Gamedev Lounge 0010 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Gamedev Lounge 0010 (/thread-19334.html) |
RE: Gamedev Lounge 0010 - Phaze - 11-16-2012 (11-15-2012, 01:49 PM)coty-crg Wrote: I totally understand. Highschool student, right?Nah, I'm actually 23 Teachers in my local equivalent of high school were useless. I didn't do any maths in College after 1st year and after that it was only really base conversions, logic and pointer arithmetic (Which, tbh, I don't count as 'maths' because you only need a basic grasp to understand it all). RE: Gamedev Lounge 0010 - coty-crg - 11-16-2012 (11-16-2012, 01:55 AM)Phaze Wrote:Oh man.. You need to get some harder classes, then. Since I'm a Computer Science Major; I'm doing stuff from Calc I through Calc III; trig; physics; and all other sorts of scary stuff. You won't learn unless you take the initiative! And if you can't afford classes; check out Google!(11-15-2012, 01:49 PM)coty-crg Wrote: I totally understand. Highschool student, right?Nah, I'm actually 23 RE: Gamedev Lounge 0010 - Phaze - 11-16-2012 (11-16-2012, 04:55 PM)coty-crg Wrote: Oh man.. You need to get some harder classes, then. Since I'm a Computer Science Major; I'm doing stuff from Calc I through Calc III; trig; physics; and all other sorts of scary stuff. You won't learn unless you take the initiative! And if you can't afford classes; check out Google!I was doing a Bachelors of Comp. Sci at what was prob'ly the best Uni around here. We were learning about Functional Programming, Assembly, system architectures, security, that kinda stuff. Unfortunately I did end up failing because loldepression but that's a long story. Why do you think I'm researching trig on my own now? This knowledge will be useful to me in the future so I'm (occasionally) looking at it. Been trying to get a grasp on the GL Shader Language, too. RE: Gamedev Lounge 0010 - coty-crg - 11-23-2012 (11-16-2012, 08:42 PM)Phaze Wrote:Shaders are something I have yet to look into. Just haven't had a real use for them; yet.(11-16-2012, 04:55 PM)coty-crg Wrote: Oh man.. You need to get some harder classes, then. Since I'm a Computer Science Major; I'm doing stuff from Calc I through Calc III; trig; physics; and all other sorts of scary stuff. You won't learn unless you take the initiative! And if you can't afford classes; check out Google!I was doing a Bachelors of Comp. Sci at what was prob'ly the best Uni around here. We were learning about Functional Programming, Assembly, system architectures, security, that kinda stuff. Unfortunately I did end up failing because loldepression but that's a long story. Actually.. better start now, just for the knowledge. Heh. RE: Gamedev Lounge 0010 - Phaze - 11-23-2012 (11-23-2012, 12:04 AM)coty-crg Wrote: Shaders are something I have yet to look into. Just haven't had a real use for them; yet.Well, Shaders and other similar features will probably be invaluable to me when I do get to work on the bigger things I have in mind, since I would like some neat effects. More knowledge can't really hurt. Now if only I could stop procrastinating RE: Gamedev Lounge 0010 - Mag - 11-28-2012 Working on a Pixel/Voxel art editor for PC/Mac/Android. Check out a screenshot here. You'll be able to work on Pixel art and turn it to voxel art, and in turn, use a sculpting program like Blender or Mudbox to convert it to an awesome 3D model. It's also being designed with everyone's workflow in mind, like a dedicated palate area that you can zoom in and edit just like on the canvas, full control over RGB HSL and HSV, layers, and an epic UI. EDIT: I updated the UI, so now it looks even better! RE: Gamedev Lounge 0010 - Sengir - 12-04-2012 Gonna be learning C RE: Gamedev Lounge 0010 - Hoeloe - 12-04-2012 C is a... fun language. Just be careful with it, you can screw up all kinds of stuff if you're not. It's surprisingly low level, actually. RE: Gamedev Lounge 0010 - Vipershark - 12-05-2012 I'm in on the C shenanigans as well. I actually got about halfway through my C book over the summer and have been kinda anxious to pick it back up. RE: Gamedev Lounge 0010 - Phaze - 12-06-2012 String manipulation in C is... a very special type of fun RE: Gamedev Lounge 0010 - Hoeloe - 12-06-2012 You can get libraries to make it more... normal, but it is a special kind of fun. Enjoy having no protection on your data. RE: Gamedev Lounge 0010 - coty-crg - 12-09-2012 (12-06-2012, 05:46 AM)Hoeloe Wrote: You can get libraries to make it more... normal, but it is a special kind of fun. Enjoy having no protection on your data.Personally, I use XOR encryption for -everything- But that's just me RE: Gamedev Lounge 0010 - Kitsu - 12-09-2012 Who needs data protection anyways! All levels open source! Player tinkers with data and breaks the game (or makes it boring)? Too bad! RE: Gamedev Lounge 0010 - Chirp - 12-10-2012 I feel like a derp programmer after reading most of this, I've tried out C++ and all I've managed to do in it so far is make a window and make an image display in that window. I hadn't really gotten back into programming though. I've been distracted by lots of other stuff lately though. (Mostly real life and suddenly spriting attempts) I'm thinking of whether I should use Java or C++ though for making games. I'd probably try to do 2D games because anything involving 3D would be overly complicated for me right now. (And I really hope this didn't double post because my internet derped while clicking post reply) RE: Gamedev Lounge 0010 - Previous - 12-10-2012 libgdx For those who wanna do some Java game stuff. I haven't tried it myself (yet) but I heard it's good. |