Pikachu* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Pikachu* (/thread-4587.html) |
RE: Pikachu* - Alpha Six - 12-01-2010 That blend looks really ugly. It would look better if you just stretched out the sprite, not adding hundreds of colors to it. RE: Pikachu* - Iceman404 - 12-01-2010 I know this isn't Constructive Criticism and I don't help around here much, but I think you guys are making Pikachu and Gooey look worse with each animation. Think back to how clean, refined, and smoothly animated Solink and Pik's Ness was. Your edits on the other characters should match that more. RE: Pikachu* - Kitsu - 12-01-2010 Haha, I didn't do Ness; pik did. RE: Pikachu* - Tarvonas - 12-02-2010 It's not so easy when you don't have an animating program to see how smooth they are... But just for future references... where exactly do they look 'unclean'? RE: Pikachu* - Dils - 12-02-2010 Didn't have the energy to do the rest. RE: Pikachu* - Locked Achievement - 12-02-2010 the scratch was meant to pivot on his front foot, but hey... anyway, thanks for that. At least we know what problems aroused from the sprites. Fixed that tail in the idle, alternated the blink, and made Pikachu scratch his face twice this time RE: Pikachu* - Dils - 12-02-2010 Didn't know how to animate "alternate between these frames", but I did some others. Scratch: Neutral Attack: Special Down: Special Neutral: Side Smash: Fall: Running: Lol, maybe shouldn't have aligned on the head, it looks ridiculous. RE: Pikachu* - D2S-Speed - 12-02-2010 Pretty good work so far. Though the head on the running animation could maybe move a little more. RE: Pikachu* - Locked Achievement - 12-03-2010 (12-02-2010, 03:36 PM)Dils Wrote: Didn't know how to animate "alternate between these frames", but I did some others. Well, when it said alternate between these frames meant that the first time that the idle is played, he doesn't blink, but does the second time, and so it just loops, going 1, 2, 1, 2, 1, 2... Sorry if it isn't very clear. Thank you so much for these though! RE: Pikachu* - Tarvonas - 12-03-2010 It seemed something was missing in the running sequence, so I just quickly put together that extra sprite. And as for the blur not looking quite right for the up B, I agree... it didn't turn out how I'd hoped. By all means, someone should try simply stretching the sprite. Or I could later on. Anyway, I'm pretty ecstatic about the fact that my holidays have just begun. That means sleeping and hopefully a lot more spriting. RE: Pikachu* - Raid - 12-03-2010 Fixed the UB and made an algled stretch (though I don't know if it's necessary): RE: Pikachu* - Locked Achievement - 12-03-2010 Pikachu looks flat there, and slightly worse than Tarv's RE: Pikachu* - Dils - 12-03-2010 (12-03-2010, 02:40 AM)DeepSeaTooth Wrote: Well, when it said alternate between these frames meant that the first time that the idle is played, he doesn't blink, but does the second time, and so it just loops, going 1, 2, 1, 2, 1, 2...Ok, I divided it in three parts: No Blink: Blink: Combined: (12-03-2010, 05:44 AM)Tarvonas Wrote: It seemed something was missing in the running sequence, so I just quickly put together that extra sprite. RE: Pikachu* - Ton - 12-03-2010 Pikachu's running frames need more... bottom of face. RE: Pikachu* - tsr moderation staff - 12-03-2010 seriously, just start over the running frames. also, make them complete side view or it just doesn't make sense |