really need to put these guys in an unanimated pose since they're made up of separate parts. Cool to see these guys though. Its funny to see an N64 model of Mario that doesn't look ridiculously short. RE: alec's models - alecpike - 02-11-2011 here is peach: http://www.mediafire.com/?p62vd3hf88qr5vx and here is yoshi: http://www.mediafire.com/?tgaz68e2p683bc9 EDIT: and dk, http://www.mediafire.com/?0pei02geynmljdy RE: alec's models - alecpike - 02-11-2011 here is wario: http://www.mediafire.com/?szaz5j31e4jeb78 i noticed something weird, the front and back of his ear aren't connected ![]() it isn't noticable ingame but it still seems a bit strange, any ideas? RE: alec's models - Shadowth117 - 02-11-2011 Its probably to give a little bit of added depth to his ears without extra polygons although it wouldn't work well now since high resolution games would make stuff like that glaringly obvious. RE: alec's models - alecpike - 02-12-2011 here is toad http://www.mediafire.com/?1qevjwd9g5w322b RE: alec's models - alecpike - 02-13-2011 here is ganondorfs castle as part of a request http://www.mediafire.com/?w5suvuyqfb1bvvw RE: alec's models - alecpike - 02-16-2011 Here are a TON of mario party rips, i unfortunatly won't be able to make icons though ![]() Bowser: http://www.mediafire.com/?12opoc9q2m2crwb Lightbulb machine: http://www.mediafire.com/?88mec5lud37j90j Hammer: http://www.mediafire.com/?6ptv91zqm7im8r2 Koopa: http://www.mediafire.com/?btdy6h49h3m1l9b Minigame house: http://www.mediafire.com/?eyabeeq1qb9tdsu Minigame koopa: http://www.mediafire.com/?n7yr5y1zp1ctb88 Minigame island raft: http://www.mediafire.com/?1v8pfot1bf10ed9 Mushroom shop: http://www.mediafire.com/?jeps4c59ne8pwap Mushroom town creatures: http://www.mediafire.com/?mfqq43xl9m916dc Option house: http://www.mediafire.com/?14ivn51rz1m9fza Shop keeper: http://www.mediafire.com/?009mz9zkya86bec Thwomp: http://www.mediafire.com/?ibo75dq34a5guco Its suprisingly hard to rip mario party models, its virtually impossible to play the game on an emulator to begin with (all of the maps are pitch black and most of the minigames are impossible) but the VRML only seems to export every second time, all other circumstances you are left with nothing but a blank scene with a camera. i like how they set up the textures though |