"New" Super Mario Kart [WILL BE UPDATING AFTER IM DONE WITH OTHER STUFF] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: "New" Super Mario Kart [WILL BE UPDATING AFTER IM DONE WITH OTHER STUFF] (/thread-20760.html) |
RE: "New" Super Mario Kart [Updates in First Post] - Dooku - 07-15-2012 (07-15-2012, 10:22 PM)segwayspeedracer Wrote:(07-15-2012, 10:13 PM)Dooku Wrote: we can now set the palettes for the racers to any of the 8 FG palettes thanks to Mattrizzle on board2. There are 8 16-color FG (foreground/sprite) palettes and 8 16-color BG (background) palettes. Sprites cannot access the BG palettes, and backgrounds cannot access the FG palettes. RE: "New" Super Mario Kart [Updates in First Post] - Iceman404 - 07-15-2012 (07-15-2012, 01:55 PM)segwayspeedracer Wrote:(07-15-2012, 01:25 PM)Dooku Wrote: Thanks to Raccoon Sam for pointing out that the item tiles are probably 2bpp. I think he's right, and if so, that means only 4 colors for each of those tiles (2^2 = 4). ... This is just screaming for Star to rape Rainbow Road in the ass till' it can't look any better. Anyways Star, the "Giga Cheep Cheep" looks amazing and expresses a lot of surprising depth. I'll critique when it's shaded since the current lineart is fine (though the bottom left corner of it's belly makes a sudden sharp turn inward). RE: "New" Super Mario Kart [Updates in First Post] - segwayspeedracer - 07-16-2012 random update: Bowsers fireball sprite will be replaced by a chomp (no advanced hacking required, Dooku). Star had a cool idea of the biting motion, and since bowsers f-ball rotates, it will constantly be biting. And it rotates from a set point like a chomp did in mario 64 and smb 3. Plus, a chomp was Bowsers weapon in mario rpg. An excellent fit. RE: "New" Super Mario Kart [Updates in First Post] - Star - 07-16-2012 Giga Cheep Cheep is killing my night lol EDIT: Finished? I'm not sure, too tired to tell. I'll check in again in a few hours. I'm sure some pixels are off. RE: "New" Super Mario Kart [Updates in First Post] - Frario - 07-16-2012 ....Sean You make me feel young again ;__; RE: "New" Super Mario Kart [Updates in First Post] - Star - 07-16-2012 May we, the Nostalgia Boner Crew, live on to continue our duties~ RE: "New" Super Mario Kart [Poison Mushroom Variations added] - Star - 07-17-2012 Holy sweet geebus, the views for this topic fff I didn't realize how many views this project had until now. That's freakin crazy. Updated the Lakitu and Hazards sheet with Piranha Plant and That Firething That I Forgot the Name of. RE: "New" Super Mario Kart [Poison Mushroom Variations added] - Random Talking Bush - 07-17-2012 (07-17-2012, 03:20 AM)Star Wrote: That Firething That I Forgot the Name of.That would be Li'l Sparky. RE: "New" Super Mario Kart [Hazards Sheet Updated] - segwayspeedracer - 07-17-2012 As Dooku stated, characters now have access to eight palettes instead of four!!!!!!! HAPPY HAPPY JOY JOY TIME! I sat down and mapped it out for Star: the characters still have to share with Items, HUD stuff, and Hazards, but still a tremendous leap for the abilities of Star's sprites! Also, with the exception of Donut Plains and Koopa Beach, we found that the eighth palette was almost completely unused. Winning!!! RE: "New" Super Mario Kart [Hazards Sheet Updated] - Gaia - 07-17-2012 (07-17-2012, 09:31 PM)segwayspeedracer Wrote: As Dooku stated, characters now have access to eight palettes instead of four!!!!!!! So that means we get to up the quality the SNES library throws at us while still keeping the pallete for hacking? STAR, I AM INSPIRED! RE: "New" Super Mario Kart [Hazards Sheet Updated] - Kami - 07-17-2012 (07-17-2012, 09:31 PM)segwayspeedracer Wrote: As Dooku stated, characters now have access to eight palettes instead of four!!!!!!!Seems that Star has more toys to play with. RE: "New" Super Mario Kart [Hazards Sheet Updated] - segwayspeedracer - 07-17-2012 Quote:Seems that Star has more toys to play with. Is this a good time to mention that I just realized that a ton of the item and obstacle sprites have duplicates? behold: And that, Dooku may have already mentioned this, Luigi now gets his own body!? Mattrizzle gave us a way to do that! (For you that didn't know, Luigi and Mario shared a body sprite). RE: "New" Super Mario Kart [Hazards Sheet Updated] - Sevenstitch - 07-17-2012 So does that mean that the duplicate item and obstacle sprite could be replaced with NEW items and obstacles? Like ones that don't currently exist? Or would that conflict with the current objects? RE: "New" Super Mario Kart [Hazards Sheet Updated] - Star - 07-18-2012 (07-17-2012, 09:41 PM)Gaia Wrote: So that means we get to up the quality the SNES library throws at us while still keeping the pallete for hacking?I'm glad to have inspired you! It's an honor! @Shadow Kami: OH YOU KNOW IT. I'm hngging all over the place right now. Also, I've been sketching up some concepts for the revamped Rainbow Road (which I have codenamed Starpower Road heh). I think you guys will like what I have in mind for the course. Note that I'm not redesigning the formation of the course itself. Just making it look pretty~ @Stevenstitch: I.. I SWORE YOU HAD A DIFFERENT AVATAR EARLY. AND IT MADE ME SMILE. RE: "New" Super Mario Kart [Hazards Sheet Updated] - Sevenstitch - 07-18-2012 Oh you~ I was afraid that perhaps it was too silly. I'm glad you liked it. Maybe it'll stay around a little longer.. Oh, really looking forward to that Starpower Road, If any track deserves some serious bling, Its that one. |