Pokemon G/S/C Devamp Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Pokemon G/S/C Devamp Project (/thread-11696.html) |
RE: Pokemon G/S/C Devamp Project - vaporchu8 - 04-02-2010 Hey guys, any suggestions on where to upload my sprite? Tinypic is darkening its colors. :/ Also, even deviantART has done that to me before... Basically, just paste the sprite in the program you edit in and replace the colors with Magmar's to see how it should look like. I'm trying to figure out how to shade its belly without the sprite looking off. So far, this is the best I've come up with that doesn't make it difficult to tell where the yellow and red is supposed to be at. RE: Pokemon G/S/C Devamp Project - vaporchu8 - 04-10-2010 Did a Gible while waiting for some help with Magmorty... Waiting to see what you guys think of them before I consider them finished sprites. RE: Pokemon G/S/C Devamp Project - Koopaul - 04-10-2010 Oh that's great! Keep it up! RE: Pokemon G/S/C Devamp Project - Neslug - 04-10-2010 Gible needs some coloured pixels in the top left corners of the lineart. Like you did with Magmortar. Could also be a bit taller, I don't remember it being that round. RE: Pokemon G/S/C Devamp Project - Chaoxys - 04-10-2010 Maybe it's jsut me, but does treeko's pose look a bit boring? I know the poses in G/S/C weren't always that interesting, but his just seems out of character for him. EDIT- I think Zoroark is done, if it could be added to the list? RE: Pokemon G/S/C Devamp Project - vaporchu8 - 04-10-2010 (04-10-2010, 06:58 PM)Neslug Wrote: Gible needs some coloured pixels in the top left corners of the lineart. Like you did with Magmortar. Could also be a bit taller, I don't remember it being that round. Oh, forgot to do the outline this time. ; I was trying to slightly change the perspective in comparison to the D/P sprites, but I suppose I can see what it looks like being a little taller. EDIT: I've added the colored pixels to the outline, and changed the sprite a bit. Old is on the left, new is on the right. I actually didn't make Gible taller, because I couldn't find a way to really do so without having to redo the whole sprite, so instead I just removed some of his roundness. I think it looks better when it is not as round, but I want some final crit on it before I make one with the shiny colors. Also, I could still use a bit of help on Magmortar's belly shading. I guess I could just use a big patch of white with a bit of dithering. RE: Pokemon G/S/C Devamp Project - KageX - 04-11-2010 can i call chimchar? EDIT: i hope its ok. RE: Pokemon G/S/C Devamp Project - seiyouh - 04-11-2010 hello I think I can help RE: Pokemon G/S/C Devamp Project - Koopaul - 04-11-2010 That's pretty good but I don't think we're doing backs. RE: Pokemon G/S/C Devamp Project - Chaoxys - 04-11-2010 (04-11-2010, 09:11 PM)Koopaul Wrote: That's pretty good but I don't think we're doing backs. Well it wouldn't hurt. I mean, we may as well so that the front poses will be of some use if anyone wanted to use them in a game. RE: Pokemon G/S/C Devamp Project - Hoeloe - 04-12-2010 If it's okay, I think I'd like to try Mudkip. EDIT: That didn't go all too well... Tried to get a pose of him sort of jumping down, but it looks kind of strange... If anyone else wants to fix him, please go ahead. RE: Pokemon G/S/C Devamp Project - seiyouh - 04-13-2010 /yutaka/... I will do a tangrowth RE: Pokemon G/S/C Devamp Project - Chaoxys - 04-13-2010 Oh lord Mudkips head is deflating. RE: Pokemon G/S/C Devamp Project - vaporchu8 - 04-14-2010 I decided against making an animation like Neslug does. RE: Pokemon G/S/C Devamp Project - seiyouh - 04-15-2010 now this pokemon... |