Ness* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Ness* (/thread-4594.html) |
RE: Ness - Solink - 08-27-2010 New animation :] PK Flash is his only B move left! EDIT:I'll fix PK Fire later RE: Ness - Ton - 08-27-2010 Cool! How are we going to do effects? RE: Ness - Alpha Six - 08-27-2010 Effects aren't that hard to sprite. I don't think you should have much to worry about. RE: Ness - Iceman404 - 08-27-2010 PK Fire. Not even close to being done, but its the general Idea. RE: Ness - tsr moderation staff - 08-27-2010 i agree with tyvon, sprited effects look way better and if we want we can just apply a transparency filter or something. RE: Ness - Iceman404 - 08-27-2010 The old sheet is very useful. RE: Ness - Solink - 08-28-2010 The B moves are done :] PSI Flash Also, should we sprite all of the tilts animations? The only useful one is the down tilt(IMO). Or the item animations like the fire curry or tripping on a banana? Spriting all of the item animations would take way to much time for each character. We should take out some of them(like the banana. Who need a fucking banana anyway) RE: Ness - Sol - 08-28-2010 These animations all look beautiful. Ness is my favorite Smash Bros. character, so I love all this progress you're making with him. As for the item-specific animations, I wouldn't worry about them for now. I think the idea is just to get some complete characters out there. RE: Ness - ThePortalGuru - 08-28-2010 (08-28-2010, 01:25 AM)Solink Wrote: (like the banana. Who need a fucking banana anyway) RE: Ness - Solink - 08-29-2010 Okay! RE: Ness - Ton - 08-29-2010 Hmm, something looks a bit off. I think his neck/shoulders should move and the mouth seems to be too high on his face. RE: Ness - Gors - 08-29-2010 the body should curve with the head. Also the hat's right (our) part should curve a lil' more RE: Ness - McMaxxis - 08-29-2010 Agreed with that, maybe perhaps thin his head so it doesn't look like its rest on his shoulders that much for example: imo the shoulders look a tad too broad. but like said, that's imo RE: Ness - Ton - 08-29-2010 Very nice! RE: Ness - Solink - 08-29-2010 (08-29-2010, 11:40 AM)Gors Wrote: the body should curve with the head. Also the hat's right (our) part should curve a lil' morebetter? |