BEAT 'EM UP - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: BEAT 'EM UP (/thread-19994.html) |
RE: BEAT 'EM UP - Medevenx - 06-26-2012 Amb and Ty are still kinda' leaning RE: BEAT 'EM UP - Crappy Blue Luigi - 06-26-2012 does tyler still look like he's leaning when it's animated? also, amber is supposed to be leaning slightly. the forward lean adds to her character in her "non-aggressive" animations, which i'll get back to later once i have more of her animations done. RE: BEAT 'EM UP - Candel - 06-26-2012 Stevo looks good in my opinion. Also have you decided anything about Loaf? His new animation or idle? RE: BEAT 'EM UP - Crappy Blue Luigi - 06-26-2012 this is the latest revision for loaf. i was having trouble making his arms stand out in front of him, so i gave him a suit? i guess that works, but then i couldn't find a good position for his hands that kept them from blending into his face while also made his arms look like arms with correct joints and such. loaf is still going through revisions. i'm probably going to scrap what i have and start again. RE: BEAT 'EM UP - Crappy Blue Luigi - 06-27-2012 major update to the first post. all of the portraits and icons have been made up-to-date, same for crappy and gatsby's current sheets and a couple of their animations. tyler now has a current sheet, because i made... TYLER PUNCH 1 the start of a new combo... there's also this little gem: gatsby's alt: the spycrab. take a wild guess as to what it's referencing. seriously, go ahead! i'll give you some time. that's right, it's a reference to an old drawing of gatscrab dressed as The Spy from TF2! speaking of gatscrab, i'll get around to updating all of his animations to use his new color scheme soon. that's it! RE: BEAT 'EM UP - Crappy Blue Luigi - 07-01-2012 BOSS TIME appropriate background music introducing ZZ ROBO and ZZ MECH (always in all caps), the bosses of round 6. i'm happy with how they came out, but their design is really simple. help a guy out, tSR! i need suggestions on how to spice up these bots. it's ???! (or, if you prefer, Question Mark Three Times) ??? is gatsby's... other bro. actually, he's not even really his bro. ??? is the result of a failed attempt to clone gatsby. ??? is the round 7 boss. there's a reason he appears so late into the game, but it's not something i'm ready to reveal yet. RE: BEAT 'EM UP - Gaia - 07-01-2012 Aside from the classic "Imposter Bad Guy" routine, his role might just be diffrent than being just another underling. RE: BEAT 'EM UP - Shade - 07-01-2012 (07-01-2012, 04:01 PM)Crappy Blue Luigi Wrote: BOSS TIMEIt would be pretty cool if there were exposed circuits from damage, or maybe some type of power source on its chest plate? RE: BEAT 'EM UP - Thumbtacks - 07-01-2012 (07-01-2012, 04:01 PM)Crappy Blue Luigi Wrote: MECHA GORS 9000 (...) RE: BEAT 'EM UP - Candel - 07-02-2012 (06-27-2012, 12:43 AM)Crappy Blue Luigi Wrote: major update to the first post. all of the portraits and icons have been made up-to-date, same for crappy and gatsby's current sheets and a couple of their animations. tyler now has a current sheet, because i made... Tyler's punch will be kind of akward if you fight in a beat em up.. maybe? Also, I have a hard time imagining someone who fights with only one hand clenched. Maybe put his other hand into a fist? RE: BEAT 'EM UP - Crappy Blue Luigi - 07-02-2012 i don't understand your post. please elaborate. RE: BEAT 'EM UP - Candel - 07-02-2012 what I mean is if you are in a fight, both your hands will be closed, I have a hard time imagining Tyler fighting with only one hand closed in that punch for some reason. RE: BEAT 'EM UP - Crappy Blue Luigi - 07-02-2012 well, none of the characters here are necessarily acting like they're in a real fight. it's all cartoony and silly. what do you mean by his punch being kind of awkward? RE: BEAT 'EM UP - Gors - 07-02-2012 i'd increase the punch's range, it's too near imo. RE: BEAT 'EM UP - Crappy Blue Luigi - 07-02-2012 i'm mostly trying to stick to the stats; tyler's reach stat is 2. i could make it a couple pixels longer, maybe. |