Pokemon Zero Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Pokemon Zero Sprites (/thread-6835.html) |
RE: Pokemon Zero Sprites - Alpha Six - 07-10-2009 oh hey any crits before i start coloring? RE: Pokemon Zero Sprites - JoshR691 - 07-10-2009 Face might be a little long, his left arm (our right) might be a pixel too thin (compared to the other arm), but that's really the only thing I can see... And other than that, it's looking good RE: Pokemon Zero Sprites - tsr moderation staff - 07-10-2009 the head is too big for the body and the nose is too big for the head. RE: Pokemon Zero Sprites - Alpha Six - 07-10-2009 (07-10-2009, 03:11 PM)Tuna Unleashed Wrote: the head is too big for the body and the nose is too big for the head.Are you talking "perfect anatomy" or just in general? (body/arms not long enough? i'm not looking to add additional wideness) small tweaking + solid color (edited again) RE: Pokemon Zero Sprites - Vic - 07-10-2009 His arms are way too skinny for my taste, I know he's supposed to be somewhat skinny, but it looks like they're bones only... try to flesh 'em out a bit. I also think his nose and mouth are too low, he practically has no chin at all and the nose looks super huge that way.. Made an edit, hope thats ok Link, because i have problems with IMG tags for some reason other than that, it looks pretty good edit: dammit stop posting while I'm replying T_T ... RE: Pokemon Zero Sprites - Alpha Six - 07-10-2009 did a couple more alterations; primarily head shape and made the arms a tiny bit wider RE: Pokemon Zero Sprites - Cshad - 07-11-2009 His head is too large for a body that skinny, whether its style or not it looks kinda bad, I think you should make the head smaller or increase the mass of the body a bit more, even the sprite reference isn't that skinny. RE: Pokemon Zero Sprites - Vipershark - 07-11-2009 arms are still much too thin RE: Pokemon Zero Sprites - JarJar - 07-11-2009 (07-11-2009, 12:55 AM)Cshad Wrote: His head is too large for a body that skinny, whether its style or not it looks kinda bad, I think you should make the head smaller or increase the mass of the body a bit more, even the sprite reference isn't that skinny. I agree with this, seriously the head would look a lot better if it were smaller. RE: Pokemon Zero Sprites - Britt - 07-11-2009 Wanna make sure im off to a good start? RE: Pokemon Zero Sprites - Alpha Six - 07-11-2009 Looks alright so far; keep going. RE: Pokemon Zero Sprites - Britt - 07-11-2009 To damn lazy to shade the fire tonight. Which in actuality I probably should'a left off, Since it isn't always ablaze... RE: Pokemon Zero Sprites - Alpha Six - 07-12-2009 Yeah, you're probably right; trymaking a verison with the fire off. The only beef I'm having right now is that the red part of his body is supposed to be mor eof a black assertion, and the selout looks odd. The color coices on the yellow on his body are also far too light. RE: Pokemon Zero Sprites - Zac - 07-12-2009 posting my edit here also I finish my trainer sprite, but more importantly, I started on lines for Blastoise and areodactyle RE: Pokemon Zero Sprites - Britt - 07-12-2009 (07-12-2009, 06:58 AM)Cooltrainer♂ Tyvon Wrote: Yeah, you're probably right; trymaking a verison with the fire off. The colors are what they are because i chose to make my Typhlosion Shiny. Original DPP Sprite^. I took the original colors from the Firered/Leafgreen shiny sprites. As for the Selout..... Im not completely clear on my spriter's terminology. >_>. What is a Selout? Edit: I also managed to fix his left ear. |