Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - gdkchan - 11-14-2017 (11-13-2017, 01:42 PM)TehSe7en Wrote:(11-12-2017, 04:53 PM)The Prawn Wrote:(11-12-2017, 12:50 PM)New3DsSuchti Wrote: I don't understand this too maybe gamefreak was too lazy to make the other team leaders with the same quality I believe that those new models are also used on overworld scenes (with other characters and buildings n stuff), so a high poly model would be too much for the old 3ds gpu. They can afford using those high poly models in-battle because they only have a few models there. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - TehSe7en - 11-14-2017 (11-14-2017, 07:15 AM)gdkchan Wrote:(11-13-2017, 01:42 PM)TehSe7en Wrote:(11-12-2017, 04:53 PM)The Prawn Wrote: Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline. But both models have about the same polycount, also the overworld models are not the same, they lack fingers and use lower resolution textures, the only logical reason is that a much younger team was behind the "new" games, they could very well use the x/y model for battle stuff and cinematics, but they didn't for some unknown reason and decided to remake it with much lower quality, same goes for maxie and archie of team magma and aqua, they instead decided to remake the old models instead of reusing the much higher quality ones from oras, they spent more time remaking models than actually making something new for the "new" games PS: don't take this personally haha just a little grudge I have against these ultra games, they feel like a huge excuse for some quick cash RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Lady Ariel - 11-15-2017 (11-08-2017, 06:20 AM)Hallow Wrote:(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM? It should be noted a/0/8/3 isn't the same, since those were in a/0/8/2 in Sun and Moon. Does anybody know what GARC the buildings for Festival Plaza are located in for Ultra Sun and Ultra Moon? RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Hallow - 11-15-2017 (11-15-2017, 01:12 PM)Lady Ariel Wrote:I'm not gonna release this stuff here until the game comes out, that is if I remember to upload them to my mega. You can already find them plenty of places by now anyway.(11-08-2017, 06:20 AM)Hallow Wrote:(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM? It's the same for both Moon & Ultra Moon, it was a/0/8/2 in Sun, I assume Ultra Sun will be the same. Also Festival Plaza stuff was something I forgot to look for, but it looks like it was moved up one to a/1/2/2, Some more maps for poke palego along with props moved up to a/1/1/3. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - MemeLord23 - 11-17-2017 (10-23-2017, 05:29 PM)magikstar Wrote:(10-22-2017, 05:31 PM)MemeLord23 Wrote:You would first align the root joint of the hair to the neck joint, then in the hierarchy, but that root joint in the neck joint. That should automatically align the mesh as well.(10-22-2017, 04:08 PM)magikstar Wrote: I use cinema 4d. but i think i can help with some questions Ok. Thank you! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - magikstar - 11-17-2017 Can someone link me the raw files. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - THElectrolith - 11-18-2017 (11-08-2017, 07:41 PM)TehSe7en Wrote:(11-08-2017, 07:27 PM)Tiberious Wrote: Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each.Those aren't from the 1 and 2 folder, the files from the 0 folder work even if extracted via ctrtool, so idk what's happening on your end, they extracted just fine here but it took almost 20 minutes to do so Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answer RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 11-18-2017 (11-18-2017, 12:30 PM)THElectrolith Wrote: Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answerI'll add the new stuff from Ultra Sun to the first post either later today or early tomorrow. RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - THElectrolith - 11-18-2017 (11-18-2017, 01:06 PM)Random Talking Bush Wrote:(11-18-2017, 12:30 PM)THElectrolith Wrote: Is there a Mega or similar where I can find the new USUM models? Thanks in advance for the answerI'll add the new stuff from Ultra Sun to the first post either later today or early tomorrow. Thank you very much! RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Tiberious - 11-18-2017 Z-Crystals for UltraSun/UltraMoon are in a/0/9/8 again, this time as dec_0291 to dec_0302. Again, there's only the following types, but we've added one: Normal Water Fire Grass Electric Ghost Dragon Fighting Rock Dark Ground Fairy (Ultra Exclusive) These are all from the cutscenes after defeating a trial or kahuna. I'd been doing a project where I'd been making my own model with these, but using a textured plane, and I'd had to model out the other types/symbols, but Fairy was one I hadn't made, so this was helpful to me. Edit: After looking at these models, I'm convinced that needless detail like these exhibit is the main reason this game bogs down so much in motion. Each layer of the externag crystal itself uses 84 triangles (and there's three of them), with extra vertices arranged in such a way that you'd never be able to see them on such a low-resolution device as the 3DS. Secondly, the little symbol inside each crystal is modeled out, and, for example, the Fairy-type symbol clocks in at 616 triangles (so Fairium Z in that little cutscene is a total of 874 triangles, when you wouldn't really be able to tell they were there). RE: Pokémon X/Y/OR/AS/Sun/Moon Model Ripping Project - Random Talking Bush - 11-19-2017 Added the new Pokémon, NPC and player models from Ultra Sun/Moon to the link in the first post. I'll get to the maps and miscellaneous stuff sometime later, since I still need to do the same for X/Y, OR/AS and the original Sun/Moon. RE: Pokémon X/Y/OR/AS/(Ultra) Sun/Moon Model Ripping Project - THElectrolith - 11-20-2017 Thanks again, RTB, for adding the new things.. Now, I have something to ask to everyone who can actually answer.. There is a thing bugging my mind lately, a thing i can't quite understand. What are effects like Paralysis, or even moves like Thunderbolt etc made of? Particles? Or something else? I can't imagine the guys at GF producing particles for moves, but this is just my assumption, and I could be wrong. And, if the case is I am wrong, is there any good tutorial about doing such particles? What makes me unsure is, if Thunderbolt is something particle-like, then what about moves like Follow Me or Metronome? Thanks in advance to whoever can answer this, I know it's quite the difficult subject RE: Pokémon X/Y/OR/AS/(Ultra) Sun/Moon Model Ripping Project - Supurreme - 11-22-2017 Regarding the Lysandre model, they COULD have re-used it, but then they'd have to model all the other bosses in the same style (A style that doesnt even really match the style of SM at all) so it kinda makes sense? They coulda tried a little harder to make him taller than the others tho since that was a big thing for him what with being related to AZ and whatnot RE: Pokémon X/Y/OR/AS/(Ultra) Sun/Moon Model Ripping Project - Zero-Chan - 11-30-2017 someone has already found a possibility way to edit the Player/NPCs/Trainer models? RE: Pokémon X/Y/OR/AS/(Ultra) Sun/Moon Model Ripping Project - Darkliger01 - 11-30-2017 (11-22-2017, 05:38 PM)Supurreme Wrote: Regarding the Lysandre model, they COULD have re-used it, but then they'd have to model all the other bosses in the same style (A style that doesnt even really match the style of SM at all) so it kinda makes sense? They coulda tried a little harder to make him taller than the others tho since that was a big thing for him what with being related to AZ and whatnot That's pretty much why porting over the clothing styles from X & Y wasn't going to happen, like some folks wanted. The body proportions of Elio and Selene were too different from Calem and Serena for that to work. |