The VG Resource
Daemoth's Submissions - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html)
+------ Forum: Submissions (https://www.vg-resource.com/forum-34.html)
+------- Forum: SNES (https://www.vg-resource.com/forum-46.html)
+------- Thread: Daemoth's Submissions (/thread-23078.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42


RE: Final Fantasy 6 rips - daemoth - 06-07-2013

(06-07-2013, 10:02 AM)Tonberry2k Wrote: I don't see the Light of Judgment effects or fire effects on that sheet.
As for the "lamb," it's a tapir, and you've already got it on your Dance sheet. Tongue

I did, but I didn't include it because it doesn't officially exist. I guess we can slap in on the WOR Bosses.

Woops, i uploaded the wrong sheet, should be ok now. As for the Tapir, i think he have an unique animation when he cures you, part of them are below it in the Misc sheet. Also, maybe theres an error on misc sheet, but both of them arent the same. Look at his leg on the misc sheet, they are diagonal and the one mog use have straight legs. Ill comfirm it asap. Edit: They are both the same finally, same animation, same sprite. However, i was sure that smoke effect below the tapir in misc was used with it. I wonder where its used then....


RE: Final Fantasy 6 rips - Ton - 06-07-2013

There are two different Tapir spells, though they do different things. The Mog dance one just appears and does whatever. The second appears after you've been asleep for x amount of rounds and wakes you up and has a wavy effect over it.

Just a couple of minor spelling errors on that Effects sheet. You misspelled Gestahl and Light.


RE: Final Fantasy 6 rips - Ton - 06-08-2013

I was going to add the small rock that falls out (right before the door bursts open) to your Sealed Gate sheet, but I don't want to ruin your transparency. You can find it on here ( http://img7.imageshack.us/img7/8130/ff6npccedit.png ) all the way at the bottom above the other rock, next to the raft.
I feel like we should add the "field" where Gestahl, Maduin, Terra and Madonna/Madeline end up after being sucked out of the Sealed Cave to that sheet as well as the closing "doors" that end that scene.


RE: Final Fantasy 6 rips - daemoth - 06-08-2013

Tapir: i know there are 2 ways to activate it when i said i would confirm it i meant i would check them. And they looked the same to me.
Sealed gate: sure, do you remember when that scene is played?


RE: Final Fantasy 6 rips - Ton - 06-08-2013

It's right after the Magitek Research Facility at the tail end of when you get to play as Maduin.


RE: Final Fantasy 6 rips - daemoth - 06-09-2013

CutScene Sheet: Fixed spelling errors
Sealed Gate: Added little rock, closing doors and foresty background.
Font,Menu & Icons sheet Added.
Title Screen : Removed the fonts.

I will also to rip the 3-d like cart ride, but its all in mode 7 background and i cant discern the parts of it. Weird thing though, in Vsnes, their size seem to be multiplied by 8 ( each pixel take 8x8). I guess i should scale down?
Edit: Dont really know what to do with this, every single frame seem to have something different.
Heres what it looks like scale down x8.



RE: Final Fantasy 6 rips - Ton - 06-09-2013

Wow, that tunnel has been attempted a few times and you're the first one I've seen make any progress on it. Looking good so far!
As for all the differences, maybe there is a way to separate the parts?

And just a thought; does the Falcon cutscene (when it comes out of he water) have unique water effects?


RE: Final Fantasy 6 rips - Davy Jones - 06-09-2013

Gon (SNES) has also mode 7 backgrounds (savanna/polar sea chase) plus the tiles were viewable per Pal-/MemViewer.

So yes, they're separate parts. Not sure if vSNES shows you the tiles for this game, since it doesn't like vSNES too much.


RE: Final Fantasy 6 rips - daemoth - 06-09-2013

I checked in the memory i couldnt find any tile. I guess i must have all the parts in this.
Good Enough?

Falcon: Not completly sure but i think its the same water splash that is in cutscene anim sheet.


RE: Final Fantasy 6 rips - daemoth - 06-09-2013

Finally, I ripped between the first battle and second with a macro and Snes9x. Now i should have everything, here what it looks like. (over 150 frames...)



RE: Final Fantasy 6 rips - Davy Jones - 06-09-2013

MemViewer - Decoder - M7_BG1 and M7_BG2

Isn't there someting? Your gif doesn't look like it has many tiles.


RE: Final Fantasy 6 rips - daemoth - 06-09-2013

(06-09-2013, 05:12 PM)Davy Jones Wrote: MemViewer - Decoder - M7_BG1 and M7_BG2

Isn't there someting? Your gif doesn't look like it has many tiles.
Nop, nothing. Theres the palette....
Save Game
[Image: cartridemem.png]


RE: Final Fantasy 6 rips - Davy Jones - 06-09-2013

you have to increase the value for the y res. (window size), then you can see more of it.


RE: Final Fantasy 6 rips - daemoth - 06-10-2013

(06-09-2013, 06:51 PM)Davy Jones Wrote: you have to increase the value for the y res. (window size), then you can see more of it.
Huh, weird. I though that you couldnt change that because you cant move the window offset. Furthermore, its so scrambled that i cant make any sense out of it.


RE: Final Fantasy 6 rips - Davy Jones - 06-10-2013

WRAM offers a little bit more than VRAM, but it's still scrambled.

Can you bring the frames from your gif down to the size which you've posted first?