Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Tiberious - 11-08-2017 Is there a reason the a/0/9/4 garc is expanding to over 42GB with GARCTool extracting it? I don't remember anything else getting this massive before. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-08-2017 (11-08-2017, 11:02 AM)crueldude100 Wrote:Yup... same here(11-08-2017, 06:20 AM)Hallow Wrote:My GARC tool isnt working with opening garc files in a/1/. :\(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM? EDIT: Apparently they only open when extracted from a 3ds itself, using ctrtool will break some files (mainly those from the 1 and 2 folder) RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Tiberious - 11-08-2017 Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-08-2017 (11-08-2017, 07:27 PM)Tiberious Wrote: Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each.Those aren't from the 1 and 2 folder, the files from the 0 folder work even if extracted via ctrtool, so idk what's happening on your end, they extracted just fine here but it took almost 20 minutes to do so besides, pokemon model files should come out as "dec_XXXXX.bin" nothing should be created as 00000.XX.bin, the only thing that pk3ds does is store the raw file as a temporary file as XXXXX.bin but it gets renamed to dec_XXXXX.bin EDIT: as proof that it's working just fine, the "new" doggo spoiler model too RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - JonNobo - 11-08-2017 (11-08-2017, 12:03 PM)Tiberious Wrote: Is there a reason the a/0/9/4 garc is expanding to over 42GB with GARCTool extracting it? I don't remember anything else getting this massive before. I had this problem as well with GARCtool after extracting the files with HackingToolkit9DS (ctrtool never actually extracted anything for me? I was using .3ds files over .cia, so I don't know if that influenced anything) It easily filled my other hard drive with over 80gb worth of files, so I had to look around until I found PK3DS, which not only extracted everything extremely quickly (at least for the amount of files), but it also finished at 4gb. Didn't get a runtime error like I experienced with some other extractors either, so why not give it a try Tiberious? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-09-2017 What happened here, why did Lysandre lose so much quality :/ RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Zero-Chan - 11-10-2017 I have a question someone found the USUM player hair Texture? i only found a white texture https://imgur.com/a/SUKkc RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-10-2017 (11-10-2017, 08:14 AM)New3DsSuchti Wrote: I have a question someone found the USUM player hair Texture? i only found a white texture Yes, that's because most stuff that has different colors is only given a generic white texture that will later on be filled with color by the engine, you can achieve the same by using blending layers in Photoshop RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Zero-Chan - 11-10-2017 (11-10-2017, 09:11 AM)TehSe7en Wrote:(11-10-2017, 08:14 AM)New3DsSuchti Wrote: I have a question someone found the USUM player hair Texture? i only found a white texture Hmmm... I'm really bad in Photoshop but thx i wanna try it RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - DecaTilde - 11-11-2017 Can anyone get Sandygast and Palossand ripped, please? Thanks. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - SporemanJake - 11-12-2017 (11-08-2017, 11:32 AM)HEXX5 Wrote:(11-08-2017, 06:20 AM)Hallow Wrote:(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM? I agree with this guys here i would love to have those new models RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Zero-Chan - 11-12-2017 (11-09-2017, 06:09 AM)TehSe7en Wrote: I don't understand this too maybe gamefreak was too lazy to make the other team leaders with the same quality RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - The Prawn - 11-12-2017 (11-12-2017, 12:50 PM)New3DsSuchti Wrote:(11-09-2017, 06:09 AM)TehSe7en Wrote: Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-13-2017 (11-12-2017, 04:53 PM)The Prawn Wrote:(11-12-2017, 12:50 PM)New3DsSuchti Wrote:(11-09-2017, 06:09 AM)TehSe7en Wrote: The biggest shortcut would be to reuse the same model, which they didn't RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Tiberious - 11-14-2017 That and they also had to make him fit the Gen7 style of more life-like body proportions. |