Kaneko Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Kaneko Ripping Project (/thread-36341.html) |
RE: Kaneko Ripping Project - AFruitaday! - 09-30-2022 Air Buster [AC]: Phase 3: Scramble! I know that there's a sheet for this but it's incomplete and it's missing some things. With that Air Buster arcade is complete. Revised Sheets Air Buster [AC]: Enemies Phase 1 Phase 2 Phase 4 Phase 5 Phase 6 RE: Kaneko Ripping Project - AFruitaday! - 09-30-2022 Peetan [GB] Egg Bonus I forgot these background tiles. I actually found this on the tileviewer and I did see this. There's really nothing to rerip to be honest on this game. RE: Kaneko Ripping Project - AFruitaday! - 10-04-2022 DJ Boy [AC]: Honey (Type 1) Honey (Type 2) Tackle Officer Whip Officer All of the enemies are done. Onto the bosses! (NOTE: one sheet may contain content that may uncomfort people, be warned) RE: Kaneko Ripping Project - AFruitaday! - 10-05-2022 DJ Boy [AC] Big Mama Chippendale Heavy Met Tony Rock'n Roll Band Uploading the rest of the bosses tonight and Uploaded all of the bosses sheets. Post other sprites later. (Note: One sheet may contain sensitive material so be warned) RE: Kaneko Ripping Project - AFruitaday! - 10-08-2022 DJ Boy [AC]: Openings Unused Sprites One more set of sprites. RE: Kaneko Ripping Project - AFruitaday! - 10-08-2022 DJ Boy [AC]: Effects & Stage Elements Done with sprites. Backgrounds need to be ripped. RE: Kaneko Ripping Project - AFruitaday! - 10-09-2022 Zen-Nihon GT Senshuken Kai [PSX]: Driver Helmets & Car Numbers Loading Screens Menus Race Results Team Logos Finally getting these sprites ripped since someone gave me advice. Now it's much more easier to rip sprites from PS1 games. RE: Kaneko Ripping Project - AFruitaday! - 10-10-2022 Zen-Nihon GT Senshuken [PSX] Course Structures & Objects Driver Windows Font In the driver window, each name is named from the files in the DRV file. RE: Kaneko Ripping Project - AFruitaday! - 10-11-2022 Zen-Nihon GT Senshuken Kai [PSX]: Dust & Flame Effects HUD Interface For the Dust & Flame SFX sheet, I tried my best in order which frame goes here. If you have a idea of where they go please be my guest. Anyways, the games sprites are done. The only things need working on are the backgrounds. I'll rename the car sheets soon as I found out the names. RE: Kaneko Ripping Project - AFruitaday! - 10-28-2022 Nexzr [PCECD] Stage 5 Stage 6 Time & Score Backgrounds Time & Score Bosses For stage 6 there's animated tiles so tried to replicate the one's ingame. RE: Kaneko Ripping Project - AFruitaday! - 10-29-2022 Nexzr [PCECD]: Time & Score Enemies RE: Kaneko Ripping Project - AFruitaday! - 10-30-2022 Nexzr [PCECD]: General Enemies General HUD Summer Carnival HUD RE: Kaneko Ripping Project - AFruitaday! - 11-01-2022 Nexzr [PCECD]:
Is it me, or this is the only game that has wire frame styled gfx right here on the Turbografx 16? EDIT: I made a major mistake on the note so my apologizes. RE: Kaneko Ripping Project - AFruitaday! - 11-30-2022 Kyuukyoku Tiger [X68000]: Bosses General Enemies Font & HUD RE: Kaneko Ripping Project - AFruitaday! - 11-30-2022 Kyuukyoku Tiger [X68000]: Effects The only thing left is the backgrounds in which are compressed so I had to use save states to rip them. |