[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! (/thread-28180.html) |
RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 10-26-2019 (10-26-2019, 04:10 PM)dalek_kolt Wrote: A bunch of the BMS scripts on the first page lead to 404s. Can someone update that? Here's script segment for BMS: Code: get BASENAME basename Must run with QuickBMS. They look like CPK files. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - dalek_kolt - 01-06-2020 (10-26-2019, 08:31 PM)Pingu! Wrote:Haven't responded for a bit, sorry about that, some other projects got in the way.(10-26-2019, 04:10 PM)dalek_kolt Wrote: A bunch of the BMS scripts on the first page lead to 404s. Can someone update that? Anyway, I ran your script through QuickBMS with one of my .pkg files and it spat out a bunch of .mtxt files. Do I need to write out another script to extract those too, or is there an existing program that can read .mtxt files and extract whatever models/textures/bones I need? You mentioned CPK files, is there a program out there that can open those or .mtxt files? RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - zerotaku5123 - 02-25-2020 Hi, I would like you to help me with this file. is an android game called Honkai impact :https://mega.nz/#!WY4yQYqJ!y9NpG6Jd1npnjMG8wPemDvGqmabFtUhoLwFWNGUW29c RE: [Tutorial] Making BMS Scripts - Saeid0034 - 03-21-2020 (11-15-2015, 01:15 PM)ThatTrueStruggle Wrote:hi sorry to late this old topic up again but can you other guide for this program? RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - TheUltimateDark - 04-22-2020 I don't understand why this is happening on my code I tried develop a script to be able to break X DiVE XOR or at least extract/convert it to a actual unity asset but when I try the file just rename itself all the time and idk what do any help will be really welcome here ;-; Code: endian big RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 04-23-2020 (04-22-2020, 11:42 AM)TheUltimateDark Wrote: I don't understand why this is happening on my code I tried develop a script to be able to break X DiVE XOR or at least extract/convert it to a actual unity asset but when I try the file just rename itself all the time and idk what do any help will be really welcome here ;-;You don't need to reverse engineer Unity Flight Simulator files Lol, open them in AssetStudio: https://github.com/Perfare/AssetStudio/releases RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - TheUltimateDark - 04-24-2020 (04-23-2020, 12:37 PM)Pingu! Wrote:I can't open them thanks to the XOR! I Am trying to revert or break it(04-22-2020, 11:42 AM)TheUltimateDark Wrote: I don't understand why this is happening on my code I tried develop a script to be able to break X DiVE XOR or at least extract/convert it to a actual unity asset but when I try the file just rename itself all the time and idk what do any help will be really welcome here ;-;You don't need to reverse engineer Unity Flight Simulator files Lol, open them in AssetStudio: RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 04-24-2020 (04-24-2020, 09:12 AM)TheUltimateDark Wrote:(04-23-2020, 12:37 PM)Pingu! Wrote:I can't open them thanks to the XOR! I Am trying to revert or break it(04-22-2020, 11:42 AM)TheUltimateDark Wrote: I don't understand why this is happening on my code I tried develop a script to be able to break X DiVE XOR or at least extract/convert it to a actual unity asset but when I try the file just rename itself all the time and idk what do any help will be really welcome here ;-;You don't need to reverse engineer Unity Flight Simulator files Lol, open them in AssetStudio: Do you know the xor value? If so, post it here and I'll look! As well, upload a sample to drive and link it here! RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - TheUltimateDark - 04-24-2020 (04-24-2020, 06:13 PM)Pingu! Wrote:Hummmm well I have the key but Don't work with all files,but if this can help to solve for the next one coming, here it is "556E6974794653000000"(04-24-2020, 09:12 AM)TheUltimateDark Wrote:(04-23-2020, 12:37 PM)Pingu! Wrote: You don't need to reverse engineer Unity Flight Simulator files Lol, open them in AssetStudio:I can't open them thanks to the XOR! I Am trying to revert or break it Files: http://www.mediafire.com/file/zlm1wug7j191xj5/files.rar/file RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - PenneyAM2019 - 05-04-2020 Hello, I need help creating a script to extract these *.ho files from Heavy Iron, the same people who made SpongeBob SquarePants: Battle For Bikini Bottom. I am also part of a server that is researching this format and we have found it is similar to the *.HIP and *.HOP files that SpongeBob game I mentioned uses, but seems to be a little more complex. This ho file is from SpongeBob's Truth or Square for the Wii. Any help to get me started on making a script for these would be more awesome than ever! here is a sample ho file to help with: https://drive.google.com/file/d/19kqphukEocbAdSd-5KWP-ARz3IUhn8vH/view?usp=sharing RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - cristyro - 06-13-2020 Hello! Can anyone please help me with extracting Persona 2 PS1 .BIN files? I have tried many times with QuickBMS but I always get errors, due to my lack of knowledge using it properly. I can provide sample files if anyone would be kind enough to take a look at them.. Some of them appear to have readable text using hex editors, most commonly near the end of the file, but some words don't seem to appear (in readable form), I wonder why it's only different sometimes and not for the whole text, even for the same dialogue line(s). There are also files that have the magic identifiers pqes/pbav inside them so I guess they are/contain (among other things) seq files that have audio in them (pgconv is able to find midi files inside and play them). I also have one that apparently has character portrait images inside (I was able to extract 266 png files from it with jpsxdec), but who knows what else. Thank you for taking the time to read this! RE: [Tutorial] Making BMS Scripts - SKYHAMSTER - 08-06-2020 Error (404) (11-15-2015, 03:47 PM)ThatTrueStruggle Wrote: QuickBMS Script Listing ALL ERROR(404) Can anyone add files? or Or anyone has “Mercenary Kings - XNB to DDS”, Can you share it, thanks~~~ RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Beastin_Cade - 08-09-2020 https://mega.nz/file/61xlHQhA#RzGcMK2z0eub8f6u-ZnH3HhP9kTC95mEo4DfC9OGz-MI need help with extracting CDFILES.DAT and ARCHIVE.AR From Hot wheels beat that... im confused with this and have no clue what im doing. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - sandro12 - 08-27-2020 Does anyone have the demo kyp file from the first post? link is dead. Thank you. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Mortisanti - 11-11-2020 (08-27-2020, 09:32 PM)sandro12 Wrote: Does anyone have the demo kyp file from the first post? link is dead. +1 I cannot find the .kyp demo file anywhere else. |