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Fantasy Smash Project 2.5 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Fantasy Smash Project 2.5 (/thread-8063.html) |
RE: Fantasy Smash Project 2.0 - Omegakyogre - 07-27-2009 (07-27-2009, 07:07 PM)HyperSonic92 Wrote: For the head you could have it move down a bit and have his mouth open a bit. Some leg bending and blinking wouldn't hurt I guess. All of your suggestions regarding the idle animation I already have planned ![]() I think, at this stage, I'm alright with working on it on my own, but thank you for the kind offer. Since I don't have any solid move sets down for him yet, you're more than welcome to post what you have for a move set. In the interest of not clogging up the thread I'll refrain from posting progress until I finish (or get close to finishing) the animation. RE: Fantasy Smash Project 2.0 - Black Boo - 07-27-2009 Highly suprised AG hasn't done this yet. ![]() Oh well. It's still wip. RE: Fantasy Smash Project 2.0 - HyperSonic92 - 07-27-2009 (07-27-2009, 08:46 PM)Estian Wrote:Okay here's what I had in mind:(07-27-2009, 07:07 PM)HyperSonic92 Wrote: For the head you could have it move down a bit and have his mouth open a bit. Some leg bending and blinking wouldn't hurt I guess. Lone B: Plasma Bullets - Shoots plasma bullets from his mouth Side B: Claw Swipe - Similar to Bowser's Side B in Melee but grabs with his feet (AngelGlory's idea) Up B: Air Pounce - Similar to Dedede's Up B but stars don't appear when he lands Down B: Gale Force - Flaps his wings and sends a wind force to blow opponents away (AngelGlory's idea). It can be repeated in a fasion similar to DK's Down B Standard Combo - Two swipes with his claws and a swing of his tail Grab Pummel - Bites the opponent Down Throw - Similar to DK's Down Throw Back Aerial - Slaps with his wings Forward Aerial - Bites forward Down Aerial - Swings tail downwards and that's all I have RE: Fantasy Smash Project 2.0 - Black Boo - 07-27-2009 Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either. ![]() RE: Fantasy Smash Project 2.0 - Omegakyogre - 07-28-2009 (07-27-2009, 10:35 PM)Black Boo Wrote: Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either. I think the arms and the lower body need work. The lower body seems too... thin, maybe? To me it just looks off. --- I've had a few ideas regarding Ridley's specials: His Neutral B will obviously be his plasmic fireballs or whatever that he spits out. It'll either be X fireballs in rapid succession in Y direction, or X fireballs at once in a certain pattern in Y direction. Not sure which right now, because he has a history of doing either. I like the idea of using his wings to produce a wind effect for his Down B, but I think it would only work when Ridley is on the ground. When he's in the air, the obvious effect would be to push Ridley back, and in that way it'd have two uses (which is great considering how situational wind/water attacks are): One for pushing the opponent away (probably recovery prevention) and one for quickly (faster than a dash, farther than a roll, most likely) dashing backwards in order to evade death by way of dodging or recovering. The recovery aspect can be balanced by disallowing the use of Ridley's Up-B move until he lands. For a Side B, I hesitate to do something like Bowser's Melee Side B because it would seem like a waste; Ridley is known for grabbing Samus, but that can be taken care of in his actual Grab moves. I was thinking a different reference: In the Metroid Manga, we learn that Ridley can heal himself by consuming dead bodies. Obviously there are no deaths in Smash Bros., but there's an idea: Ridley takes a gigantic chomp out of whoever is in front of him, doing medium damage/knockback and healing Ridley the same amount. If I do go this route, it'll animate as if Ridley just tore off a leg or something, in that he won't release his grip after he takes the bite. That is, he grabs (bites) the character and swings his head back and forward, never releasing his jaw, and there'd be (read: in my head I see) a big "sword-hit" effect as the character goes flying away, imitating the same effect of a torn-off limb/heap of flesh. It's just so positively evil! RE: Fantasy Smash Project 2.0 - HyperSonic92 - 07-28-2009 (07-28-2009, 01:25 AM)Estian Wrote:That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion.(07-27-2009, 10:35 PM)Black Boo Wrote: Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either. RE: Fantasy Smash Project 2.0 - Omegakyogre - 07-28-2009 (07-28-2009, 01:43 AM)HyperSonic92 Wrote: That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion. That's just it: There is no blood, no severed limbs. As far as Smash Bros is concerned, it's no worse than you get when Bowser bites someone in Melee after his Side B. No, good sir: The severed limbs aspect is gotten purely from inference. It'll look sinister and evil, but not graphic in the literal sense. RE: Fantasy Smash Project 2.0 - HyperSonic92 - 07-28-2009 (07-28-2009, 01:54 AM)Estian Wrote:Ah, now I understand. Okay okay go ahead and do that.(07-28-2009, 01:43 AM)HyperSonic92 Wrote: That seems too gruesome an idea for a Special. Smash Bros doesn't show blood and severed limbs (despite the fact that some characters use swords). But that's just my opinion. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-28-2009 I has mades 8's bits Genos Ha ha ha hope you like it tell me if there is anything wrong with it. ![]() RE: Fantasy Smash Project 2.0 - Kitsu - 07-28-2009 It's not NES/Gameboy 8-bit. NES/Gameboy 8-bit has only 4 colors, including transparency. Yours has 6 colors, including transparency. Not to mention, Gameboy provided a green palette that he wanted people to use for the 8-bit sprites. RE: Fantasy Smash Project 2.0 - D2S-Speed - 07-28-2009 (07-28-2009, 09:52 AM)Sploder Wrote: It's not NES/Gameboy 8-bit. NES/Gameboy 8-bit has only 4 colors, including transparency. Yours has 6 colors, including transparency. Sorry really not good at 8-Bit sprites I'll start over also where is the green palette that I can use? RE: Fantasy Smash Project 2.0 - Black Boo - 07-28-2009 (07-28-2009, 01:25 AM)Estian Wrote:(07-27-2009, 10:35 PM)Black Boo Wrote: Bleh. Kinda halfassed the arms. Not sure if I'm going to add that cape thing either. Yeah, I'm not likin it much either. If I get the urge I'll fix it. I just wanted to mess around. RE: Fantasy Smash Project 2.0 - Gaia - 07-28-2009 ![]() Creds to Gabby Jay for making the body, so I made the arms and the 8-bit idea for GB's final smash. RE: Fantasy Smash Project 2.0 - Black Boo - 07-28-2009 Okay, I think it's good. ![]() Btw, she's playable. I just wish I could animate this into a good idle animation. RE: Fantasy Smash Project 2.0 - Angelglory - 07-28-2009 (07-28-2009, 11:47 AM)Black Boo Wrote: Okay, I think it's good.I love you. Anyway, I can help you out with this if you'd like. |